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Search found 131 matches

by Wozenbelt
Thu Dec 06, 2018 1:51 am
Forum: Superfighters Deluxe Clan Discussion
Topic: (LM) Lunar Mafia
Replies: 106
Views: 67061
Gender:

Re: (LM) Lunar Mafia

Yigrido wrote:
Wed Dec 05, 2018 11:23 pm
this thread is as useless as the custom servers forum
hey thats my favorite forum ur talkin about
by Wozenbelt
Wed Dec 05, 2018 3:52 pm
Forum: Other Games
Topic: Rollerboaster 2?
Replies: 7
Views: 7342
Gender:

Re: Rollerboaster 2?

Could it be that SFD was just a warmup for the next installment in the Rollerboaster franchise? A practice round with the Box2D engine before getting back to business? Regardless, I think it's time for Mytho to get the ball rolling again.
by Wozenbelt
Fri Aug 24, 2018 3:07 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Players Move Slower Than Objects on Conveyor Belts
Replies: 4
Views: 3421
Gender:

Re: Players Move Slower Than Objects on Conveyor Belts

thxman

Yeah, I thought I'd take the leap and report this as a bug rather than a general discussion point, as I'm still unsure why this happens. Here's a video taken today in the current build: https://youtu.be/VMn4LAy9ra4
I am slowly pulled out of cover.
by Wozenbelt
Sun Aug 20, 2017 4:15 pm
Forum: Solved Bugs
Topic: Pistons machine still not ruthless
Replies: 5
Views: 3755
Gender:

Re: Pistons machine still not ruthless

This has happened to me and many others who I can confirm do not have Cheat Engine installed, let alone use it in such a cowardly way. If it were a simple matter of cheating, you really would have to wonder why it doesn't happen in any other instance; you don't see people teleporting out of the way ...
by Wozenbelt
Sat Jul 22, 2017 2:11 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Tranq Rifle - Weapon Idea
Replies: 6
Views: 3833
Gender:

Re: Tranq Rifle - Weapon Idea

Hm... I'm thinking: Put opponent to sleep, toss down three nades or mines, and fare them well. Pretty brutal. I suggest that the sleep time be lowered. Maybe give them some tranq invulnerability on wakeup too, lest the attacker kick them awake and put them back to sleep again for extra cheese (hold ...
by Wozenbelt
Sat Jul 22, 2017 2:09 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: AT Rifle - Weapon idea
Replies: 5
Views: 3324
Gender:

Re: AT Rifle - Weapon idea

I know I'm an LM crony, but I gotta agree that this weapon sounds super busted. - An instant kill from a "MASSIVE" projectile is crazy enough. We already have bazooka and (at times) grenade launcher in the weapon pool for that. - It plows through cover, which already is the specialty of the sniper r...
by Wozenbelt
Sat Jul 22, 2017 1:44 am
Forum: General
Topic: Topsters.net - Music Collage Maker
Replies: 6
Views: 15139
Gender:

Re: Topsters.net - Music Collage Maker

me
Image
i woulda included caption ver. but the captions for the iDOLM@STER albums r rly long
and there r a lot of iDOLM@STER albums.
by Wozenbelt
Thu Jul 20, 2017 1:39 am
Forum: General
Topic: Hey I'm Lunatic ask me anything (AMA)
Replies: 51
Views: 25672
Gender:

Re: Hey I'm Lunatic ask me anything (AMA)

Why are we here?
by Wozenbelt
Fri Jun 23, 2017 2:49 am
Forum: Solved Bugs
Topic: kicks hit objects behind the player
Replies: 2
Views: 2311
Gender:

Re: kicks hit objects behind the player

The bug is pretty easy to replicate, but there are things one should keep in mind if it doesn't work out at first. It tends to work best when the object is ever so slightly tilted. A freshly spawned barrel is less likely to be a good model for this bug than one that's been jiggled around a bit. Cons...
by Wozenbelt
Mon Jun 19, 2017 11:54 pm
Forum: Solved Bugs
Topic: StaggerInfinite Command Breaks the Game
Replies: 1
Views: 1923
Gender:

