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Search found 1154 matches

by Gurt
Sun May 15, 2016 9:41 am
Forum: SFD Status Updates
Topic: Pre-alpha 1.9.0 is out!
Replies: 76
Views: 5979
Gender:

Re: Pre-alpha 1.9.0 is out!

I am not someone who usually comments but when i see something stupid i will say its stupid. And this update is stupid. Legs looks so bad. Female is nothing but a skinny guy. And new maps looks like and plays like custom maps. I am disappointed. The look of things is a matter of opinion as always. ...
by Gurt
Sun May 15, 2016 12:06 am
Forum: Solved Bugs
Topic: Gender (Sound) Scream Problem
Replies: 1
Views: 290
Gender:

Re: Sound Problem

There seem to be a problem somewhere in the chain when syncing the Gender of players - causing it to be randomized by the looks of it.

Edit: Fixed in Pre-Alpha 1.9.0b.
by Gurt
Sat May 14, 2016 2:06 pm
Forum: SFD Status Updates
Topic: Pre-alpha 1.9.0 is out!
Replies: 76
Views: 5979
Gender:

Re: Pre-alpha 1.9.0 is out!

Host wrote:Launcher stops working after downloading update. Can't click anything, I just crash when I click on the Launcher's window.
You can always download the latest update here http://mythologicinteractive.com/Games/ ... eluxe.aspx
by Gurt
Fri May 13, 2016 7:45 pm
Forum: Superfighters Deluxe Planned Features
Topic: [DONE] Major feature: Dedicated server software
Replies: 19
Views: 3040
Gender:

Re: [IN PROGRESS] Major feature: Dedicated server software

Is official server planned after this update? Devs aren't rich and official servers are pretty costy (example, in France where i live, for a single server with 2 GB RAM, 2GB upload and DL and 1TO of memory, you have to pay 5 euros/month = 6 $), so you'd rather not even expect them to happen. I will...
by Gurt
Fri May 13, 2016 6:51 pm
Forum: Superfighters Deluxe
Topic: A step towards a better community: Introducing the Scrub
Replies: 41
Views: 3744
Gender:

Re: A step towards a better community: Introducing the Scrub

You expect too much from people, just asking them to change wont make them change, idiots will be idiots. Asking anyone to change will probably not change them but explaining WHY they should change and share opinions, now we're getting somewhere. As Lunatic pointed out, scrubs are (in my understand...
by Gurt
Thu May 12, 2016 11:02 pm
Forum: Solved Bugs
Topic: Walldiving + slamming is not counterable
Replies: 23
Views: 2013
Gender:

Re: Walldiving + slamming is not counterable

Added to Pre-Alpha 1.9.0:
If you dive into a wall with a caught player the cooldown for your next available dive will be doubled to prevent you from spamming dives.
by Gurt
Thu May 12, 2016 6:36 pm
Forum: Superfighters Deluxe Planned Features
Topic: [DONE] Major feature: Dedicated server software
Replies: 19
Views: 3040
Gender:

Re: [IN PROGRESS] Major feature: Dedicated server software

- V.I.P. players will override and kick the last joined non-V.I.P. player from the server if the server is full. Please don't do this, that's the most annoying thing i can think of on servers with VIP players. Can you instead make reserved slots? non-VIP players cannot enter reserved slots, but VIP...
by Gurt
Tue May 10, 2016 8:14 pm
Forum: Answered Technical Topics
Topic: Server Refused Connection
Replies: 1
Views: 380
Gender:

Re: Server Refused Connection

"Server Refused Connection" is most likely because you're banned from the server you're trying to connect to. You can not fix it yourself. Contact the server owner and ask him/her to lift the ban if that is the case.
by Gurt
Mon May 09, 2016 9:45 pm
Forum: Superfighters Deluxe Planned Features
Topic: [DONE] Major feature: Dedicated server software
Replies: 19
Views: 3040
Gender:

Re: Major feature: Dedicated server software

Not a bad idea with moderators. Haven't crossed my mind yet. Adding that as a planned feature.
by Gurt
Mon May 09, 2016 9:39 pm
Forum: SFD Status Updates
Topic: SFD Status update for Pre-Alpha 1.9.0
Replies: 11
Views: 2079
Gender:

Re: SFD Status update for Pre-Alpha 1.9.0

Our current goal is to release the update this weekend (primary goal is Friday). Now we have some time testing this update.

