Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.

New to the forum? Say hello in this topic! Also make sure to read the rules.

Search found 1154 matches

by Gurt
Sat Mar 02, 2019 11:22 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: WhoWin Trigger and WhoLose Trigger
Replies: 1
Views: 111
Gender:

Re: WhoWinTrigger and WhoLoseTrigger

Conceptually, you can either win or not win a game. Winning makes your win counter increase with +1. In v.1.1.2 we introduced the possibility to assign your own wins to any users in the game using the IUser.IncreaseScore() function. In detail you set Game.AutoScoreConditionEnabled = false and call I...
by Gurt
Sat Mar 02, 2019 11:33 am
Forum: Solved Bugs
Topic: Shooting through floor in Jo's Bar
Replies: 2
Views: 127
Gender:

Re: Shooting through floor in Jo's Bar

Fixed after v.1.1.1
Made the tunneling check slightly more strict which fixes the possibility to find certain sweet-spots to tunnel through overlapping floor like that.
by Gurt
Sat Mar 02, 2019 11:05 am
Forum: Superfighters Deluxe Tech Support
Topic: LAN auto-kick (Using Hamachi)
Replies: 2
Views: 126
Gender:

Re: LAN auto-kick (Using Hamachi)

"This never happened before, just started from night to day."
It sounds like some firewall rule has been updated.
We can only give vague suggestions like check your firewall rules, anti-virus programs and Hamachi settings.
by Gurt
Sat Mar 02, 2019 10:56 am
Forum: By design
Topic: Infinite ammo bug when throwing?
Replies: 2
Views: 125
Gender:

Re: Infinite ammo bug when throwing?

A thrown item use the same rules as all other objects in the world. There is no "infinite ammo" on objects in the world (or you wouldn't be able to destroy crates with the /ia 1 cheat on). The "/infinite ammo" command is a cheat and originally only intended for ammo consuming ranged weapons. It does...
by Gurt
Wed Feb 27, 2019 5:28 pm
Forum: By design
Topic: Melee attacks hitting when you tech roll away
Replies: 1
Views: 143
Gender:

Re: Melee attacks hitting when you tech roll away

A RECOVERY roll doesn't make you immune against melee attacks if you roll towards your opponent or into other objects. You must be rolling away from your opponent. This is actually by design.
by Gurt
Tue Feb 26, 2019 7:21 pm
Forum: Solved Bugs
Topic: Chainsaw fuel depletes in infinite ammo
Replies: 1
Views: 169
Gender:

Re: Chainsaw fuel depletes in infinite ammo

Fixed after v.1.1.1
by Gurt
Sun Feb 24, 2019 7:59 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 437
Views: 37934
Gender:

Re: Small Suggestions topic

Make it so there is a lower chance of health spawning during sudden death. When sudden death starts in SFD no more items can spawn (if I remember correctly). So no health items can spawn. Whatever is in the crates currently in the match is what remains. That's an interesting aspect of sudden death ...
by Gurt
Sun Feb 24, 2019 6:35 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 437
Views: 37934
Gender:

Re: Small Suggestions topic

Pricey wrote:
Sun Feb 24, 2019 4:42 pm
Make it so there is a lower chance of health spawning during sudden death.
When sudden death starts in SFD no more items can spawn. So no health items can spawn. Whatever is in the crates currently in the match is what remains.
by Gurt
Sun Feb 24, 2019 12:33 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Kneeling after mid-air melee attacks when it shouldn't happen.
Replies: 2
Views: 133
Gender:

Re: Kneeling after mid-air melee attacks when it shouldn't happen.

