hey thats my favorite forum ur talkin about
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Search found 131 matches
- Thu Dec 06, 2018 1:51 am
- Forum: Superfighters Deluxe Clan Discussion
- Topic: (LM) Lunar Mafia
- Replies: 106
- Views: 67802
- Gender:
- Wed Dec 05, 2018 3:52 pm
- Forum: Other Games
- Topic: Rollerboaster 2?
- Replies: 7
- Views: 7403
- Gender:
Re: Rollerboaster 2?
Could it be that SFD was just a warmup for the next installment in the Rollerboaster franchise? A practice round with the Box2D engine before getting back to business? Regardless, I think it's time for Mytho to get the ball rolling again.
- Fri Aug 24, 2018 3:07 am
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: Players Move Slower Than Objects on Conveyor Belts
- Replies: 4
- Views: 3453
- Gender:
Re: Players Move Slower Than Objects on Conveyor Belts
thxman
Yeah, I thought I'd take the leap and report this as a bug rather than a general discussion point, as I'm still unsure why this happens. Here's a video taken today in the current build: https://youtu.be/VMn4LAy9ra4
I am slowly pulled out of cover.
Yeah, I thought I'd take the leap and report this as a bug rather than a general discussion point, as I'm still unsure why this happens. Here's a video taken today in the current build: https://youtu.be/VMn4LAy9ra4
I am slowly pulled out of cover.
- Sun Aug 20, 2017 4:15 pm
- Forum: Solved Bugs
- Topic: Pistons machine still not ruthless
- Replies: 5
- Views: 3792
- Gender:
Re: Pistons machine still not ruthless
This has happened to me and many others who I can confirm do not have Cheat Engine installed, let alone use it in such a cowardly way. If it were a simple matter of cheating, you really would have to wonder why it doesn't happen in any other instance; you don't see people teleporting out of the way ...
- Sun Jul 23, 2017 4:55 am
- Forum: General
- Topic: Hey, it's me TheOriginalCj and I guess you can ask me anything
- Replies: 8
- Views: 5176
- Gender:
Re: Hey, it's me TheOriginalCj and I guess you can ask me anything
why did you make the wiki
- Sat Jul 22, 2017 2:11 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Tranq Rifle - Weapon Idea
- Replies: 6
- Views: 3856
- Gender:
Re: Tranq Rifle - Weapon Idea
Hm... I'm thinking: Put opponent to sleep, toss down three nades or mines, and fare them well. Pretty brutal. I suggest that the sleep time be lowered. Maybe give them some tranq invulnerability on wakeup too, lest the attacker kick them awake and put them back to sleep again for extra cheese (hold ...
- Sat Jul 22, 2017 2:09 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: AT Rifle - Weapon idea
- Replies: 5
- Views: 3349
- Gender:
Re: AT Rifle - Weapon idea
I know I'm an LM crony, but I gotta agree that this weapon sounds super busted. - An instant kill from a "MASSIVE" projectile is crazy enough. We already have bazooka and (at times) grenade launcher in the weapon pool for that. - It plows through cover, which already is the specialty of the sniper r...
- Sat Jul 22, 2017 1:44 am
- Forum: General
- Topic: Topsters.net - Music Collage Maker
- Replies: 6
- Views: 15252
- Gender:
Re: Topsters.net - Music Collage Maker
me
i woulda included caption ver. but the captions for the iDOLM@STER albums r rly long
and there r a lot of iDOLM@STER albums.
i woulda included caption ver. but the captions for the iDOLM@STER albums r rly long
and there r a lot of iDOLM@STER albums.
- Thu Jul 20, 2017 1:39 am
- Forum: General
- Topic: Hey I'm Lunatic ask me anything (AMA)
- Replies: 51
- Views: 25891
- Gender:
Re: Hey I'm Lunatic ask me anything (AMA)
Why are we here?
- Fri Jun 23, 2017 2:49 am
- Forum: Solved Bugs
- Topic: kicks hit objects behind the player
- Replies: 2
- Views: 2343
- Gender:
Re: kicks hit objects behind the player
The bug is pretty easy to replicate, but there are things one should keep in mind if it doesn't work out at first. It tends to work best when the object is ever so slightly tilted. A freshly spawned barrel is less likely to be a good model for this bug than one that's been jiggled around a bit. Cons...
