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Search found 30 matches

by ShutDownMan
Wed Mar 15, 2017 1:38 am
Forum: Answered ScriptAPI Topics
Topic: Is it possible that gibzone affect only for objects?
Replies: 5
Views: 3686
Gender:

Re: Is it possible that gibzone affect only for objects?

Create an area trigger with script method set to "ObjectGib" (no quotes)

Code: Select all

public void ObjectGib(TriggerArgs args)
{
   if(!(args.Sender is IPlayer))
   {
      (args.Sender as IObject).Destroy();
   }
}
by ShutDownMan
Tue Mar 14, 2017 5:16 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Improving your code
Replies: 9
Views: 7995
Gender:

Re: Improving your code

I now have this weird urge to learn python.... also by any chance is there a way u could make that gif like move around the map like a real player could? You definitely don't want to do that... The "canvas" I work on have (5*8)*(6*8) "pixels" on it, this is 1920 TextObjects and moving them would be...
by ShutDownMan
Fri Mar 10, 2017 10:28 pm
Forum: Superfighters Deluxe Custom Maps
Topic: Some errors of SFD 1.2.1 in MK maps
Replies: 3
Views: 3060
Gender:

Re: Some errors of SFD 1.2.1

1 . It's the maps problem, not the game. Bugs can happen in either the game or the map, as it happens only with that map, no doubt which one has them.
by ShutDownMan
Fri Mar 10, 2017 3:59 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Improving your code
Replies: 9
Views: 7995
Gender:

Re: Improving your code

Holy mac and cheese ...how long that take you m8? Oh, no man, I didn't do it by hand, I automated it and the only challenging part was to make it "play". I made a simple python script that generated a string of C# code with the information of frames and pixels. Then I used that to color the TextObj...
by ShutDownMan
Tue Mar 07, 2017 11:25 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Improving your code
Replies: 9
Views: 7995
Gender:

Re: Improving your code

jamisco wrote:Wait..How'd you get the banana to display in the map?
Short answer:
You can make "pixels" with Text objects,
You can change the text color through code.
by ShutDownMan
Mon Mar 06, 2017 4:52 am
Forum: Superfighters Deluxe
Topic: How much do you play?
Replies: 31
Views: 16176
Gender:

Re: How much do you play?

Nick: ShutDownMan
Age: 17
Playing per week: (I've played ~1 hour this year) 0.1076923 hours
Map Editor per week: 40~60 hours (I don't really keep track of that)
by ShutDownMan
Mon Mar 06, 2017 3:11 am
Forum: Superfighters Deluxe ScriptAPI
Topic: Improving your code
Replies: 9
Views: 7995
Gender:

Improving your code

Hello people, I'm here now to show you guys one way to improve your SFD projects... I've made a "mini-program" some time ago, in python, just for me. The program was simple, it "welded up" the text of files inside a folder (and all sub-folders) so I could separate my code into different files. It wa...
by ShutDownMan
Wed Mar 01, 2017 3:16 pm
Forum: Answered Technical Topics
Topic: Please,help me with resolving the problem:"Missing Requirement"
Replies: 5
Views: 3243
Gender:

Re: Please,help me with resolving the problem:"Missing Requirement"

I've installed all that was required and it still :roll: gives me this error.I don't know how to fix this. I'm sure you think you are installing correctly, but sometimes the software just says it couldn't be installed and you press OK thinking it did... Try it again, now reading carefully each step...
by ShutDownMan
Wed Mar 01, 2017 12:09 pm
Forum: Answered Technical Topics
Topic: Please,help me with resolving the problem:"Missing Requirement"
Replies: 5
Views: 3243
Gender:

Re: Please,help me with resolving the problem:"Missing Requirement"

You haven't installed DirectX, reinstall the game and make sure you accept everything that that comes to software (be cautious to not sell your soul).
by ShutDownMan
Tue Feb 28, 2017 7:09 am
Forum: Superfighters Deluxe ScriptAPI
Topic: Developing a script for SFD in Visual Studio
Replies: 10
Views: 10018
Gender:

Re: Developing a script for SFD in Visual Studio

jamisco wrote:... would they work in the in game script editor...
No.
by ShutDownMan
Mon Feb 27, 2017 1:50 am
Forum: General
Topic: Forum Game:True or False?
Replies: 226
Views: 117319
Gender:

Re: Forum Game:True or False?

False.