Edit:
Our current goal is to release the update this weekend sometime during the Saturday.

Edit:
Update released!
by Gurt
Mon May 09, 2016 9:36 pm
Forum: Implemented ScriptAPI suggestions
Topic: Client-Side
Replies: 1
Views: 626
Gender:

Re: Client-Side

The ScriptAPI will get some minor new stuff in the next update including: IObject Game.GetObject(int uniqueID) // Unique id form IObject.UniqueID IPlayer Game.GetPlayer(int uniqueID) // Unique id form IPlayer's base IObject.UniqueID IUser Game.GetActiveUser(int userIdentifier) // id from IUser.UserI...
by Gurt
Mon May 09, 2016 7:37 pm
Forum: Superfighters Deluxe
Topic: A SFD Map Strawpoll (Which one is your favorite?)
Replies: 17
Views: 1755
Gender:

Re: A SFD Map Strawpoll (Which one is your favorite?)

I might create one map poll topic after next update and see how it turns out.
by Gurt
Mon May 09, 2016 12:19 am
Forum: Superfighters Deluxe
Topic: A SFD Map Strawpoll (Which one is your favorite?)
Replies: 17
Views: 1755
Gender:

Re: A SFD Map Strawpoll (Which one is your favorite?)

TheOriginalCj wrote:Also, you can just as easily create polls on the forums. No external sites nessecary.
Actually, you need to ask a moderator to create a poll for you for the time being.
by Gurt
Fri May 06, 2016 10:10 pm
Forum: By design
Topic: In-Game menu movement
Replies: 1
Views: 501
Gender:

Re: In-Game menu movement

By design. No bug.
The tips push up the scoreboard.
by Gurt
Fri May 06, 2016 3:56 pm
Forum: SFD Status Updates
Topic: SFD Status update for Pre-Alpha 1.9.0
Replies: 11
Views: 2079
Gender:

Re: SFD Status update for Pre-Alpha 1.9.0

2 months have passed since we released the Pre-Alpha 1.8.8 update. Happy to say that the first version of the dedicated server software is pretty much complete (together with a bunch of bug fixes!). It will initially lack most of the planned features in the planned features topic but we will add tho...
by Gurt
Fri May 06, 2016 11:41 am
Forum: Solved Bugs
Topic: invisible guns and players
Replies: 5
Views: 821
Gender:

Re: invisible guns and players

I found one possible cause for this that's fixed after Pre-Alpha 1.8.8. Basically if the packaged containing your equipment info came before you finished loading the game on the client the package was discarded. Now I queue it to process it after the loading is done. That also explains why it only h...
by Gurt
Fri May 06, 2016 11:32 am
Forum: Solved Bugs
Topic: First win/loss not being counted
Replies: 2
Views: 504
Gender:

Re: First win/loss not being counted

Fixed after Pre-Alpha 1.8.8. The scoretracking has been rewritten to support the dedicated server software. Basically if you're alone neither win or loss is counted now. Noted problems fixed: 1: You could get 1 in losses when joining a game while spectating. 2: Score wouldn't update correctly in you...
by Gurt
Thu May 05, 2016 8:54 pm
Forum: Answered Technical Topics
Topic: [SOLVED] Low pings when hosting more than 4 players
Replies: 4
Views: 1200
Gender:

Re: Low pings when hosting.

Right now I would say a minimum of 250 kB/s in upload is required when hosting for 8 players (custom maps might be more or less depending on content). You can see current upload rate in SFD when hosting if you press F11. At the bottom you will see "Sent kB/s: ###". It will roughly increase with +25k...
by Gurt
Thu May 05, 2016 11:03 am
Forum: Superfighters Deluxe Map Editor
Topic: Oddity: OnDestroyedTrigger has similar arrow color to activate triggers
Replies: 1
Views: 422
Gender:

Re: Oddity: OnDestroyedTrigger has similar arrow color to activate triggers

[Not a bug]
Suggestion noted to change the colors.
[Moving this to the map editor topic]