Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.

New to the forum? Say hello in this topic! Also make sure to read the rules.

Search found 28 matches

by ClockworkDice
Thu Jul 01, 2021 4:32 pm
Forum: Superfighters Deluxe
Topic: Old Superfighters Deluxe builds?
Replies: 4
Views: 1563
Gender:

Re: Old Superfighters Deluxe builds?

It's been so long since I played, so I can't remember, but was there ever a build that had throwing but no grabbing? I remember the time around those changes being the golden age for me, so if anyone has those builds I'd be really happy if they'd share them. I want to revisit this game how it was wh...
by ClockworkDice
Thu Jul 19, 2018 1:51 am
Forum: Answered ScriptAPI Topics
Topic: Spiderbro leak?
Replies: 6
Views: 3101
Gender:

Re: Spiderbro leak?

What do you mean "No one's gonna talk about this?"? Someone uploaded a script. Is there something I'm missing?
by ClockworkDice
Sat Jul 07, 2018 3:59 am
Forum: Answered ScriptAPI Topics
Topic: Couple Questions About Random Ideas I Had
Replies: 2
Views: 1524
Gender:

Re: Couple Questions About Random Ideas I Had

Aw, oh well. Thanks for letting me know. Saved me a lot of time digging through API documentation.
Perhaps in the future some of these ideas might be possible?
by ClockworkDice
Thu Jul 05, 2018 11:41 pm
Forum: Answered ScriptAPI Topics
Topic: Making Players Behave Like Normal Physics Objects
Replies: 4
Views: 1844
Gender:

Re: Making Players Behave Like Normal Physics Objects

AH okay thanks, that clears some stuff up.
by ClockworkDice
Wed Jul 04, 2018 7:20 pm
Forum: SFD Status Updates
Topic: Status Update 2018-07-02 (Beta)
Replies: 48
Views: 18915
Gender:

Re: Status Update 2018-07-02 (Beta)

Only reason I can think of to include me in the beta is that I made a couple of scripts and two maps. One of them is totally forgotten, and the other is stilled played on some servers a year later (This kind of amazes me). I won't be disappointed if I'm not included, as there aren't really many reas...
by ClockworkDice
Wed Jul 04, 2018 7:11 pm
Forum: Answered ScriptAPI Topics
Topic: Couple Questions About Random Ideas I Had
Replies: 2
Views: 1524
Gender:

Couple Questions About Random Ideas I Had

Hey, so, I'm making this topic as kind of a dump for a bunch of small questions I've had about scripting and what could be possible. If having several questions in one post is discouraged I'll happily move each question into it's own thread, but most of these would probably have very short answers s...
by ClockworkDice
Wed Jul 04, 2018 6:57 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: need a script to make npc activate trigger when player is insight
Replies: 4
Views: 2794
Gender:

Re: need a script to make npc activate trigger when player is insight

What I would do is test whether or not the player is within a rectangle in front of the npc. You can use IPlayer.FacingDirection to determine which way they are facing. The problem with that suggestion is that they would be able to see players through walls if the rectangle extended far enough. You ...
by ClockworkDice
Wed Jul 04, 2018 6:54 pm
Forum: Answered ScriptAPI Topics
Topic: Making Players Behave Like Normal Physics Objects
Replies: 4
Views: 1844
Gender:

Re: Making Players Behave Like Normal Physics Objects

They aren't normal physics objects? In that case, what happens when a player gets knocked down (into that tumbling, flailing state)? When in that state they behave (mostly) like normal physics objects. They don't have limits on x-axis velocity in that state. I'm curious, what's going on behind the s...
by ClockworkDice
Fri Jun 29, 2018 5:27 pm
Forum: Answered ScriptAPI Topics
Topic: Making Players Behave Like Normal Physics Objects
Replies: 4
Views: 1844
Gender:

Making Players Behave Like Normal Physics Objects

So I'm working on a grappling hook script which allows players to swing around on ropes. However, I've run into a pretty big problem. My original script simply created a distance joint between the player and the "anchor", but because of the way players behave they don't really swing, they just very ...
by ClockworkDice
Sun Sep 03, 2017 4:11 pm
Forum: SFD Status Updates
Topic: Development roadmap and business plan (OLD)
Replies: 57
Views: 39787
Gender:

Re: Development roadmap and business plan

This is one of the best online indie games I've ever played and it would be a crime for the developers to not receive income for their efforts. I can't fathom why you would prefer DLC and pay-to-win features as opposed to a simple price of 10-20 dollars.
by ClockworkDice
Sun Aug 20, 2017 9:42 pm
Forum: Solved Bugs
Topic: Pistons machine still not ruthless
Replies: 5
Views: 2616
Gender:

Re: Pistons machine still not ruthless

This happens enough that if you get the timing right you can do it almost every time. Usually jumping in right after an item has spawned but before it drops will see you falling through.

