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New to the forum? Say hello in this topic! Also make sure to read the rules.
Search found 22 matches
- Sat Dec 08, 2018 6:09 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Recovery Roll System and Quick Roll Nerf should be abolished
- Replies: 39
- Views: 21562
Re: Recovery Roll System and Quick Roll Nerf should be abolished
(Translated) WHYy dDiD YoOU aDdD RrECcovVErRy RoOlL i caNnt kilLlL NOoBBs InN oNNE CombO ANYmoRE itTs ReALLY aaNnOoyING do yOoU ExPECt me tTO uUsE faiR PLlaY BeCAUSe yoURe ALl rEtarDs If YoU ThiNK so I agree with Wraith to a certain extent. I wish I had more control over my charecter. Instead of we...
- Sat Dec 08, 2018 6:03 am
- Forum: Superfighters Deluxe
- Topic: no idea where to post this
- Replies: 1
- Views: 1789
no idea where to post this
just fyi i recently purchased sfd on 6th december after selling lot's of items and now i was playing it until i saw this message and dont know where to post it https://cdn.discordapp.com/attachments/318731233750155265/520827541812936704/bandicam_2018-12-08_11-58-00-614.png This user has been issued ...
- Sat Dec 01, 2018 3:29 pm
- Forum: Superfighters Deluxe
- Topic: a theory for sfd?
- Replies: 9
- Views: 6287
Re: a theory for sfd?
so everyone what is it that we know now
- Thu Nov 29, 2018 10:32 am
- Forum: Superfighters Deluxe
- Topic: a theory for sfd?
- Replies: 9
- Views: 6287
Re: a theory for sfd?
let's find out this friday then
- Tue Nov 20, 2018 1:04 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: emplacement m60 and zipline gun
- Replies: 2
- Views: 2405
emplacement m60 and zipline gun
you see with the upcoming grappling hook i think we need a staionary zipline emplacement that fire a "zipline" it can be "climbed up"(i have not much of a word to describe it) but it'll be slower than ziplining down this'll make a custom map more advanced and much more unique , it should ONLY attach...
- Tue Nov 20, 2018 12:46 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Advanced HP Status/Damage Pop-ups Option?
- Replies: 5
- Views: 4359
Re: Advanced HP Status/Damage Pop-ups Option?
that sound pretty neat for the future workshop system (That might hopefully allow us to make more weapon)
- Tue Nov 20, 2018 12:33 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Assault Rifle rework (Burst weapon!)
- Replies: 16
- Views: 9340
Re: Assault Rifle rework (Burst weapon!)
i think we should get it into a whole new weapon or somehow add a feature to change weapon firing mode so it'll be much better and more suitable for certaion situation
- Tue Nov 20, 2018 12:29 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Map Editor Suggestions
- Replies: 192
- Views: 105580
Re: Map Editor Suggestions
give item trigger and Object clear zone (similair to gibzone) give item trigger So how it work is that you place it in a map and it'll require a source player(or in this case a new special way of targetting a person who activated a trigger which i have no idea how would anyone implement it) it'll sp...
- Tue Nov 20, 2018 12:19 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Map Editor Suggestions
- Replies: 192
- Views: 105580
Re: Bot Control Markers for upcoming new CPUs.
we actually already have a playercommandtrigger and it's quite similair to what you asked for (botactiontrigger) it allow the cpu to do action and such for the botcontrolpath The Area trigger can be used to do filter object so it only allow certain object to trigger it(in this case a bot) other than...
- Tue Nov 20, 2018 12:13 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: in-game forum web player
- Replies: 3
- Views: 2609
Re: in-game forum web player
@rick that sound awesome maybe that instead of my original idea because that sound way better
- Tue Nov 20, 2018 12:12 pm
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Planned feature: Whip
- Replies: 27
- Views: 20276
- Tue Nov 20, 2018 12:01 pm
- Forum: Superfighters Deluxe
- Topic: a theory for sfd?
- Replies: 9
- Views: 6287
Re: a theory for sfd?
yea I do that a theory *or really just a story type thing I made up based on the sfd stuff so far* basically the government figured out how to genetically modify people to fight better (Superfighters) and are attempting to use them for military proposes (Hence the tutorial being in the army) and of...
- Mon Nov 19, 2018 2:20 pm
- Forum: Superfighters Deluxe
- Topic: a theory for sfd?
- Replies: 9
- Views: 6287
a theory for sfd?
this topic should be for discussing theory for sfd story and such so i have a question : have anyone have any possible theory for sunny city hero :super fighter or anything else in the sfd universe for that matter, like who's the funnyman from the original super fighter game why do we have to fight ...
- Mon Nov 19, 2018 1:59 pm
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Planned feature: Whip
- Replies: 27
- Views: 20276
Re: Planned feature: Whip
Planned feature: Whip A short ranged melee weapon that can go through objects and disarm opponents. - The whip is a melee weapon with a reach similar to the flamethrower. - The whip goes through all dynamic objects and damages them. - All items hit will fly back a bit towards the player using the w...
- Sat Nov 17, 2018 11:22 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: in-game forum web player
- Replies: 3
- Views: 2609
in-game forum web player
what if someday me or you need to quickly type something onto the forum but the dev said its a bad idea?
it probably is a bad suggestion to begin with but i am quite curious if it would work or not
it probably is a bad suggestion to begin with but i am quite curious if it would work or not
- Sat Nov 17, 2018 10:43 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Map Editor Suggestions
- Replies: 192
- Views: 105580
Re: Map Editor Suggestions
here what about allowing player command trigger to remove the created npc ai(by using the player source to specifically make npc change ai) now what i mean is that since the npc with the current engine if they have predefined AI they cant be controlled with player command trigger thus we need to hav...
- Mon Dec 12, 2016 4:34 am
- Forum: General
- Topic: Newly registered? Welcome.
- Replies: 164
- Views: 106718
Re: Newly registered? Welcome.
hello i just come ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀← ♪ ♫ ☼ ► ◄ ↕ ‼ ⌂ ¶ § ▬ ↨ ↑ ↓ → ∟ ↔ ▲ ▼ " #$ &3]'#546
- Sun Dec 11, 2016 3:47 pm
- Forum: Answered Technical Topics
- Topic: what is a script that open door? also how do i create invisible button
- Replies: 2
- Views: 2355
Re: what is a script that open door? also how do i create invisible button
oh wait i realized typed wrong i was meant to say how to make a open and closeable door like from the shuttle one and from the
night at freddy one
night at freddy one
- Sun Dec 11, 2016 3:46 pm
- Forum: Answered ScriptAPI Topics
- Topic: how do you make each CPU team diffrence and how do you make a open and closeable door?
- Replies: 2
- Views: 2195
how do you make each CPU team diffrence and how do you make a open and closeable door?
i was thinking about creating guard and a dummy but for some reasson both team are on same team i need help how do i make them on diffrence team
like i want guard team 1
and i want the dummy team 4
like i want guard team 1
and i want the dummy team 4
- Wed Sep 28, 2016 6:24 pm
- Forum: Answered Technical Topics
- Topic: what is a script that open door? also how do i create invisible button
- Replies: 2
- Views: 2355
what is a script that open door? also how do i create invisible button
i was playing certain map and i notice there is a invisible button and also even a button that oepn door what is that script?