Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.

New to the forum? Say hello in this topic! Also make sure to read the rules.

Search found 984 matches

by Gurt
Thu Jul 26, 2018 5:08 pm
Forum: Solved Bugs
Topic: 2 small problems when holstering to drop makeshift weapons.
Replies: 3
Views: 80
Gender:

Re: 2 small problems when holstering to drop makeshift weapons.

Fixed for the release version.
Sheathing while climbing and sheathing while aiming in throw mode for makeshift weapons that is.
by Gurt
Thu Jul 26, 2018 4:24 pm
Forum: General
Topic: About forum Rule #4
Replies: 2
Views: 139
Gender:

Re: Forum Rule #4 is Problematic

This forum is primarily a direct way to connect to us, the developers, to share ideas, give feedback and report bugs and problems. To do this post in English only or we will have a big mess.

If users really need to post anything, they could use a translation-service of their choice.
by Gurt
Thu Jul 26, 2018 12:35 am
Forum: Solved Bugs
Topic: Improvement for rolling when taking cover
Replies: 1
Views: 73
Gender:

Re: Improvement for rolling when taking cover

Fixed for the release version.
As you can roll using Left/Right + Down or Down + Left/Right to roll anywhere else it should also work in covers which I thought it did already.
by Gurt
Wed Jul 25, 2018 12:23 pm
Forum: By design
Topic: Glitchy Crane in the Tutorial
Replies: 6
Views: 202
Gender:

Re: Glitchy Crane in the Tutorial

Everything is by design. The crane works as designed in the map editor. Kicking any object forces your character for a brief period of time maintain your velocity to put it simply (it's a bit more technical but that's outside the scope of this). The crane works as a pendulum so it kinda like swings ...
by Gurt
Sat Jul 21, 2018 11:52 am
Forum: SFD Status Updates
Topic: Status Update 2018-07-21
Replies: 1
Views: 189
Gender:

Status Update 2018-07-21

We're still working on the game, preparing it for the Beta testing period. We're tinkering a bit with this and a bit with that. It feels like not too much have happened since the last status update on the bots. I plan to release a new video over bots fighting sometime later next week. We will see ho...
by Gurt
Thu Jul 19, 2018 5:43 pm
Forum: Solved Bugs
Topic: Weird diving Physics Bug on dynamic objects
Replies: 6
Views: 225
Gender:

Re: Weird Physics Bug

Duplicate bug report of ... plenty. I guess it's one of those non-intentional by designs. https://media.discordapp.net/attachments/469075504297803776/469390945654276098/q.png Gurt said that ^ And it still holds true. Diving with anyone on dynamic objects - especially elevators - can make you bounce....
by Gurt
Tue Jul 17, 2018 5:38 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Disappearing Graphics Glitch
Replies: 2
Views: 144
Gender:

Re: Disappearing Graphics Glitch

As the problem is related to custom maps (or maybe scripts) you will have to ask the author of the map to fix said problems.
by Gurt
Tue Jul 17, 2018 5:36 pm
Forum: Verified Bugs
Topic: Bazooka Missile Vanishes
Replies: 3
Views: 171
Gender:

Re: Bazooka Missile Errors

The client side prediction can fail due to small variations in the non-deterministic box2D engine and due to latency (especially high latency). This happens with all kind of projectiles, not just bazookas, and other objects as well. But for bazookas it's more noticeable if you don't see or hear the ...
by Gurt
Mon Jul 16, 2018 6:32 pm
Forum: Answered ScriptAPI Topics
Topic: How to Remove a ClothItem
Replies: 7
Views: 273
Gender:

Re: How to Remove a ClothItem

Set the item to null like this:
IProfile.Hands = null;
by Gurt
Sun Jul 08, 2018 2:17 pm
Forum: Solved Bugs
Topic: MoveToPosition and FaceAt direction messed up after portal travelling
Replies: 1
Views: 289
Gender:

