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Search found 22 matches

by EleventhSymbol
Sun Sep 23, 2018 2:34 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Shaders (Bloom Effect) + Video Test
Replies: 7
Views: 5597
Gender:

Re: Shaders (Bloom Effect) + Video Test

TBH I feel that it's just a bit to faded and bright all around, although it does look pretty nice. I think the effect should be used to amplify the explosion/bullet tracers/spark/fire effects rather than everything else, like wood or crates. However, this should just be a mod thing, like how modders...
by EleventhSymbol
Sun Sep 23, 2018 2:30 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New movements (with pictures)
Replies: 14
Views: 9617
Gender:

Re: New movements (with pictures)

Maybe the roll over objects could also be a "vault" movement? Same controls, but different animation.
by EleventhSymbol
Sun Sep 23, 2018 2:29 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Transferable Characters
Replies: 2
Views: 1989
Gender:

Re: Transferable Characters

Maybe a "share" dropdown that leads to a line of code that codes the customization for the fighter, which can be C&P into other people's share dropdowns.
by EleventhSymbol
Sun Sep 23, 2018 2:24 pm
Forum: Superfighters Deluxe
Topic: Superfighters Deluxe players
Replies: 8
Views: 5235
Gender:

Re: Superfighters Deluxe players

Wait, how would PC Keeper tell you the "number of people" on SFD?
by EleventhSymbol
Sun Sep 23, 2018 2:20 pm
Forum: Superfighters Deluxe
Topic: SUPERFIGHTERS MEME
Replies: 120
Views: 81980
Gender:

Re: SUPERFIGHTERS MEME

Image
by EleventhSymbol
Tue Aug 29, 2017 5:02 am
Forum: Superfighters Deluxe Planned Features
Topic: [DONE] Planned feature: Special ammo
Replies: 35
Views: 23034
Gender:

Re: Planned feature: Special ammo

Maybe armor piercing bullets, bullet mods that can allow a bullet shot to pass through one object. For example, a bullet that passes through a metal barrel to hit the guy behind, or through a box without breaking it. This should be limited to the material they pass through, distance, and there could...
by EleventhSymbol
Fri Apr 08, 2016 7:34 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Hotline Miami Weapons/Masks?
Replies: 6
Views: 4740
Gender:

Re: Hotline Miami Weapons/Masks?

I've got two links for masks I made here:
http://i.imgur.com/32rmmc8.png
http://i.imgur.com/YgxoCaJ.png

I guess they could also work well with animal masks too.
Maybe I should take some time to make some. What animals should I do?
by EleventhSymbol
Fri Apr 08, 2016 7:28 am
Forum: Superfighters Deluxe Planned Features
Topic: [CANCELLED] Planned feature: Tazer
Replies: 11
Views: 10389
Gender:

Re: Planned feature: Tazer

How much range would you give this weapons?
by EleventhSymbol
Fri Apr 08, 2016 7:19 am
Forum: Superfighters Deluxe Planned Features
Topic: [DONE] Planned feature: Special ammo
Replies: 35
Views: 23034
Gender:

Re: Planned feature: Special ammo

I think shotguns should also have special ammo, like instead of pellets, they shoot slugs. Maybe it should be a completely different gun like a Spas-12 or a Mossberg.
by EleventhSymbol
Fri Apr 08, 2016 6:59 am
Forum: General
Topic: Forum game:Make a sentence with 6 letters
Replies: 105
Views: 51233
Gender:

Re: Forum game:Make a sentence with 6 letters

FIRING

Fast Irate Rats In Narcotics Gang

GOOGLE
by EleventhSymbol
Thu Mar 24, 2016 10:58 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Extra Accessories + Customization options
Replies: 5
Views: 3781
Gender:

Re: Extra Accessories + Customization options

I think that some of the accessories you've suggested are already in game; ie bandanna hat, bucket hat, singlet tank. Also wrist watches might be cool and all, but maybe they'll be a bit too small? Same goes to earrings.
by EleventhSymbol
Tue Mar 22, 2016 5:24 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Feature: Trophy system (similar to achievements)
Replies: 14
Views: 8195
Gender:

Re: Feature: Trophy system (similar to achievements)

There's tons of other games that use this system. There's no harm in implementing this, so I would like to see it in game.
by EleventhSymbol
Tue Mar 22, 2016 4:48 am
Forum: Superfighters Deluxe Planned Features
Topic: [CANCELLED] Planned feature: Body armor
Replies: 22
Views: 16651
Gender:

Re: Planned feature: Body armor

Actual body armor won't be visible on your character, it will just be a stat like in old-school shooters like Doom. Cosmetic body armor will always stay cosmetic. It's also like CS:GO; helmets and armor don't actually appear on the character. Also, will there be different types of armor, like fire ...
by EleventhSymbol
Tue Mar 22, 2016 2:30 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Equipment: Trophy system
Replies: 13
Views: 7874
Gender:

Re: Equipment: Trophy system

Would it look something like this?

http://i.imgur.com/4l4hbVd.png
by EleventhSymbol
Mon Mar 21, 2016 3:42 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Equipment: Trophy system
Replies: 13
Views: 7874
Gender:

Re: Small Suggestions topic

@Sol are you talking about some new item or a trophy system? He's talking about this . It's an equipment piece (meaning it'd take the 4th slot up?) that shoots down grenades/mines, making them explode prematurely and not letting them reach their initial target. He suggested it to have 3 charges as ...
by EleventhSymbol
Mon Mar 21, 2016 3:39 pm
Forum: Superfighters Deluxe Custom Maps
Topic: Relgap's Custom Maps (Newer map)
Replies: 5
Views: 4169
Gender:

Re: Relgap's Custom Maps

Wow, cool maps. Also, wouldn't the Gentlemen's club be called the Ladies' Club, cuz, y'know, there's only male strippers there?
by EleventhSymbol
Mon Mar 21, 2016 3:36 pm
Forum: Superfighters Deluxe
Topic: Will there be a way to defend yourself against multiple opponents?
Replies: 21
Views: 11752
Gender:

Re: Will there be a way to defend yourself against multiple opponents?

I think mines would be a good defense to cover your own tracks while retreating. Just jump over them before they prime, and your opponents have to find a way around.
by EleventhSymbol
Mon Mar 21, 2016 3:15 pm
Forum: By design
Topic: players can shoot themselves if moving in front of their own projectiles
Replies: 10
Views: 6040
Gender:

Re: players can shoot themselves

If this is a bug, at least it's a cool one.
by EleventhSymbol
Mon Mar 21, 2016 9:43 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New Weapon: Gauss Rifle
Replies: 13
Views: 8292
Gender:

Re: New Weapon: Gauss Rifle

To me, Railguns don't really adhere to the psuedo-realistic tone of SFD, but I'm interested in what implications and applications can be made in-game if this was introduced.