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Search found 10 matches
- Sat Jul 01, 2017 6:38 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Separate resource folders for servers
- Replies: 1
- Views: 1631
- Gender:
Separate resource folders for servers
Hello there. Here's small but very useful thing many of us would like to see in game: Setting maps and scripts folder for each server instance. Currently each server grabs everything from Documents folder but we could host more than one server on different ports so we need to differ content on those...
- Mon May 16, 2016 12:47 am
- Forum: Solved Bugs
- Topic: Cannot host more than one server
- Replies: 3
- Views: 2810
- Gender:
Re: Some server hosting problems
This is very sad. Is it hard to implement?Gurt wrote:Running more that one server from the same public IP can't be done today (already reported somewhere) but won't be fixed until later dates.
- Sun May 15, 2016 9:21 pm
- Forum: Solved Bugs
- Topic: Cannot host more than one server
- Replies: 3
- Views: 2810
- Gender:
Cannot host more than one server
1) Cannot host more than one server. Actually you can. But SFD master server thinks it's one server and displays one of them. I think it's showing server with largest port number for 1 IP. For example: I host two servers - "Server A" on port 52233 and "Server B" on port 52234. In server browser only...
- Sun May 15, 2016 9:21 pm
- Forum: Solved Bugs
- Topic: Dedicated Server - Port-related settings reset when hitting "apply changes"
- Replies: 1
- Views: 1839
- Gender:
Dedicated Server - Port-related settings reset when hitting "apply changes"
Some dedicated server properties don't update when applying changes.
I noticed that port-related settings reset to it's default values when you hit "apply changes" in dedicated server software.
Thank you for your attention.
I noticed that port-related settings reset to it's default values when you hit "apply changes" in dedicated server software.
Thank you for your attention.
- Fri May 13, 2016 10:27 am
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Major feature: Dedicated server software
- Replies: 19
- Views: 12913
- Gender:
Re: [IN PROGRESS] Major feature: Dedicated server software
Any hope to run this thing in Wine on Linux? Does this have some sort of CLI to control it without GUI?
- Thu Apr 28, 2016 1:09 am
- Forum: Superfighters Deluxe Map Editor
- Topic: Water Dynamics
- Replies: 4
- Views: 3464
- Gender:
Re: Water Dynamics
It's possible to do it with help of script adding some vertical force upwards while objects are in water zone. But that may be a little bit laggy in multiplayer.
- Thu Apr 28, 2016 1:04 am
- Forum: Answered ScriptAPI Topics
- Topic: SpawnProjectile still expecting "type"
- Replies: 5
- Views: 4007
- Gender:
Re: SpawnProjectile still expecting "type"
EDIT: As a side note, the Numeric ID for ProjectileItem does not work. You have to use the ID of the weapon. Shut was a lil' wrong (or he may mistype). Actually, you can use just 6 instead of ProjectileItem.M60 . But the thing that if Gurt changes numerical index of projectiles in future, your scri...
- Sun Mar 27, 2016 1:47 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: ScriptAPI changes
- Replies: 25
- Views: 18602
- Gender:
Re: Planned ScriptAPI changes
How about an event when object is destroyed? Just like OnPlayerDeathTrigger
- Sun Mar 20, 2016 8:18 pm
- Forum: ScriptAPI suggestions
- Topic: Small Script API things we are still waiting
- Replies: 2
- Views: 2895
- Gender:
Re: Small Script API things we are still waiting
I updated the planned ScriptAPI changes. So in short you will be able to read user's chat message (restrictions apply) and you will be able to send individual chat messages or global messages similar to /msg (restrictions apply). I do not know when I will do this. Maybe I will go through the planne...
- Sun Mar 20, 2016 11:18 am
- Forum: ScriptAPI suggestions
- Topic: Small Script API things we are still waiting
- Replies: 2
- Views: 2895
- Gender:
Small Script API things we are still waiting
Hello there! As far I couldn't find a topic for API suggestions, I'll create this one. I've been asking this many times but I'll just remind you if you did forget these: OnTextChat( IUser user, string text ) - event to receive chat texts through script, so it's called by the game. Maybe this could a...