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Search found 210 matches

by Shock
Sat Aug 01, 2020 10:52 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestions
Replies: 185
Views: 30963
Gender:

Re: Map Editor Suggestions

When you make campaigns, sometimes you'll have to make different types of bots and some of them may be civilians and if you already have some weapons or throwable items, you can still damage them. I'd like to suggest possibility to disable friendly fire and add some additional modifiers. 1.Friendly ...
by Shock
Wed Jul 29, 2020 10:49 am
Forum: Superfighters Deluxe
Topic: Find a different way to monetize SFD
Replies: 7
Views: 317
Gender:

Re: Find a different way to monetize SFD

On a similar note, i recommend reading ideas about access types on this topic: viewtopic.php?f=9&t=3732&p=22420&hilit= ... ons#p22420
I do really agree with Danger Ross, can't make much more support, because i already used my like button :)
by Shock
Sat Jul 11, 2020 7:28 pm
Forum: By design
Topic: OnUpdateTrigger still works without OnStartup
Replies: 1
Views: 71
Gender:

OnUpdateTrigger still works without OnStartup

This is a very special problem because if you fix it, this action may just break a lot of maps... Most players already have used OnUpdate without OnStartup setting which is working now. The way of solving this problem should be careful

Image
by Shock
Sat Jul 11, 2020 7:19 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: SpawnUnknown doesn't have much objects
Replies: 1
Views: 58
Gender:

SpawnUnknown doesn't have much objects

In SpawnUnknown there are not the full list of the objects that designed to be spawned, this is the list of objects that should be included as well: Crate01, Crate02, WoodBarrel00, WoodBarrel01, XmasPresent00, SwivelChair01, SwivelChair02, Pallet00, MetalBucket00, CardboardBox00. https://i.imgur.com...
by Shock
Sat Jul 11, 2020 6:57 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: SetMapPart index issue
Replies: 1
Views: 78
Gender:

SetMapPart index issue

When you use SetMapPart trigger and set the index for campaign, sometimes it may confuse you because it starts not from 0, but from 1 and in the trigger it still shows 0 index, which still may be used and if you set second map part and use first index, it may just move you to the second index map pa...
by Shock
Sat Jul 11, 2020 6:50 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Shadow tiles should have placeholder's collisions
Replies: 1
Views: 68
Gender:

Shadow tiles should have placeholder's collisions

When you place shadow behind the angled tiles or you're making a map that includes shadow tiles for playing, sometimes it bothers because these tiles use simple invisible block collision and you have to set all AlterCollisionTile settings to FFFF. You once added a good thing - placeholder, which i p...
by Shock
Sat Jul 11, 2020 6:19 pm
Forum: Superfighters Deluxe Map Editor
Topic: Can't see collision of InvisibleBlockSmall
Replies: 1
Views: 91
Gender:

Can't see collision of InvisibleBlockSmall

This is an issue when you're trying to make map where you use small invisible block because it looks just same as usual invisible block and you can't see collision which means you can't use small invisible block correctly precised

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by Shock
Mon Jul 06, 2020 5:01 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 503
Views: 84965
Gender:

Re: Small Suggestions topic

Would be nice if you add some bonus colors for palette that used for moon, stars

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by Shock
Thu Jul 02, 2020 11:57 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Limited movement and tricks fix
Replies: 11
Views: 622
Gender:

Re: Limited movement and tricks fix

Feels like i just buried these good game mechanics by just recording a video about that [...] Don't delete the usual nailing type please. man singlehandedly destroys sfd's entire melee system (c. 2020, colorized) On a more serious note, one feature I would love to see return is another way to negat...
by Shock
Thu Jul 02, 2020 12:51 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Limited movement and tricks fix
Replies: 11
Views: 622
Gender:

Re: Limited movement and tricks fix

Feels like i just buried these good game mechanics by just recording a video about that, i won't look like an overprided person, but sometimes community needs attention in things you don't like. This is your game, you made it and this game was great, now by removing some of these movements it feels ...
by Shock
Tue Jun 30, 2020 8:45 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Limited movement and tricks fix
Replies: 11
Views: 622
Gender:

Limited movement and tricks fix

I would like to suggest some of ideas about improving game movement, since it feels really limited now. 1.Dive nailing from closest position is deleted 2.Gun cooldown can't be skipped now 3.Recovery roll after falling of melee also deleted just imagine: 1.Nailings - diving into the wall in real life...
by Shock
Sun Jun 28, 2020 10:38 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Map editor loading
Replies: 4
Views: 252
Gender:

Re: Map editor loading

I think i haven't used CAPS CLOCK before, thank you, now i know :)
Well i hope once i'll show what actual trouble is.
by Shock
Sun Jun 28, 2020 9:55 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Map editor loading
Replies: 4
Views: 252
Gender:

Re: Map editor loading

Sometimes it works well without any lags/loadings, but when it happens - i cannot find the reason. Well if it happens, just when i use any object or click on it, i can see that editor is loading as it starts, i don't even choose multiply objects. It loads a bit faster when i click on TargetObjectJoi...
by Shock
Sun Jun 28, 2020 9:59 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Map editor loading
Replies: 4
Views: 252
Gender:

Map editor loading

This happens when you use some tiles/objects etc in map editor, so the main trouble is that when you click on some of the objects, it is loading for some time and then you can edit that object you have chosen, it is really annoying to wait while making a map, maybe there's an solve of the problem?
by Shock
Thu Jun 18, 2020 9:35 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Tutorial script error
Replies: 1
Views: 208
Gender:

Tutorial script error

Some player mentioned me with that error, he says that nothing was changed in SFD folders... Also he reinstalled game about 5 times and it still doesn't work. https://i.imgur.com/pjyv1T6.png First i thought that this is simple map error, but reinstallation changed nothing, he uses steam version as w...
by Shock
Fri Jun 05, 2020 10:01 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestions
Replies: 185
Views: 30963
Gender:

Re: Map Editor Suggestions

When you're using BGtext or Text , it is uncomfortable to make custom tiles because the trigger mark prevents you , look at that: https://i.imgur.com/T6xvlmz.png I would like to at least recommend adding: Far background wall tile with text color palette + one pixel tile with same options Background ...
by Shock
Thu Jun 04, 2020 8:30 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 503
Views: 84965
Gender:

Re: Small Suggestions topic

Fix of balloon, possibility to lift any easy objects in the air
by Shock
Thu Jun 04, 2020 10:02 am
Forum: SFD Status Updates
Topic: Status Update 2020-06-02
Replies: 4
Views: 625
Gender:

Re: Status Update 2020-06-02

I hope this game will include "barrel jump" (boost/dash) bug as well. I am waiting for the game really, will there be character customization? If yes - I'm in, thanks for map editor ;)
by Shock
Tue May 12, 2020 11:30 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 503
Views: 84965
Gender:

Re: Small Suggestions topic

PullVaultJoint that may be used for changing PullTrigger force
by Shock
Tue Apr 14, 2020 10:47 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 503
Views: 84965
Gender:

Re: Small Suggestions topic

how about counting on server about how much players played on it? I just realized that 219 players played on my server per 24h, but lost some time.