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Search found 14 matches
- Fri Jul 31, 2020 12:59 am
- Forum: Superfighters Deluxe
- Topic: did the USA win the vietnam war
- Replies: 6
- Views: 3312
- Gender:
Re: did the USA win the vietnam war
Since further official expansion of the story is unlikely, would you consider writing what the general story/timeline was supposed to be? What we have is fairly sparse, only the creation of the Superfighters and their use in the military, and then a jump (not counting your above post) to dystopian f...
- Mon May 27, 2019 10:37 pm
- Forum: Solved Bugs
- Topic: Bots can't figure out if a chainsaw has no gas left
- Replies: 1
- Views: 2154
- Gender:
Bots can't figure out if a chainsaw has no gas left
If a chainsaw runs out of gas when a bot is using it, they will still try and attack people with it, making them basically suicidal as they walk up to you and do nothing.
- Sun Apr 14, 2019 8:16 pm
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: 2 Bot path problems on Rooftops
- Replies: 0
- Views: 2025
- Gender:
2 Bot path problems on Rooftops
On the original rooftops map, I've seen 2 consistent problems. 1. Bots will run off the right side of the map and die when on the ground floor of the right building. The don't wait for the far right elevator at all, they will often just stroll off to their death, even in the middle of melee fights. ...
- Sun Apr 14, 2019 8:08 pm
- Forum: Solved Bugs
- Topic: It's possible to die in the final cutscene of Operation Sunrise
- Replies: 1
- Views: 2547
- Gender:
It's possible to die in the final cutscene of Operation Sunrise
More of a 'problem' than a bug. When fighting the last boss, my friend and I were using the strength boosts that you find at the start of chapter 4 as a last-ditch-attempt to kill the boss. If you reach zero health with the strength boost active, then kill the boss, the final cutscene will start, an...
- Fri Mar 22, 2019 8:35 pm
- Forum: Solved Bugs
- Topic: Deleting a marker tile while selecting its targets will crash the game the next time you click
- Replies: 1
- Views: 1956
- Gender:
Deleting a marker tile while selecting its targets will crash the game the next time you click
Pretty self-explanatory. I was editing elevator path joints, and when attempting to make it a one-way path by removing the 'next target' from the second path joint, I pressed the delete key, as I wasn't sure how to remove the next joint target. This instead deleted the entire joint I was currently e...
- Wed Mar 20, 2019 1:35 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: New Weapon: KSG Shotgun
- Replies: 1
- Views: 2475
- Gender:
Re: New weapon: KSG Shotgun
A slug firing shotgun would be an interesting addition. I'm not sure how we would alternate between firing modes, and since we already have 3 shotguns, it'd be more unique if it only fired slugs. I don't know how slugs travel in real life, but high damage and 100% critical hit chance combined with s...
- Wed Feb 20, 2019 12:00 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Challenges ideas
- Replies: 27
- Views: 16863
- Gender:
Re: Challenges ideas
-A rapidly sinking Steamship where you start at the bottom and have to get past a bunch of enemies to reach the top, and then fight the remaining ones. -Surviving some kind of meteor storm. -An otherwise normal challenge on Subway where the train derails and cuts off part of the map, preventing you ...
- Sat Feb 09, 2019 7:41 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Costume Ideas and Suggestions
- Replies: 187
- Views: 109231
- Gender:
Re: Costume Ideas and Suggestions
-A Rambo style headband
-Some kind of necklace
-Some kind of necklace
- Sat Feb 09, 2019 7:37 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 496
- Views: 273052
- Gender:
Re: Small Suggestions topic
-A hammer click animation between shots for the magnum and revolver would be nice. It'd give a little more visual and audible feedback to players to let them know when their/their enemy's weapon is ready to fire again. Right now they feel a bit like the early pre-alpha pump-action shotgun, where if ...
- Sun Nov 25, 2018 11:02 pm
- Forum: SFD Status Updates
- Topic: Superfighters Deluxe release date!
- Replies: 29
- Views: 17532
- Gender:
Re: Superfighters Deluxe release date!
It's kind of a weird feeling. I never really thought the game would get a full release, yet here we are.
- Tue Nov 14, 2017 2:52 am
- Forum: SFD Status Updates
- Topic: Status update 2017-11-13
- Replies: 3
- Views: 2651
- Gender:
Re: Status update 2017-11-13
Cool stuff. If you're updating how the zombies work, I can say with confidence that a lot of people would like an 8 player survival map. Even if it would need a bigger map and might cause problems with lag or computer performance, there have been so many times where people have been stuck spectating...
- Fri Jul 28, 2017 12:31 am
- Forum: General
- Topic: Hey I'm Lunatic ask me anything (AMA)
- Replies: 51
- Views: 25948
- Gender:
Re: Hey I'm Lunatic ask me anything (AMA)
Would you actually consider killing Zyfex?
Do you think that a dedicated competitive mode in SFD would create too many toxic players? (Even if we've already got plenty)
Do you think that a dedicated competitive mode in SFD would create too many toxic players? (Even if we've already got plenty)
- Wed Apr 27, 2016 5:25 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Remove the 10% chance to be hit
- Replies: 26
- Views: 13212
- Gender:
Re: Remove the 10% chance to be hit
I guess it keeps things random and (not very) interesting. However, it seemed like not many people knew about when I used to play, so it did make for quite a few WTF moments in the chat. I don't really care, but it made sense when spamming dodges was super easy and no real metas were established. No...
- Sun Mar 20, 2016 3:48 am
- Forum: Superfighters Deluxe Planned Features
- Topic: [CANCELLED] Planned feature: Boomerang
- Replies: 19
- Views: 14479
- Gender:
Re: Planned feature: Boomerang
I think it would be cool if you could angle the throw by holding up or down to make the boomerang go up/down at an angle, allowing you to expand your offense.