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Search found 187 matches
- Sat Nov 05, 2022 2:39 am
- Forum: Custom Scripts
- Topic: [REQUEST] No Throwing (script)
- Replies: 5
- Views: 2820
- Gender:
Re: [REQUEST] No Throwing (script)
So, do you want a custom script or not? I posted my script because i don't have any interest in the game anymore (or anything else in my life for that matter), and just wanted others to be able to enjoy it if they wished. I haven't tried your script, but the removal of the weapon was kind off the e...
- Sat Nov 05, 2022 2:31 am
- Forum: Custom Scripts
- Topic: [REQUEST] Finishg my Tournament Script :D
- Replies: 3
- Views: 2757
- Gender:
Re: [REQUEST] Finishg my Tournament Script :D
Hey! I am interested to make that script, I make scripts at the unofficial sfdmaps website but now I don't have any ideas of a custom script, so I would be glad to complete this challenge. Nice to see people with some fresh enthusiasm. I'm thinking the only problem is that players aren't interested...
- Fri Aug 26, 2022 11:34 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: [Guide] Removing the "error" block w. Script
- Replies: 0
- Views: 1916
- Gender:
[Guide] Removing the "error" block w. Script
How to remove "error" block via script This is a guide on how to detect and remove this thing: https://i.imgur.com/CMMLUJE.png Basically this happens if you try to spawn something into the game that doesn't exist or it does not recognize. This virtually only happens if you utilize scripts. I am wor...
- Sun Aug 21, 2022 11:34 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Possible for Script to read what scripts are active?
- Replies: 0
- Views: 1673
- Gender:
Possible for Script to read what scripts are active?
This is a question, because i know you can read via Script a Maps.Name (so script can activate on that spesific map or disabled). So say i was someone had a script for an older version of the game (using outdated ScriptAPI). Then he makes a new script with the updated Steam ScriptAPI, kind off a par...
- Sun Aug 21, 2022 8:52 pm
- Forum: Superfighters Deluxe
- Topic: Server being ddos attacked
- Replies: 5
- Views: 3327
- Gender:
Re: Server being ddos attacked
When was there ever a time people have not abused knowledge? This kind of stuff should be seen coming, especially if you used to do it yourself.
- Sat Aug 20, 2022 10:07 pm
- Forum: Custom Scripts
- Topic: [REQUEST] No Hardscoping (Script)
- Replies: 1
- Views: 2016
- Gender:
Re: [REQUEST] No Hardscoping (Script)
Yeah, so i decided to just post this on here anyway, in-case someone ever comes looking for this, because you are tired of hardscopes presumably. Script was originally made by Sree, but he deleted it. Re-uploaded the original txt from "Crates - Comp" map by Sree. If you know what your doing you coul...
- Sat Aug 20, 2022 10:01 pm
- Forum: Custom Scripts
- Topic: [REQUEST] No Throwing (script)
- Replies: 5
- Views: 2820
- Gender:
Re: [REQUEST] No Throwing (script)
Yeah, so i decided to just post this on here anyway, in-case someone ever comes looking for this (whatever reason may be). Script was originally made for me by Sree in 2021. If you know what your doing you could replace timer trigger with Events.UpdateCallback.Start(). I'm just posting the original ...
- Mon Aug 15, 2022 1:30 am
- Forum: Custom Scripts
- Topic: [REQUEST] Script for custom weapon spawn chances + Ban some SupplyCrates
- Replies: 18
- Views: 7501
- Gender:
Re: [REQUEST] Script for custom weapon spawn chances + Ban some SupplyCrates
So i recently found out that my script doesn't actually do a whole lot. I used to think that the supplycrate spawn system worked in the way that the game would select what type of crate it would spawn in random order. This seems to not be the case after all, some testing on my behalf seems to confir...
- Sun Nov 28, 2021 3:13 am
- Forum: Custom Scripts
- Topic: [REQUEST] Script for custom weapon spawn chances + Ban some SupplyCrates
- Replies: 18
- Views: 7501
- Gender:
Re: [REQUEST] Script for custom weapon spawn chances + Ban some SupplyCrates
After everyone was "busy" I got into some scripting and made one myself. Once you knew where to look this would take around 5 min. Literally. /* * author: Mighty Spirit The 2. * description: In-depth customization for spawns * gamemodes: versus, custom */ public void OnStartup() { IObjectTimerTrigge...
- Mon Nov 08, 2021 9:31 pm
- Forum: Superfighters Deluxe Clan Discussion
- Topic: The League of Shadows
- Replies: 5
- Views: 3108
- Gender:
Re: The League of Shadows
Cool art, i don't recognize any of the "old" players though.
- Fri Sep 10, 2021 1:33 pm
- Forum: Superfighters Deluxe
- Topic: ¿Is there a game design document or Level design document of SFD?
