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Search found 204 matches

by Del Poncho
Tue Apr 23, 2019 12:27 pm
Forum: SFD Status Updates
Topic: Status update 2019-04-22
Replies: 2
Views: 99
Gender:

Re: Status update 2019-04-22

Will there be smaller updates before the big one? Also, a little sneak peek on the content?
by Del Poncho
Thu Apr 11, 2019 10:44 pm
Forum: General
Topic: Forum Game:True or False?
Replies: 211
Views: 18538
Gender:

Re: Forum Game:True or False?

True.

The next poster is an imbecile that doesn't think Police Station is the best map.
by Del Poncho
Tue Apr 02, 2019 6:22 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Shooting an empty shotgun or sniper rifle in Challenges
Replies: 0
Views: 311
Gender:

Shooting an empty shotgun or sniper rifle in Challenges

If you shoot with an empty shotgun, or an empty sniper rifle, you will still do the cocking animation, before actually reloading the gun. This only happens in challenges tho.
by Del Poncho
Sat Mar 16, 2019 1:43 pm
Forum: SFD Status Updates
Topic: Status Update 2019-03-15
Replies: 13
Views: 1435
Gender:

Re: Status Update 2019-03-15

Lamgiabao wrote:
Sat Mar 16, 2019 1:38 pm
I pirated the game, how can I use Steam Workshop ?
Well that's brave
by Del Poncho
Fri Mar 15, 2019 8:17 pm
Forum: SFD Status Updates
Topic: Status Update 2019-03-15
Replies: 13
Views: 1435
Gender:

Re: Status Update 2019-03-15

I say it's jetpack or we riot.
by Del Poncho
Sat Mar 09, 2019 12:45 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Testing a new mode "Contest"
Replies: 10
Views: 787
Gender:

Re: Testing a new mode "Contest"

Ab Hab wrote:
Sat Mar 09, 2019 12:51 am
Del Poncho wrote:
Thu Mar 07, 2019 6:02 pm
Not sure if I'm the only one, but I can't seem to join the server. Works well with the other Blurry tho.
The server has a maximum ping of, like, 310
It's not it. I don't even get into the game, I stop at the "connection" part. Also, I tend to have green ping on the other Blurry.
by Del Poncho
Fri Mar 08, 2019 7:05 pm
Forum: Answered ScriptAPI Topics
Topic: I need a script that spawns a crab can when something enters a zone
Replies: 6
Views: 376
Gender:

Re: I need a script that spawns a crab can when something enters a zone

Couldn't you just use a SpawnObjectTrigger, triggered by an AreaTrigger?

I said trigger quite a lot.
by Del Poncho
Thu Mar 07, 2019 6:02 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Testing a new mode "Contest"
Replies: 10
Views: 787
Gender:

Re: Testing a new mode "Contest"

Not sure if I'm the only one, but I can't seem to join the server. Works well with the other Blurry tho.
by Del Poncho
Mon Mar 04, 2019 6:07 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Shock chain/bat
Replies: 16
Views: 775
Gender:

Re: Shock chain/bat

Well to be honest that's one of the best reason to implement something in a game like SFD [...] Not really, no. This mentality brought you weapons like the pipe, the baton, the .45 pistol, the revolver, the MP50, the riot shotgun and the silenced weapon equivalents, all superior/inferior models of ...
by Del Poncho
Mon Mar 04, 2019 4:12 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Shock chain/bat
Replies: 16
Views: 775
Gender:

Re: Shock chain/bat

You don't have any actual reasoning for this to be implemented other than "it looks cool"; Well to be honest that's one of the best reason to implement something in a game like SFD, but yeah, the shock batoon should be something unique. Also, I don't even want to imagine how difficult it would be t...
by Del Poncho
Mon Mar 04, 2019 11:08 am
Forum: Superfighters Deluxe
Topic: Was there a change in blocking?
Replies: 5
Views: 367
Gender:

Re: Was there a change in blocking?