EDIT: I also don't use any form of cheating to do this. It's just a problem with the map as far as I can tell.
by ClockworkDice
Sun Aug 06, 2017 1:57 am
Forum: Other Games
Topic: GAME GIVEAWAY [August 2017]
Replies: 13
Views: 5876
Gender:

Re: GAME GIVEAWAY [August 2017]

Here's my second post because it said that I can post up to twice. Answering the fifth question regarding single player, co-op, or multiplayer. I like multiplayer because multiplayer games usually have the most unexpected depth. You have infinite content because everyone plays differently and playin...
by ClockworkDice
Sun Aug 06, 2017 1:54 am
Forum: Other Games
Topic: GAME GIVEAWAY [August 2017]
Replies: 13
Views: 5876
Gender:

Re: GAME GIVEAWAY [August 2017]

Alrighty, I'm here to enter the giveaway because I'm poor and can;t afford to buy games myself. I want mercenary kings, looks like fun. My favourite game of all time would probably be Smash Bros Melee (SFD is a close second though) because wavedashing is the shit. Also like it because it's a blend o...
by ClockworkDice
Tue Jul 25, 2017 6:39 pm
Forum: Answered ScriptAPI Topics
Topic: Jittery Movement using SetLinearVelocity
Replies: 4
Views: 2159
Gender:

Re: Jittery Movement using SetLinearVelocity

So you're saying that I should set the hoverboard's position to itself before changing velocity? Like this: hoverboard.SetWorldPosition(hoverboard.GetWorldPosition()); I'll try it, but I'm not sure why that would have any effect. EDIT: I tried it, and it actually made the problem worse. The problem ...
by ClockworkDice
Tue Jul 25, 2017 6:30 pm
Forum: Answered ScriptAPI Topics
Topic: Airstrike script design.
Replies: 4
Views: 2126
Gender:

Re: Airstrike script design.

Should I just post the script here? That way anyone who wants to give advice can see it and anyone who actively wants to help can copy paste into a .txt file.
by ClockworkDice
Mon Jul 24, 2017 7:18 pm
Forum: Superfighters Deluxe Custom Maps
Topic: Project: Depth
Replies: 13
Views: 5998
Gender:

Re: Project: Depth

Well, it's now 2017. Did you finish the map? If so I'd love to see it.
by ClockworkDice
Mon Jul 24, 2017 6:25 pm
Forum: Answered ScriptAPI Topics
Topic: Math Functions
Replies: 5
Views: 2483
Gender:

Re: Math Functions

I already know how I would implement the code, I just need to know if SFD has sine cosine and tan functions that I can use. If they don't I won't be able to accurately calculate the x and y Velocities using the angle. Oh hey, I figured it out. Math.Cos(), Math.Sin(), and Math.Tan() are the functions...
by ClockworkDice
Mon Jul 24, 2017 1:44 am
Forum: General
Topic: Hey I'm Lunatic ask me anything (AMA)
Replies: 51
Views: 18437
Gender:

Re: Hey I'm Lunatic ask me anything (AMA)

Wow, I'm surprised that I actually agree with all of that. Most people who want changes to melee are just like "Remove grab, it's cheap. Melee was better when it was rock paper scissors".

New question: Any changes to map editor and scriptAPI you want to see?
by ClockworkDice
Mon Jul 24, 2017 1:11 am
Forum: Answered ScriptAPI Topics
Topic: Jittery Movement using SetLinearVelocity
Replies: 4
Views: 2159
Gender:

Jittery Movement using SetLinearVelocity

Hi, so I've spent a while creating a hoverboard script today, and it works fine in the map editor. The problem is that when I host an actual game, even if I'm the only person in the server, the movement of the hoverboards is super jittery. I can only expect this effect to become worse if other peopl...
by ClockworkDice
Mon Jul 24, 2017 1:01 am
Forum: Answered ScriptAPI Topics
Topic: Math Functions
Replies: 5
Views: 2483
Gender:

Re: Math Functions

I didn't even think of that, but that could totally work. I'm actually trying to script a helicopter and need to use the angle of the helicopter to determine what force to apply to it. For example, if the helicopter is tilted slightly to the right it would fly to the right with slightly less force g...