- Mon Jun 19, 2017 11:54 pm
- Forum: Solved Bugs
- Topic: StaggerInfinite Command Breaks the Game
- Replies: 1
- Views: 1941
- Gender:
StaggerInfinite Command Breaks the Game
Making a CPU perform the 'Stagger infinite' command using the PlayerCommandTrigger breaks the game in separate ways depending on which way you load up the map. If done in regular play (e.g. hosting a game), SFD will simply crash. It gets more interesting in the map editor; if done in the map editor ...
- Mon Jun 19, 2017 6:28 pm
- Forum: Solved Bugs
- Topic: Screenshake Carries Over in Map Editor
- Replies: 1
- Views: 1823
- Gender:
Screenshake Carries Over in Map Editor
I would have recorded this one, but: (1) There's an issue with recording the map editor where it randomly flashes purple. I know it's not just me; see that really good bug report Quinterball made. (2) My computer's garbage and can't record above -19 fps. It seems as though if an explosion occurs at...
- Wed Mar 08, 2017 4:55 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Creative Loading Screens
- Replies: 8
- Views: 5333
- Gender:
Creative Loading Screens
Loading screens can be really boring, especially if your internet is abysmal. In SFD, we currently have a black screen, an (hopefully) increasing percentage, and some loading tips we can cycle through. I think we can do better. I think we can make loading screens a more entertaining and lively exper...
- Sun Feb 19, 2017 6:51 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Map Editor Suggestion: Custom Assets
- Replies: 18
- Views: 9672
- Gender:
- Sat Dec 03, 2016 6:18 pm
- Forum: By design
- Topic: Physics or something idk... barrel boosting
- Replies: 7
- Views: 4967
- Gender:
Re: Physics or something idk...
you could try to justify it or
you could understand that it's actually just silly box2d
you could understand that it's actually just silly box2d
- Sun Aug 21, 2016 1:11 pm
- Forum: Solved Bugs
- Topic: Quick Weapon Drawing
- Replies: 1
- Views: 2068
- Gender:
Quick Weapon Drawing
If you're blocking with a melee weapon and pick up a weapon of the same type (makeshift excluded), you will be blocking with that weapon. There's no draw animation, you're just immediately blocking with that weapon. It's strong.
Discovered in Pre-Alpha v1.10.2b
Discovered in Pre-Alpha v1.10.2b
- Sun Aug 21, 2016 4:46 am
- Forum: Verified Bugs
- Topic: Invisible Items
- Replies: 8
- Views: 6289
- Gender:
Invisible Guns and Players from Weapon Swap
https://www.youtube.com/watch?v=zCmcwuoWSv4 This one's tricky to explain. So, with the new way weapon pickups work, it would seem a new and exciting bug has appeared. Sometimes, when you pick up an item of the same type you already have, your weapon will be invisible. It will also have the name of ...
- Thu Aug 18, 2016 1:16 am
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Ability to grab enemies
- Replies: 128
- Views: 73177
- Gender:
Re: CANCELED: Ability to grab enemies
I could make a whole essay about why grabs would be good, but it's been said many times. It completes the rock paper scissors dynamic. Without it, melee is an incomplete mechanic, and, by extension, SFD is incomplete. It's a major feature that I feel is vital to the game's success, and so I ask, ple...
- Wed Aug 10, 2016 9:39 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 496
- Views: 272591
- Gender:
Re: Small Suggestions topic
Taken from http://mythologicinteractiveforums.com/ ... f=19&t=556
-Even corpses can be picked up by holding the activate/pickup key while crouching. There's no time limit on grabbing corpses.
-Even corpses can be picked up by holding the activate/pickup key while crouching. There's no time limit on grabbing corpses.
- Mon Aug 08, 2016 11:08 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: New Melee Weapon: Javelin
- Replies: 6
- Views: 4416
- Gender:
Re: New Melee Weapon: Javelin
Got the idea from Terraria I assume? I'm sure you've thrown a cue stick in this update. I have, and it took me back a millennium or so. It's natural to think of a javelin when weapon throwing is introduced. That said, I can't help but be leery about a weapon that takes off a big ol' 40 damage, espe...