See here . Between the Beta and Steam release version, an extra frame was added to the block animation, unless something was changed recently. I don’t recall seeing anything to do with this in any of the update changelogs. It's important to point that the extra frame is just visual. The block timin...
by Del Poncho
Sun Mar 03, 2019 12:04 am
Forum: SFD Status Updates
Topic: Superfighters Deluxe 1.1.2 is out!
Replies: 8
Views: 653
Gender:

Re: Superfighters Deluxe 1.1.2 is out!

I'm liking the new maps and gun quite a lot. Any chance of having a ProjectileDeflectZone deflecting in specific directions? Trying to ledgegrab these spots is a little annoying for some reason, but I can't really explain why it bugs me. Maybe you'll see what I mean? My guess is that it's because of...
by Del Poncho
Tue Feb 26, 2019 7:27 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Everything is blurry
Replies: 4
Views: 496
Gender:

Re: Everything is blurry

If I'm not mistaken, I had the same problem about a year ago, and solved it with this . It's worth noting that SFD wasn't the only program that gave me problems. Might be worth a shot, if reinstalling windows is the only other option. TL;DR, get into Display > Advanced Scaling Settings > Turn on the...
by Del Poncho
Mon Feb 18, 2019 7:17 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Challenges ideas
Replies: 22
Views: 1279
Gender:

Re: Challenges ideas

A one-shot-one-kill John Wick-esque fight might be cool, I even thought about trying to remake the whole first movie as a campaign, but it might be better suited as a challenge. In short, enemies die in 1-2 shots, and the player in pretty much the same amount of bullets. Since you're the hollywood h...
by Del Poncho
Mon Feb 04, 2019 11:19 am
Forum: SFD Status Updates
Topic: Superfighters Deluxe 1.1.0 is out!
Replies: 21
Views: 1405
Gender:

Re: Superfighters Deluxe 1.1.0 is out!

Image There is a motherfudging mustache.

Not a hat shaped like some sort of 80's haircut.
Not a balaclava meant to represent a beard.

A genuine mustache.

It's beautiful.
by Del Poncho
Fri Jan 18, 2019 6:41 pm
Forum: SFD Status Updates
Topic: Status Update 2019-01-18
Replies: 12
Views: 822
Gender:

Re: Status Update 2019-01-18

My detective skills tell me it's the giant-fighter-thing, isn't it?

Also, any peek on the various customization optiuons not yet unlockable?
by Del Poncho
Fri Jan 18, 2019 3:34 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: What about client-sided debris?
Replies: 7
Views: 395
Gender:

Re: What about client-sided debris?

Some debris in SFD only exist on the client-side already, for example bullet shells (which only spawns if you have normal effect level). They despawn of course to not slow down the simulation to a crawl and to avoid them interacting with the world. Other debris do interact with the world (burning d...
by Del Poncho
Wed Jan 16, 2019 8:22 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: What about client-sided debris?
Replies: 7
Views: 395
Gender:

Re: What about client-sided debris?

in that case, whenever the debris is moved or destroyed on 1 client's pc, it wouldn't be updated on the server or other clients. Exactly. The only side effect would be to have each client see the debris in a different way, but since they (almost) never interact with the actual gameplay, it would be...
by Del Poncho
Wed Jan 16, 2019 8:13 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: What about client-sided debris?
Replies: 7
Views: 395
Gender:

Re: What about client-sided debris?

player movement or any mechanic being client sided doesn't mean there isn't streaming of data between the server and client. server side movement only makes it so the player's position is updated after the server confirms it, data is still being transferred there and the same goes for client sided ...
by Del Poncho
Wed Jan 16, 2019 4:36 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: What about client-sided debris?
Replies: 7
Views: 395
Gender:

What about client-sided debris?

NOTE: As far as I know, player movement is the only client-sided feature in the game. Please correct me if I'm wrong, this whole suggestion relies around this. The suggestion is quite simple, but I still feel like it could have a bit of talk around it to discuss or add to it, hence the post. ______...