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Search found 28 matches
- Thu Jul 01, 2021 4:32 pm
- Forum: Superfighters Deluxe
- Topic: Old Superfighters Deluxe builds?
- Replies: 4
- Views: 2817
- Gender:
Re: Old Superfighters Deluxe builds?
It's been so long since I played, so I can't remember, but was there ever a build that had throwing but no grabbing? I remember the time around those changes being the golden age for me, so if anyone has those builds I'd be really happy if they'd share them. I want to revisit this game how it was wh...
- Thu Jul 19, 2018 1:51 am
- Forum: Answered ScriptAPI Topics
- Topic: Spiderbro leak?
- Replies: 6
- Views: 4051
- Gender:
Re: Spiderbro leak?
What do you mean "No one's gonna talk about this?"? Someone uploaded a script. Is there something I'm missing?
- Sat Jul 07, 2018 3:59 am
- Forum: Answered ScriptAPI Topics
- Topic: Couple Questions About Random Ideas I Had
- Replies: 2
- Views: 2003
- Gender:
Re: Couple Questions About Random Ideas I Had
Aw, oh well. Thanks for letting me know. Saved me a lot of time digging through API documentation.
Perhaps in the future some of these ideas might be possible?
Perhaps in the future some of these ideas might be possible?
- Thu Jul 05, 2018 11:41 pm
- Forum: Answered ScriptAPI Topics
- Topic: Making Players Behave Like Normal Physics Objects
- Replies: 4
- Views: 2546
- Gender:
Re: Making Players Behave Like Normal Physics Objects
AH okay thanks, that clears some stuff up.
- Wed Jul 04, 2018 7:20 pm
- Forum: SFD Status Updates
- Topic: Status Update 2018-07-02 (Beta)
- Replies: 48
- Views: 24479
- Gender:
Re: Status Update 2018-07-02 (Beta)
Only reason I can think of to include me in the beta is that I made a couple of scripts and two maps. One of them is totally forgotten, and the other is stilled played on some servers a year later (This kind of amazes me). I won't be disappointed if I'm not included, as there aren't really many reas...
- Wed Jul 04, 2018 7:11 pm
- Forum: Answered ScriptAPI Topics
- Topic: Couple Questions About Random Ideas I Had
- Replies: 2
- Views: 2003
- Gender:
Couple Questions About Random Ideas I Had
Hey, so, I'm making this topic as kind of a dump for a bunch of small questions I've had about scripting and what could be possible. If having several questions in one post is discouraged I'll happily move each question into it's own thread, but most of these would probably have very short answers s...
- Wed Jul 04, 2018 6:57 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: need a script to make npc activate trigger when player is insight
- Replies: 4
- Views: 3627
- Gender:
Re: need a script to make npc activate trigger when player is insight
What I would do is test whether or not the player is within a rectangle in front of the npc. You can use IPlayer.FacingDirection to determine which way they are facing. The problem with that suggestion is that they would be able to see players through walls if the rectangle extended far enough. You ...
- Wed Jul 04, 2018 6:54 pm
- Forum: Answered ScriptAPI Topics
- Topic: Making Players Behave Like Normal Physics Objects
- Replies: 4
- Views: 2546
- Gender:
Re: Making Players Behave Like Normal Physics Objects
They aren't normal physics objects? In that case, what happens when a player gets knocked down (into that tumbling, flailing state)? When in that state they behave (mostly) like normal physics objects. They don't have limits on x-axis velocity in that state. I'm curious, what's going on behind the s...
- Fri Jun 29, 2018 5:27 pm
- Forum: Answered ScriptAPI Topics
- Topic: Making Players Behave Like Normal Physics Objects
- Replies: 4
- Views: 2546
- Gender:
Making Players Behave Like Normal Physics Objects
So I'm working on a grappling hook script which allows players to swing around on ropes. However, I've run into a pretty big problem. My original script simply created a distance joint between the player and the "anchor", but because of the way players behave they don't really swing, they just very ...
- Sun Sep 03, 2017 4:11 pm
- Forum: SFD Status Updates
- Topic: Development roadmap and business plan (OLD)
- Replies: 57
- Views: 46956
- Gender:
Re: Development roadmap and business plan
This is one of the best online indie games I've ever played and it would be a crime for the developers to not receive income for their efforts. I can't fathom why you would prefer DLC and pay-to-win features as opposed to a simple price of 10-20 dollars.
