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Search found 10 matches

by chelog
Sat Jul 01, 2017 6:38 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Separate resource folders for servers
Replies: 1
Views: 1631
Gender:

Separate resource folders for servers

Hello there. Here's small but very useful thing many of us would like to see in game: Setting maps and scripts folder for each server instance. Currently each server grabs everything from Documents folder but we could host more than one server on different ports so we need to differ content on those...
by chelog
Mon May 16, 2016 12:47 am
Forum: Solved Bugs
Topic: Cannot host more than one server
Replies: 3
Views: 2810
Gender:

Re: Some server hosting problems

Gurt wrote:Running more that one server from the same public IP can't be done today (already reported somewhere) but won't be fixed until later dates.
This is very sad. Is it hard to implement?
by chelog
Sun May 15, 2016 9:21 pm
Forum: Solved Bugs
Topic: Cannot host more than one server
Replies: 3
Views: 2810
Gender:

Cannot host more than one server

1) Cannot host more than one server. Actually you can. But SFD master server thinks it's one server and displays one of them. I think it's showing server with largest port number for 1 IP. For example: I host two servers - "Server A" on port 52233 and "Server B" on port 52234. In server browser only...
by chelog
Sun May 15, 2016 9:21 pm
Forum: Solved Bugs
Topic: Dedicated Server - Port-related settings reset when hitting "apply changes"
Replies: 1
Views: 1839
Gender:

Dedicated Server - Port-related settings reset when hitting "apply changes"

Some dedicated server properties don't update when applying changes.
I noticed that port-related settings reset to it's default values when you hit "apply changes" in dedicated server software.

Thank you for your attention.
by chelog
Fri May 13, 2016 10:27 am
Forum: Superfighters Deluxe Planned Features
Topic: [DONE] Major feature: Dedicated server software
Replies: 19
Views: 12913
Gender:

Re: [IN PROGRESS] Major feature: Dedicated server software

Any hope to run this thing in Wine on Linux? Does this have some sort of CLI to control it without GUI?
by chelog
Thu Apr 28, 2016 1:09 am
Forum: Superfighters Deluxe Map Editor
Topic: Water Dynamics
Replies: 4
Views: 3464
Gender:

Re: Water Dynamics

It's possible to do it with help of script adding some vertical force upwards while objects are in water zone. But that may be a little bit laggy in multiplayer.
by chelog
Thu Apr 28, 2016 1:04 am
Forum: Answered ScriptAPI Topics
Topic: SpawnProjectile still expecting "type"
Replies: 5
Views: 4007
Gender:

Re: SpawnProjectile still expecting "type"

EDIT: As a side note, the Numeric ID for ProjectileItem does not work. You have to use the ID of the weapon. Shut was a lil' wrong (or he may mistype). Actually, you can use just 6 instead of ProjectileItem.M60 . But the thing that if Gurt changes numerical index of projectiles in future, your scri...
by chelog
Sun Mar 27, 2016 1:47 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: ScriptAPI changes
Replies: 25
Views: 18602
Gender:

Re: Planned ScriptAPI changes

How about an event when object is destroyed? Just like OnPlayerDeathTrigger
by chelog
Sun Mar 20, 2016 8:18 pm
Forum: ScriptAPI suggestions
Topic: Small Script API things we are still waiting
Replies: 2
Views: 2895
Gender:

Re: Small Script API things we are still waiting

I updated the planned ScriptAPI changes. So in short you will be able to read user's chat message (restrictions apply) and you will be able to send individual chat messages or global messages similar to /msg (restrictions apply). I do not know when I will do this. Maybe I will go through the planne...
by chelog
Sun Mar 20, 2016 11:18 am
Forum: ScriptAPI suggestions
Topic: Small Script API things we are still waiting
Replies: 2
Views: 2895
Gender:

Small Script API things we are still waiting

Hello there! As far I couldn't find a topic for API suggestions, I'll create this one. I've been asking this many times but I'll just remind you if you did forget these: OnTextChat( IUser user, string text ) - event to receive chat texts through script, so it's called by the game. Maybe this could a...