- Replies: 3
- Views: 2514
- Gender:
Re: ¿Is there a game design document or Level design document of SFD?
If this is referring to the Official maps, then this is the best joke I've heard. The Official maps are not balanced at all. There are numerous complaints on the entire forum. Like this https://mythologicinteractiveforums.com/viewtopic.php?f=9&t=2723 Designing good maps for good gun and melee gamepl...
- Mon Sep 06, 2021 9:46 pm
- Forum: Superfighters Deluxe
- Topic: Is there a decade update coming?(10 years anniversary)
- Replies: 22
- Views: 7780
- Gender:
Re: Is there a decade update coming?(10 years anniversary)
"Return the old... " yeah no, i don't care anymore. I wasn't online in a while, seems like this topic already ran it's course. I don't want to "burden" your suggestion but 'Jetpacks' might ruin the game's balance What are you talking about? The game is virtually dead and you talk about balance? xD ...
- Thu Sep 02, 2021 1:12 am
- Forum: Superfighters Deluxe
- Topic: Competetive Server
- Replies: 14
- Views: 7877
- Gender:
Re: Competetive Server
First of all you should alter some game mechanics and somehow prevent all unfair tactics / spots etc.. but that'd make the game boring af IMO . Said that good luck with your project. Yes, it's boring to have consistency in the game, it's boring that some players have reached a certain skill ceiling...
- Thu Sep 02, 2021 12:29 am
- Forum: Superfighters Deluxe Tech Support
- Topic: Bug where you cant aim down while firing using WASD
- Replies: 4
- Views: 2223
- Gender:
Re: Bug where you cant aim down while firing using WASD
yeah, most likely it's not a bug, it's just a problem with the keyboard. I used to have a laptop were i could use aim with arrow keys and Hold S to aim and fire with A. On my old external keyboard i could aim up and down, but not fire as i was moving my aim, making machine guns pretty much useless. ...
- Wed Sep 01, 2021 12:27 pm
- Forum: Superfighters Deluxe
- Topic: Competetive Server
- Replies: 14
- Views: 7877
- Gender:
Re: Competetive Server
Uhm, so what is this actually? A script that anyone can use or something else? What would really be fun is that while waiting for other players to join, instead of an empty lobby like in most games, the player gets transported to another single player game mode map. Like a parkour map, doodle jump, ...
- Tue Aug 24, 2021 2:18 am
- Forum: Superfighters Deluxe
- Topic: Competetive Server
- Replies: 14
- Views: 7877
- Gender:
Re: Competetive Server
Ok, so i already tried to start up my own Competitive Server in Europe and i can tell you that the interest in any such game mode is zilch. 3 years ago it would have been really something big with the huge amount of players, but now the game is virtually dead and any attempt will most likely fail. B...
- Sat Jul 03, 2021 10:16 pm
- Forum: Superfighters Deluxe
- Topic: I'm back, what did I miss?
- Replies: 5
- Views: 4802
- Gender:
Re: I'm back, what did I miss?
Forums is dead, devs have abandoned this game and are working on their other future projects, melee has been nerfed to a joke. I think clans are pretty much just for show anymore, and as for the playercount... well let me check, today in the afternoon there were around 10 servers with a measly total...
- Sun Jun 13, 2021 7:13 pm
- Forum: Superfighters Deluxe
- Topic: Old Superfighters Deluxe builds?
- Replies: 4
- Views: 3679
- Gender:
Re: Old Superfighters Deluxe builds?
I haven't been on forums in a while 'cause it's generally dead. About the older versions, idk if you're still interested in them, but I'm in possession of Pre-Alpha 1.8.4 (no throwing + no grab <3), Alpha 1.3.4c and Beta 1.0.2c (which are virtually identical, at least the melee). PM me and i can sen...
- Tue Apr 20, 2021 8:17 am
- Forum: Custom Scripts
- Topic: [REQUEST] Script for custom weapon spawn chances + Ban some SupplyCrates
- Replies: 18
- Views: 7501
- Gender:
Re: [REQUEST] Script for custom weapon spawn chances + Ban some SupplyCrates
Unfortunately it takes time to make scripts, and not a lot of people want to devote a ton of time to other's script ideas. I wouldn't blame the devs for the community not developing your script inquiries. Your right i shouldn't blame them for this, or perhaps the lack of interest the game gained re...
- Tue Apr 20, 2021 12:46 am
- Forum: Custom Scripts
- Topic: [REQUEST] Script for custom weapon spawn chances + Ban some SupplyCrates
- Replies: 18
- Views: 7501
- Gender:
Re: [REQUEST] Script for custom weapon spawn chances + Ban some SupplyCrates
Its been 2 weeks and still no answers on any of my inquiries. I mean hell i knew the game was dying, but now the communities stone dead too.
Good job, devs
Good job, devs