StaggerInfinite Command Breaks the Game

Making a CPU perform the 'Stagger infinite' command using the PlayerCommandTrigger breaks the game in separate ways depending on which way you load up the map. If done in regular play (e.g. hosting a game), SFD will simply crash. It gets more interesting in the map editor; if done in the map editor ...
by Wozenbelt
Mon Jun 19, 2017 6:28 pm
Forum: Solved Bugs
Topic: Screenshake Carries Over in Map Editor
Replies: 1
Views: 1800
Gender:

Screenshake Carries Over in Map Editor

I would have recorded this one, but: (1) There's an issue with recording the map editor where it randomly flashes purple. I know it's not just me; see that really good bug report Quinterball made. (2) My computer's garbage and can't record above -19 fps. It seems as though if an explosion occurs at...
by Wozenbelt
Wed Mar 08, 2017 4:55 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Creative Loading Screens
Replies: 8
Views: 5281
Gender:

Creative Loading Screens

Loading screens can be really boring, especially if your internet is abysmal. In SFD, we currently have a black screen, an (hopefully) increasing percentage, and some loading tips we can cycle through. I think we can do better. I think we can make loading screens a more entertaining and lively exper...
by Wozenbelt
Sat Dec 03, 2016 6:18 pm
Forum: By design
Topic: Physics or something idk... barrel boosting
Replies: 7
Views: 4927
Gender:

Re: Physics or something idk...

you could try to justify it or
you could understand that it's actually just silly box2d
by Wozenbelt
Sun Aug 21, 2016 1:11 pm
Forum: Solved Bugs
Topic: Quick Weapon Drawing
Replies: 1
Views: 2051
Gender:

Quick Weapon Drawing

If you're blocking with a melee weapon and pick up a weapon of the same type (makeshift excluded), you will be blocking with that weapon. There's no draw animation, you're just immediately blocking with that weapon. It's strong.

Discovered in Pre-Alpha v1.10.2b
by Wozenbelt
Sun Aug 21, 2016 4:46 am
Forum: Verified Bugs
Topic: Invisible Items
Replies: 8
Views: 6184
Gender:

Invisible Guns and Players from Weapon Swap

https://www.youtube.com/watch?v=zCmcwuoWSv4 This one's tricky to explain. So, with the new way weapon pickups work, it would seem a new and exciting bug has appeared. Sometimes, when you pick up an item of the same type you already have, your weapon will be invisible. It will also have the name of ...
by Wozenbelt
Thu Aug 18, 2016 1:16 am
Forum: Superfighters Deluxe Planned Features
Topic: [DONE] Ability to grab enemies
Replies: 128
Views: 72421
Gender:

Re: CANCELED: Ability to grab enemies

I could make a whole essay about why grabs would be good, but it's been said many times. It completes the rock paper scissors dynamic. Without it, melee is an incomplete mechanic, and, by extension, SFD is incomplete. It's a major feature that I feel is vital to the game's success, and so I ask, ple...
by Wozenbelt
Wed Aug 10, 2016 9:39 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 496
Views: 269598
Gender:

Re: Small Suggestions topic

Taken from http://mythologicinteractiveforums.com/ ... f=19&t=556
-Even corpses can be picked up by holding the activate/pickup key while crouching. There's no time limit on grabbing corpses.
by Wozenbelt
Mon Aug 08, 2016 11:08 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New Melee Weapon: Javelin
Replies: 6
Views: 4371
Gender:

Re: New Melee Weapon: Javelin

Got the idea from Terraria I assume? I'm sure you've thrown a cue stick in this update. I have, and it took me back a millennium or so. It's natural to think of a javelin when weapon throwing is introduced. That said, I can't help but be leery about a weapon that takes off a big ol' 40 damage, espe...