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Search found 1073 matches

by Gurt
Mon Apr 04, 2016 8:11 pm
Forum: Solved Bugs
Topic: client can jumpkick and shoot at the same time
Replies: 1
Views: 311
Gender:

Re: client can jumpkick and shoot at the same time

Fixed after Pre-Alpha 1.8.8.
by Gurt
Sun Apr 03, 2016 12:17 am
Forum: Solved Bugs
Topic: picking up weapon with less ammo while you have more=less ammo (M60, Flamethrower)
Replies: 4
Views: 601
Gender:

Re: picking up weapon with less ammo while you have more=less ammo

Hmm looks like weapons that can't hold spare ammo are affected - so m60 and flamethrower. You can't grab more ammo for these weapons so you replace them (that's why it says M60 when grabbing and not "M60 ammo") but you should probably keep the weapon having the most ammo though (similar to how you k...
by Gurt
Sat Apr 02, 2016 11:10 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Parachute
Replies: 19
Views: 1762
Gender:

Re: Parachute

The parachute will be a random supply dropped from crates - similar to slowmo or laser sights. The dive will still save you from fall damage form any height (game logic).
by Gurt
Sat Apr 02, 2016 10:56 pm
Forum: SFD Status Updates
Topic: SFD Status update for Pre-Alpha 1.9.0
Replies: 11
Views: 2033
Gender:

SFD Status update for Pre-Alpha 1.9.0

So we have booted up the new forum and we have recently locked the old forum. Looks like everything is going smoothly. We're still working on the new update for Superfighters Deluxe. The next update will probably contain the most bug-fixes in any update this far. Special thanks for everyone reportin...
by Gurt
Sat Apr 02, 2016 10:26 pm
Forum: Solved Bugs
Topic: first shells appear on hanging crate
Replies: 1
Views: 404
Gender:

Re: first shells appear on hanging crate

Fixed after Pre-Alpha 1.8.8.
by Gurt
Sat Apr 02, 2016 9:50 pm
Forum: Solved Bugs
Topic: aiming while in mid-air
Replies: 1
Views: 296
Gender:

Re: aiming while in mid-air

Fixed after Pre-Alpha 1.8.8.
by Gurt
Sat Apr 02, 2016 9:49 pm
Forum: Solved Bugs
Topic: stuck on ladder after roll
Replies: 1
Views: 225
Gender:

Re: stuck on ladder after roll

Fixed after Pre-Alpha 1.8.8.

Caused by the player ledge grabbing + climbing at the same time (invalid combination). Happens if you ledge grab during a roll while overlapping a ladder while pressing up.
by Gurt
Sat Apr 02, 2016 8:51 pm
Forum: Solved Bugs
Topic: highlight melee slot despite no weapon
Replies: 1
Views: 284
Gender:

Re: highlight melee slot despite no weapon

Fixed after Pre-Alpha 1.8.8.
by Gurt
Fri Apr 01, 2016 6:17 pm
Forum: Superfighters Deluxe Planned Features
Topic: Planned feature: Strength powerup
Replies: 37
Views: 4447
Gender:

Re: Planned feature: Strength powerup

And if you land on someone during this effect from very high you might gib them instantly. You're a moving gibbing box! Hehe. That might be over the top but way fun!
by Gurt
Fri Apr 01, 2016 6:12 pm
Forum: Superfighters Deluxe Planned Features
Topic: Planned feature: Special ammo
Replies: 33
Views: 4224
Gender:

Re: Planned feature: Special ammo

if I'm trying to make an oddball shot off a far-away object, the bounce won't happen if the bullet doesn't reach the object in time. We might have a combination-type of rules that bullets will stop bouncing after 3 seconds or after 10 bounces - whichever happens first. In that case bullets won't bo...
by Gurt
Fri Apr 01, 2016 6:07 pm
Forum: By design
Topic: Going off a slanted surface makes you float slightly above ground
Replies: 2
Views: 518
Gender:

Re: Going off a slanted surface makes you float

when walking off a slanted surface, the fighter will float off the ground. They fall back down to the ground after stopping. While a bit odd this is really hard to make perfect and is by design today. Can be caused by the camera zoom and tons of other factors as we have the different layers > Box2D...
by Gurt
Fri Apr 01, 2016 6:02 pm
Forum: Superfighters Deluxe
Topic: More players in a server.
Replies: 9
Views: 1069
Gender:

Re: More players in a server.

The plan is to allow up to 16 players when using the dedicated server software but we will still limit it to 4 teams to begin with. The first version of the dedicated server software will probably still only allow up to 8 players as we need to tinker with the GUI stuff in-game when we increase the n...
by Gurt
Fri Apr 01, 2016 9:07 am
Forum: General
Topic: What's with the persecution in the forum?
Replies: 2
Views: 523
Gender:

Re: What's with the persecution in the forum?

The specific rule for "non-constructive reply" was changed a few days back (2016-03-28). From that date any short "non-constructive reply" will get removed and a warning will be issued. Replies before this date applied to different rules and therefor remains. So old posts will remain as we can't cha...
by Gurt
Thu Mar 31, 2016 11:52 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Introducing the female character
Replies: 25
Views: 2450
Gender:

Re: Introducing the female character

Female character models in sfd is something of a stretch goal for us right now but priorities can change. Maybe we need female characters for future campaigns but we'll see.
by Gurt
Thu Mar 31, 2016 8:23 pm
Forum: Superfighters Deluxe Planned Features
Topic: Planned feature: Strength powerup
Replies: 37
Views: 4447
Gender:

Re: Planned feature: Strength powerup

If a player that uses this powerup can't use any weapon at all except powered fists it's just fair that he can run a bit faster (growing means longer legs!) but running might drain more energy. Anyone that don't want to get caught need to stay away for the duration of the powerup. Energy management ...
by Gurt
Thu Mar 31, 2016 8:16 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Parachute
Replies: 19
Views: 1762
Gender:

Re: Parachute

I image that you can activate it at anytime while in the air (jumping, diving, falling, even being in someone's diving grasp) which resets your character to the controllable "idle" pose in air. Doing this will slow down your horizontal speed to a stop while you slowly fall. You can control your desc...
by Gurt
Thu Mar 31, 2016 8:11 pm
Forum: Superfighters Deluxe Planned Features
Topic: Planned feature: Special ammo
Replies: 33
Views: 4224
Gender:

Re: Planned feature: Special ammo

if I'm trying to make an oddball shot off a far-away object, the bounce won't happen if the bullet doesn't reach the object in time. I don't think this is a problem at all. Bullets travel so fast that it reaches the end on any map within max half a second. If the bounce rule applies for the first 3...
by Gurt
Wed Mar 30, 2016 11:26 pm
Forum: Solved Bugs
Topic: Kick + pickup = instants pickup.
Replies: 1
Views: 405
Gender:

Re: Kick + pickup = instants pickup.

Fixed after Pre-Alpha 1.8.8
by Gurt
Wed Mar 30, 2016 11:08 pm
Forum: Solved Bugs
Topic: no damage after falling from impossible heights if rolling at the right time
Replies: 1
Views: 369
Gender:

Re: no damage for host after falling from impossible heights

Fixed after Pre-Alpha 1.8.8.

I think Zere (or someone) reported this in the old forum. It's not by design and is not limited to the host only but maybe the host can perform this easiest as the host usually have < 1 ping. Can also be performed in the map editor quite easy.