Re: MoveToPosition and FaceAt direction messed up after portal travelling

Fixed for the release.
Updated the MoveToPosition command to stop when the player is moving through a portal and exiting facing the other direction. Up to the map maker to handle this case.
by Gurt
Fri Jul 06, 2018 9:18 pm
Forum: Answered ScriptAPI Topics
Topic: Couple Questions About Random Ideas I Had
Replies: 2
Views: 140
Gender:

Re: Couple Questions About Random Ideas I Had

The short answer for all your questions is: No, it's not possible. It's outside the scope of the ScriptAPI right now.
by Gurt
Fri Jul 06, 2018 9:13 pm
Forum: Solved Bugs
Topic: Cancelling the 'three punch combo' cooldown
Replies: 13
Views: 532
Gender:

Re: Cancelling the 'three punch combo' cooldown

SFD uses partially trusted clients for the network code. Removing the ping is impossible and hiding it is very challenging and hard. Other games with big teams with more RESOURCES and EXPERTISE and TIME pull this off very effectively. Anyway, we will look into this as it's not intentional designed t...
by Gurt
Thu Jul 05, 2018 9:17 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Making Players Behave Like Normal Physics Objects
Replies: 4
Views: 186
Gender:

Re: Making Players Behave Like Normal Physics Objects

Players are real box2D objects in the background but the players influence the object's behaviors, velocity, and other physics related properties to behave like we want players to behave in this game. Once players get knocked down most of that interaction is also paused. But you will never make the ...
by Gurt
Thu Jul 05, 2018 9:12 pm
Forum: Solved Bugs
Topic: Breaking makeshift allows for a quick grab
Replies: 1
Views: 173
Gender:

Re: Breaking makeshift allows for a quick grab

You can do a lot of actions almost directly after any melee weapon breaks - this is by design as of now. You can only do this "once" for each broken melee weapon anyway. This is fixed for the release version of the game as it has come up some new information about possibly negative consequences if l...
by Gurt
Wed Jul 04, 2018 9:52 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: need a script to make npc activate trigger when player is insight
Replies: 3
Views: 128
Gender:

Re: need a script to make npc activate trigger when player is insight

I would love to support better native RayCast support in the ScriptAPI but it's nothing we prioritize right now.
by Gurt
Wed Jul 04, 2018 9:50 pm
Forum: SFD Status Updates
Topic: Status Update 2018-07-02 (Beta)
Replies: 48
Views: 2525
Gender:

Re: Status Update 2018-07-02 (Beta)

A little update: I only have time inviting around 5 to the beta each day - that's the time I spend on this right now. So this process will take a few weeks before we have reached our initial amount of beta testers. We're monitoring your replies here as we still need more beta testers. It will take s...
by Gurt
Mon Jul 02, 2018 5:47 pm
Forum: SFD Status Updates
Topic: Status Update 2018-07-02 (Beta)
Replies: 48
Views: 2525
Gender:

Status Update 2018-07-02 (Beta)

So here's some information how we will do the Beta testing. Our primary goal is to begin the Beta testing on Steam in August. The Beta testing is currently for invited users only. We're selecting members based on a some criterias which of some are listed here (but not all): Active or has been active...
by Gurt
Sat Jun 30, 2018 5:57 pm
Forum: Solved Bugs
Topic: Script working in map editor, but not when loaded externaly
Replies: 1
Views: 66
Gender:

Re: Script working in map editor, but not when loaded externaly

Already fixed in https://mythologicinteractiveforums.com ... 125#p16125
Use the Events.UpdateCallback instead of using a timer as a workaround:

Events.UpdateCallback.Start(SpawnBomb, 1000);
public void SpawnBomb(float elapsed) {
// Spawn bomby
}
by Gurt
Sat Jun 30, 2018 5:48 pm
Forum: Implemented ScriptAPI suggestions
Topic: GetManualAimAngle for IPlayer
Replies: 1
Views: 286
Gender:

Re: GetManualAimAngle for IPlayer

Vector2 IPlayer.AimVector has been added to the release version of the game.