A new weather option for when it's really hot outside and it looks like everything is shimmering "Heat Haze"
Image - https://www.beamng.com/images/imported/ ... af86ad.jpg
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Search found 71 matches
- Sun Mar 12, 2017 1:41 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 496
- Views: 269283
- Gender:
- Sun Jan 29, 2017 10:52 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Push Kick (Super Fighters Edition) New Visuals
- Replies: 0
- Views: 1720
- Gender:
Push Kick (Super Fighters Edition) New Visuals
Description: Super Fighters Deluxe has most of its game play complete, attacks- punches, blocks, and grabs (with almost complete grab mechanics), and hopefully soon a form of a dash attack Shoulder Bash . Notice I left out the "kick" in SFD, that is more of a head kick for when somebody is down, or ...
- Sun Jan 29, 2017 10:13 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Judo Throw, Groin kicks (Grab Mechanics)
- Replies: 0
- Views: 1688
- Gender:
Judo Throw, Groin kicks (Grab Mechanics)
More Grab Mechanics The grabs are lacking in more actions available, it has throws, and punches, but not groin kicks or slams. I don't remember where I read it, but I thought the devs were going to add "groin kicks" . Judo-Throw A different sort of "throw" available when you perform a grab. Control...
- Sun Jan 29, 2017 9:48 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Dash attack
- Replies: 13
- Views: 8085
- Gender:
Re: Shoulder Bash
I think whether or not the move knocks down, how fast the move is, and how much damage it does should be left up to Gurt and Hjarpe. If they are willing to implement the move it would be better for them to decide all that because they can change values and test the move as they play. It's difficult...
- Sun Jan 08, 2017 4:58 pm
- Forum: SFD Status Updates
- Topic: Status update 2017-01-08
- Replies: 6
- Views: 4774
- Gender:
Re: Status update 2017-01-08
You're still also fixing the fps-drop at the beginning of rounds right?
- Mon Jan 02, 2017 1:40 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: hammer could break boxes faster
- Replies: 5
- Views: 3829
- Gender:
Re: hammer could break boxes faster
What advantage would breaking cover with melee attacks provide? That seems unnecessary, a change that won't benefit the weapon or the wielder at all. Side note, the baseball bat is much longer than the baton. You never know, the players I play with are creative and know how to utilize many features...
- Wed Dec 21, 2016 4:29 pm
- Forum: General
- Topic: Forum Bug- Notified of old things
- Replies: 1
- Views: 1895
- Gender:
Forum Bug- Notified of old things
I haven't logged in, in awhile, but it's notifying me of things that happened weeks ago.
- Tue Nov 29, 2016 11:25 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 496
- Views: 269283
- Gender:
Re: Small Suggestions topic
Sharper dive box, so that grabs make more sense.
- Sat Nov 26, 2016 12:57 am
- Forum: Superfighters Deluxe
- Topic: SFD-Pictures
- Replies: 14
- Views: 9208
- Gender:
Re: SFD-Pictures
Edited GIF
- Sat Nov 19, 2016 11:02 pm
- Forum: By design
- Topic: Players can hit back without blocking when knocked down
- Replies: 7
- Views: 4594
- Gender:
Players can hit back without blocking when knocked down
Say you uppercut a player and they get back up while you're still attacking them. For some reason they wouldn't need to block or wait for the other player to stop attacking, they can just go through with their attack whether it be a sneaky throw, a punch back, or grab. I don't know if it's by design...
- Sun Nov 13, 2016 9:02 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Costume Ideas and Suggestions
- Replies: 187
- Views: 107713
- Gender:
Re: Costume Ideas and Suggestions
The original pants should come back, including the full body armor. The original pants would be set as the default black pants, and players who haven't paid for the game could be forced to wear that with no color options.
- Sun Nov 13, 2016 8:56 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: New Item - Deflector Hat *Re-Revised*
- Replies: 15
- Views: 8711
- Gender:
Re: New Item - Deflector Hat *Re-Revised*
What if you could use it like a ram? Maybe if you had the deflector hat and used the "grab" function then you would take the hat like a shield and run forward, knocking over (and damaging) any players directly in front of you. I think that might be going a bit overboard, but I guess it could work. ...
- Mon Nov 07, 2016 1:56 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Costume Ideas and Suggestions
- Replies: 187
- Views: 107713
- Gender:
Re: Costume Ideas and Suggestions
*Delete this message*
- Mon Nov 07, 2016 1:55 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: More Weapon Animations
- Replies: 16
- Views: 8693
- Gender:
Re: More Weapon Animations
Sprites take a lot of work though, lol.Duck wrote:Yeah I think hope that they're planning on doing animations like this in time.
Even little things like this will continue to make the game feel polished, and look amazing.
- Sat Nov 05, 2016 9:26 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 496
- Views: 269283
- Gender:
Re: Small Suggestions topic
During the countdown in the beginning of rounds, players should be able to move around, but not pickup or attack.
- Sat Nov 05, 2016 9:16 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: New Item - Deflector Hat *Re-Revised*
- Replies: 15
- Views: 8711
- Gender:
Re: New Item - Deflector Hat *Re-Revised*
Exactly what lunatic said, i really dont see why people shot down this idea because of its looks but didn't look at the stats or exagerated when talkign about the downsides. It's a really good idea actually. If this is implemented it would be awesome if it was like Embo's metal hat/shield (from clo...
- Sat Nov 05, 2016 9:08 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: More Weapon Animations
- Replies: 16
- Views: 8693
- Gender:
Re: More Weapon Animations
I know, this is going to need at least a year and a half probably.NoOne wrote:Ok it could make game more nice but now devs must release alpha trust me it needs long time.
- Thu Oct 27, 2016 10:51 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: New Item - Deflector Hat *Re-Revised*
- Replies: 15
- Views: 8711
- Gender:
Re: New Item - Deflector Hat *Re-Revised*
Well I don't know about anyone else but me seeing people aim for the head is rare, I only see it with sniper most of the time, so what's the point of having armour for the head? I mean 1 sniper shot... I think it should be able to absorb or deflect at least 2 to 3 max that should give a advantage s...
- Wed Oct 26, 2016 2:56 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: More Weapon Animations
- Replies: 16
- Views: 8693
- Gender:
More Weapon Animations
Merged a new take on an idea with an already existing thread. More Animations This game has all it's basic animations done, running, walking, jogging, etc. While holding a weapon, the game has completed frames when it comes to walking, jogging, and jumping, but not running or diving. Here are some ...
- Wed Oct 26, 2016 2:27 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 496
- Views: 269283
- Gender:
Re: Small Suggestions topic
Slomo attacks, like you move and hit faster than everyone else in slomo. Only the person who activated the slomo can dive and shoot at the same time. That kind of stuff