- Sun Aug 20, 2017 9:42 pm
- Forum: Solved Bugs
- Topic: Pistons machine still not ruthless
- Replies: 5
- Views: 3515
- Gender:
Re: Pistons machine still not ruthless
This happens enough that if you get the timing right you can do it almost every time. Usually jumping in right after an item has spawned but before it drops will see you falling through.
EDIT: I also don't use any form of cheating to do this. It's just a problem with the map as far as I can tell.
EDIT: I also don't use any form of cheating to do this. It's just a problem with the map as far as I can tell.
- Sun Aug 06, 2017 1:57 am
- Forum: Other Games
- Topic: GAME GIVEAWAY [August 2017]
- Replies: 13
- Views: 8100
- Gender:
Re: GAME GIVEAWAY [August 2017]
Here's my second post because it said that I can post up to twice. Answering the fifth question regarding single player, co-op, or multiplayer. I like multiplayer because multiplayer games usually have the most unexpected depth. You have infinite content because everyone plays differently and playin...
- Sun Aug 06, 2017 1:54 am
- Forum: Other Games
- Topic: GAME GIVEAWAY [August 2017]
- Replies: 13
- Views: 8100
- Gender:
Re: GAME GIVEAWAY [August 2017]
Alrighty, I'm here to enter the giveaway because I'm poor and can;t afford to buy games myself. I want mercenary kings, looks like fun. My favourite game of all time would probably be Smash Bros Melee (SFD is a close second though) because wavedashing is the shit. Also like it because it's a blend o...
- Tue Jul 25, 2017 6:39 pm
- Forum: Answered ScriptAPI Topics
- Topic: Jittery Movement using SetLinearVelocity
- Replies: 4
- Views: 2812
- Gender:
Re: Jittery Movement using SetLinearVelocity
So you're saying that I should set the hoverboard's position to itself before changing velocity? Like this: hoverboard.SetWorldPosition(hoverboard.GetWorldPosition()); I'll try it, but I'm not sure why that would have any effect. EDIT: I tried it, and it actually made the problem worse. The problem ...
- Tue Jul 25, 2017 6:30 pm
- Forum: Answered ScriptAPI Topics
- Topic: Airstrike script design.
- Replies: 4
- Views: 2731
- Gender:
Re: Airstrike script design.
Should I just post the script here? That way anyone who wants to give advice can see it and anyone who actively wants to help can copy paste into a .txt file.
- Mon Jul 24, 2017 7:18 pm
- Forum: Superfighters Deluxe Custom Maps
- Topic: Project: Depth
- Replies: 13
- Views: 7580
- Gender:
Re: Project: Depth
Well, it's now 2017. Did you finish the map? If so I'd love to see it.
- Mon Jul 24, 2017 6:25 pm
- Forum: Answered ScriptAPI Topics
- Topic: Math Functions
- Replies: 5
- Views: 3224
- Gender:
Re: Math Functions
I already know how I would implement the code, I just need to know if SFD has sine cosine and tan functions that I can use. If they don't I won't be able to accurately calculate the x and y Velocities using the angle. Oh hey, I figured it out. Math.Cos(), Math.Sin(), and Math.Tan() are the functions...
- Mon Jul 24, 2017 1:44 am
- Forum: General
- Topic: Hey I'm Lunatic ask me anything (AMA)
- Replies: 51
- Views: 23820
- Gender:
Re: Hey I'm Lunatic ask me anything (AMA)
Wow, I'm surprised that I actually agree with all of that. Most people who want changes to melee are just like "Remove grab, it's cheap. Melee was better when it was rock paper scissors".
New question: Any changes to map editor and scriptAPI you want to see?
New question: Any changes to map editor and scriptAPI you want to see?
- Mon Jul 24, 2017 1:11 am
- Forum: Answered ScriptAPI Topics
- Topic: Jittery Movement using SetLinearVelocity
- Replies: 4
- Views: 2812
- Gender:
Jittery Movement using SetLinearVelocity
Hi, so I've spent a while creating a hoverboard script today, and it works fine in the map editor. The problem is that when I host an actual game, even if I'm the only person in the server, the movement of the hoverboards is super jittery. I can only expect this effect to become worse if other peopl...
- Mon Jul 24, 2017 1:01 am
- Forum: Answered ScriptAPI Topics
- Topic: Math Functions
- Replies: 5
- Views: 3224
- Gender:
Re: Math Functions
I didn't even think of that, but that could totally work. I'm actually trying to script a helicopter and need to use the angle of the helicopter to determine what force to apply to it. For example, if the helicopter is tilted slightly to the right it would fly to the right with slightly less force g...