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Search found 984 matches

by Gurt
Thu Aug 09, 2018 10:45 am
Forum: Answered Technical Topics
Topic: Multiple keystrokes problem
Replies: 0
Views: 143
Gender:

Re: Rolling on the left side

Typical problem of keyboard ghosting and nothing we can fix in software (this is not a bug, but a limitation in your hardware). See https://geekdroids.com/keyboard-ghosting-explained/ for an explanation.
by Gurt
Wed Aug 08, 2018 3:14 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Broken Map Script Thing
Replies: 5
Views: 222
Gender:

Re: Broken Map Script Thing

The first code contains syntax errors. Ask the author of the code to fix said problems. I would have written it something like this: public void cot1(TriggerArgs args) { if (args.Sender is IPlayer) { IPlayer plr = (IPlayer)args.Sender; IObjectPlayerProfileInfo objProfileInfo = Game.GetSingleObjectBy...
by Gurt
Mon Aug 06, 2018 9:31 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Styles Idea
Replies: 6
Views: 342
Gender:

Re: Styles Idea

Texture replacement (which we do not officially support) only works on the client-side. Everyone else will always have their original textures. Texture replacements (if you happened to get one) should always be of the same dimensions as the original texture to avoid problems.
by Gurt
Mon Aug 06, 2018 9:21 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Steam Workshop Idea
Replies: 4
Views: 130
Gender:

Re: Steam Workshop Idea

We will look into the workshop part of SFD for maps and extension scripts once we have the beta running, leaving us some time to tinker with that.
by Gurt
Mon Aug 06, 2018 9:17 pm
Forum: Superfighters Deluxe
Topic: This Video Describes this game perfectly
Replies: 7
Views: 300
Gender:

Re: This Video Describes this game perfectly

Some events in that video were by design.

Despite some flaws in SFD I hope you enjoy playing it :)
by Gurt
Mon Aug 06, 2018 4:52 pm
Forum: Superfighters Deluxe Map Editor
Topic: Map Editor - Screen Flicker [Help]
Replies: 6
Views: 107
Gender:

Re: Map Editor - Screen Flicker [Help]

Then I have no clue what your specific problem is. Could be that the map editor is double buffered and somehow it doesn't work correctly with your specific computer, hardware and drivers. My last idea is that you should try toggling your VSYNC settings to on / off and see if it helps in the map edit...
by Gurt
Mon Aug 06, 2018 4:46 pm
Forum: SFD Status Updates
Topic: Status Update 2018-08-06
Replies: 7
Views: 550
Gender:

Status Update 2018-08-06

We're making good progress preparing the game for the beta testing. I haven't worked on the bots the past three weeks now but there have been plenty of other things to do anyway. Everything from default settings for new players to new tiles and triggers. We will lack some features during the beta te...
by Gurt
Mon Aug 06, 2018 4:43 pm
Forum: Superfighters Deluxe Map Editor
Topic: Map Editor - Screen Flicker [Help]
Replies: 6
Views: 107
Gender:

Re: Map Editor - Screen Flicker [Help]

Does the problem start right away when you open the editor?
Does the problem persist after the list over objects have been updated with small icons? The small icons show up after some waiting.
Does the problem go away if you resize the editor view slightly?
by Gurt
Mon Aug 06, 2018 3:48 pm
Forum: Superfighters Deluxe Map Editor
Topic: Map Editor - Screen Flicker [Help]
Replies: 6
Views: 107
Gender:

Re: Map Editor - Screen Flicker [Help]

You could try to reinstall/repair all required software for the game to run properly. See https://mythologicinteractiveforums.com/viewtopic.php?f=10&t=10. If that doesn't help you need to provide a lot more details about how the black screen "keeps popping up every second". You could also try to dis...
by Gurt
Mon Aug 06, 2018 10:55 am
Forum: Solved Bugs
Topic: Facility Elevator Bug(Reported by kazy)
Replies: 9
Views: 316
Gender:

Re: Facility Elevator Bug(Reported by kazy)