Similar topics have already been brought up some times in the past and our answer is the same: SFD isn't deterministic in events or simulation in physics. This is due to technical inheritance of constantly having a playable version of the game since 2012 and the version of the box2D engine we use. D...
by Gurt
Sat Feb 23, 2019 7:47 pm
Forum: Implemented ScriptAPI suggestions
Topic: Determine if player corpse is burned
Replies: 1
Views: 79
Gender:

Re: Determine if player corpse is burned

Good suggestion, adding it in the next update after v.1.1.1.
ScriptAPI: Added IPlayer.IsBurnedCorpse to see if the corpse is burned.
ScriptAPI: Added IPlayer.IsBurningInferno to see if a player is a burning inferno (burning rank 2).
by Gurt
Sat Feb 23, 2019 3:44 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: How to check if IPlayer is gibbed in OnPlayerDeath event
Replies: 3
Views: 144
Gender:

Re: How to check if IPlayer is gibbed in OnPlayerDeath event

A gibbed player is also a removed player and a removed player doesn't carry any information what so ever because the player instance does no longer exist. Note that the OnPlayerDeath event is run when the player is killed (dies) and also when the player is removed (falling outside the map or being g...
by Gurt
Fri Feb 22, 2019 1:26 pm
Forum: SFD Status Updates
Topic: Status update 2019-02-22
Replies: 2
Views: 282
Gender:

Status update 2019-02-22

Hjarpe has been working a a few new versus maps since the last status update and I have been laying sick in bed for days. We haven't had any time the past week to work on any new weapons yet (we will get there) but I have been spending time writing an extension script to try out a new game mode that...
by Gurt
Fri Feb 22, 2019 12:52 pm
Forum: Superfighters Deluxe Tech Support
Topic: Superfighters Deluxe connection troubleshooting FAQ
Replies: 0
Views: 289
Gender:

Superfighters Deluxe connection troubleshooting FAQ

Superfighters Deluxe connection troubleshooting FAQ How do I connect to someone? The easiest way is to use the server browser, find a public game with decent ping (anything less than 150 should do) and hit the connect button and wait up to 10 seconds. A series of interactions will now happen in the...
by Gurt
Thu Feb 21, 2019 11:51 am
Forum: Solved Bugs
Topic: Strength boost extra health bar reset bug
Replies: 1
Views: 127
Gender:

Re: Strength boost extra health bar reset bug

Fixed after v.1.1.1.
Changed it to reset the extra health bar when you recover health from any source.
Also adding IPlayer.GetBoostHealth (boost health being the "extra health bar") and IPlayer.IsBoostHealthActive property to be able to determine if the boost health is currently active or not.
by Gurt
Wed Feb 20, 2019 12:48 pm
Forum: Solved Bugs
Topic: Players forced into server side with low ping
Replies: 2
Views: 125
Gender:

Re: Players forced into server side with low ping

Thanks for reporting. Released a hotfix for this.
The server must update itself for this to apply or wait for the next update, depends on the host (fixed after v.1.1.1 anyway).
by Gurt
Mon Feb 18, 2019 12:18 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Grab cancels if scaffolding between you and the ground breaks.
Replies: 1
Views: 94
Gender:

Re: Grab cancels if scaffolding between you and the ground breaks.

If you start to fall during a grab you will cancel the grab. Standing on something (a scaffold breaking, a crate being destroyed or a piece of floor dropping) will cause you to stop grabbing.
by Gurt
Mon Feb 18, 2019 12:17 pm
Forum: Solved Bugs
Topic: Possible chainsaw bug?
Replies: 2
Views: 154
Gender:

Re: Possible chainsaw bug?

Fixed after v.1.1.1. Thanks for the detailed report. Turns out it's an old bug. Being grabbed while you're stunned will bypass certain disabled checks once the stun wears off even if you're grabbed or in other disabled states. This makes you able to do all kinds of stuff including using the chainsaw...
by Gurt
Mon Feb 18, 2019 11:50 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Challenges ideas
Replies: 22
Views: 955
Gender:

Re: Challenges ideas

A pillow fight... Hmm... Now that's kinda funny.
by Gurt
Mon Feb 18, 2019 11:48 am
Forum: By design
Topic: Strength boost sometimes doesn't make a sound
Replies: 1
Views: 91
Gender:

Re: Strength boost sometimes doesn't make a sound

Certain sounds and effects generated on the server-side can be dropped due to dropped network packages. The activation sound for strenght boost is such a sound and if the package is lost it's lost forever. Effects and sounds in the game are non-critical operational data packages so they can be lost ...