The next poster will say false.
by ShutDownMan
Sun Feb 26, 2017 4:09 pm
Forum: Answered ScriptAPI Topics
Topic: Detecting the direction the player is facing error
Replies: 4
Views: 3031
Gender:

Re: Detecting the direction the player is facing error

Simple:

If it's dynamic and has no collision (is bg or a InvBlockNoCollision) it will simply fall off the map and be destroyed.
by ShutDownMan
Sun Feb 26, 2017 3:11 pm
Forum: Answered ScriptAPI Topics
Topic: Detecting the direction the player is facing error
Replies: 4
Views: 3031
Gender:

Re: Detecting the direction the player is facing error

I think you missed so many things, that I'm only going to give you the code and, if you want, try to understand it: public void OnUpdate(TriggerArgs Btn) { // Get sender as IPlayer IPlayer sender = (IPlayer)Btn.Sender; // Get sender's position + offset vector Vector2 worldPos = sender.GetWorldPositi...
by ShutDownMan
Thu Feb 23, 2017 6:06 pm
Forum: Superfighters Deluxe
Topic: New Update & Spawning Bots
Replies: 4
Views: 3466
Gender:

Re: New Update & Spawning Bots

This update gave the community the ability to create AI but there aren't any AI fighters that we can use yet. So what I'm saying is: it's possible to have bot fighters like in the old Superfighters, and anyone can make them, but there aren't any yet. False. There is "AI" in the game and possibly it...
by ShutDownMan
Mon Feb 20, 2017 10:09 pm
Forum: Answered ScriptAPI Topics
Topic: A script to get the total amount of dmg a player has taken
Replies: 1
Views: 1847
Gender:

Re: A script to get the total amount of dmg a player has taken

You can't get a property of a null value... if: IPlayerStatistics dmg1 = null ; then float dmg = dmg1.TotalDamageTaken; is the same as saying: float dmg = null .TotalDamageTaken; the fix is simple just replace your " IPlayerStatistics dmg1 = null; " with: IPlayerStatistics dmg1 = playr.Statistics; (...
by ShutDownMan
Mon Feb 20, 2017 2:02 am
Forum: Superfighters Deluxe Clan Discussion
Topic: |LPH| ¯\_(ツ)_/¯
Replies: 152
Views: 90431
Gender:

Re: |LPH| Los Pollos Hermanos

Sup people :D
by ShutDownMan
Sun Feb 19, 2017 10:18 pm
Forum: Answered ScriptAPI Topics
Topic: Script for Profile
Replies: 6
Views: 5011
Gender:

Re: Script for Profile

hey mr JakSpar, ive been examing some of your code lately inorder to learn and ive noticed you use this fail safe method like you did in this code line if(check! = null) ... i understand its a fail safe but isn't it completely redundant because the method Game.GetPlayers() will only get players and...
by ShutDownMan
Sat Feb 18, 2017 9:42 pm
Forum: Answered ScriptAPI Topics
Topic: How do i give - " Reinforced glass" more or less Health using the SetHealth() method
Replies: 10
Views: 5491
Gender:

Re: How do i give - " Reinforced glass" more or less Health using the SetHealth() method

I've already replied in a PM he sent me and explained it, furthermore I didn't thought this code may cause problems in the reading, I comment long and complex code when I expect someone will read it to improve it. Oh no, your code was completely clean, the only thing is that newbies (me some time a...
by ShutDownMan
Sat Feb 18, 2017 5:48 pm
Forum: Answered ScriptAPI Topics
Topic: How do i give - " Reinforced glass" more or less Health using the SetHealth() method
Replies: 10
Views: 5491
Gender:

Re: How do i give - " Reinforced glass" more or less Health using the SetHealth() method

You can not increase the maximum health of an object. In the next version you will be able to read the maximum health of an object but you still can't increase the maximum health. I do not understand, how come the above script works, the glass was able to take more hits from the same gun while usin...
by ShutDownMan
Sat Feb 18, 2017 4:58 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Developing a script for SFD in Visual Studio
Replies: 10
Views: 10018
Gender:

Re: Developing a script for SFD in Visual Studio

// All available system namespaces in the ScriptAPI (as of Alpha 1.0.0). using System; using System.Linq; using System.Collections; using System.Collections.Generic; using System.Text; using SFDGameScriptInterface; namespace ConsoleApplication1 { class MyScript : GameScriptInterface { /// <summary>...