Fixed for the release version of the game.
by Gurt
Mon Aug 06, 2018 10:54 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Selecting custom map bug
Replies: 3
Views: 106
Gender:

Re: Selecting custom map bug

That specific map you link to is a template map (will say "Template: Yes" if you double-click on it) - they only show up in the map editor. You need to save it as a non-template map by opening it in the map editor and select "Save As Map". Template maps purpose is to be some kind of experiment playg...
by Gurt
Sun Aug 05, 2018 11:39 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Selecting custom map bug
Replies: 3
Views: 106
Gender:

Re: Selecting custom map bug

Only all non-template maps show up. You also need to restart the game if you download new maps (or move around map files) for them to show up correctly.
by Gurt
Fri Aug 03, 2018 9:36 pm
Forum: Solved Bugs
Topic: Item's trouble with command trigger.
Replies: 1
Views: 145
Gender:

Re: Item's trouble with command trigger.

Everything is by design as far as I can tell. The MoveToPosition command only registers a position to move to. In this case you have selected the suitcase as a position. Whatever happens to the suitcase, whether it is moved or destroyed or picked up, the MoveToPosition command will move the player t...
by Gurt
Fri Aug 03, 2018 4:41 pm
Forum: Solved Bugs
Topic: Facility Elevator Bug(Reported by kazy)
Replies: 9
Views: 316
Gender:

Re: Facility Elevator Bug(Reported by kazy)

The diving is a separate issue. The issue here is that you can start ledge-grabbing on edges you normally can't hang onto - so some adjustments are in place at some point.
by Gurt
Tue Jul 31, 2018 4:19 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Rolling to the wrong side
Replies: 3
Views: 196
Gender:

Re: Rolling to the wrong side

I recall encountering this problem myself at some point and fixing it while tinkering with something else. I just can't find it in any logs now. Hopefully it is fixed for the release version. Recovery rolling the wrong direction sounds familiar.
by Gurt
Tue Jul 31, 2018 4:13 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Makeshift weapons don't need to deal so much damage.
Replies: 20
Views: 523
Gender:

Re: Makeshift weapons don't need to deal so much damage.

This specific thing is a bug. Strange that it hasn't been reported by anyone earlier as a separate bug if it is that popular. :) Grab after melee weapon breaks fixed for the release version. This could have been fixed long ago, shortly after grab was introduced, if just someone reported it. No need...
by Gurt
Tue Jul 31, 2018 12:21 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Makeshift weapons don't need to deal so much damage.
Replies: 20
Views: 523
Gender:

Re: Makeshift weapons don't need to deal so much damage.

... instantly grabbing upon breaking our weapon (Please fix this ASAP, this move is getting popular).... This specific thing is a bug. Strange that it hasn't been reported by anyone earlier as a separate bug if it is that popular. :) Grab after melee weapon breaks fixed for the release version. Thi...
by Gurt
Sun Jul 29, 2018 6:37 pm
Forum: SFD Status Updates
Topic: Status update 2018-07-29
Replies: 2
Views: 284
Gender:

Status update 2018-07-29

We're still working on the game. The first campaign has gone through many iterations and re-designs but we're finally getting the puzzle together, figuring out all the pieces. We just recently played through the latest iteration from start to finish without any stops which was a nice milestone. I wa...
by Gurt
Sun Jul 29, 2018 5:53 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Broken Map Script Thing
Replies: 5
Views: 222
Gender:

Re: Broken Map Script Thing

If the bug is related to custom map-making then include a download link to the map illustrating the problem. The map should be bare-bone - only include what's necessary in the map to illustrate the problem. If the problem is not related to a specific map please provide some more details what you mean.
by Gurt
Sun Jul 29, 2018 5:51 pm
Forum: Solved Bugs
Topic: Disappearing Weapons Glitch (Zombie Nightmare)
Replies: 3
Views: 139
Gender:

Re: Disappearing Weapons Glitch (Zombie Nightmare)

We have done some refactoring on the game over code some time ago when working on the campaign. It is intentional that you loose all your equipment if you somehow manage to kill yourself even after the wave is completed and the vote has begun/is over. You can only keep your equipment if you stay ali...