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Search found 128 matches

by Wozenbelt
Sun Aug 20, 2017 4:15 pm
Forum: Solved Bugs
Topic: Pistons machine still not ruthless
Replies: 5
Views: 500
Gender:

Re: Pistons machine still not ruthless

This has happened to me and many others who I can confirm do not have Cheat Engine installed, let alone use it in such a cowardly way. If it were a simple matter of cheating, you really would have to wonder why it doesn't happen in any other instance; you don't see people teleporting out of the way ...
by Wozenbelt
Sat Jul 22, 2017 2:11 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Tranq Rifle - Weapon Idea
Replies: 6
Views: 553
Gender:

Re: Tranq Rifle - Weapon Idea

Hm... I'm thinking: Put opponent to sleep, toss down three nades or mines, and fare them well. Pretty brutal. I suggest that the sleep time be lowered. Maybe give them some tranq invulnerability on wakeup too, lest the attacker kick them awake and put them back to sleep again for extra cheese (hold ...
by Wozenbelt
Sat Jul 22, 2017 2:09 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: AT Rifle - Weapon idea
Replies: 5
Views: 442
Gender:

Re: AT Rifle - Weapon idea

I know I'm an LM crony, but I gotta agree that this weapon sounds super busted. - An instant kill from a "MASSIVE" projectile is crazy enough. We already have bazooka and (at times) grenade launcher in the weapon pool for that. - It plows through cover, which already is the specialty of the sniper r...
by Wozenbelt
Sat Jul 22, 2017 1:44 am
Forum: General
Topic: Topsters.net - Music Collage Maker
Replies: 6
Views: 7161
Gender:

Re: Topsters.net - Music Collage Maker

me
Image
i woulda included caption ver. but the captions for the iDOLM@STER albums r rly long
and there r a lot of iDOLM@STER albums.
by Wozenbelt
Thu Jul 20, 2017 1:39 am
Forum: General
Topic: Hey I'm Lunatic ask me anything (AMA)
Replies: 51
Views: 3185
Gender:

Re: Hey I'm Lunatic ask me anything (AMA)

Why are we here?
by Wozenbelt
Fri Jun 23, 2017 2:49 am
Forum: Solved Bugs
Topic: kicks hit objects behind the player
Replies: 2
Views: 405
Gender:

Re: kicks hit objects behind the player

The bug is pretty easy to replicate, but there are things one should keep in mind if it doesn't work out at first. It tends to work best when the object is ever so slightly tilted. A freshly spawned barrel is less likely to be a good model for this bug than one that's been jiggled around a bit. Cons...
by Wozenbelt
Mon Jun 19, 2017 11:54 pm
Forum: Solved Bugs
Topic: StaggerInfinite Command Breaks the Game
Replies: 1
Views: 331
Gender:

StaggerInfinite Command Breaks the Game

Making a CPU perform the 'Stagger infinite' command using the PlayerCommandTrigger breaks the game in separate ways depending on which way you load up the map. If done in regular play (e.g. hosting a game), SFD will simply crash. It gets more interesting in the map editor; if done in the map editor ...
by Wozenbelt
Mon Jun 19, 2017 6:28 pm
Forum: Solved Bugs
Topic: Screenshake Carries Over in Map Editor
Replies: 1
Views: 287
Gender:

Screenshake Carries Over in Map Editor

I would have recorded this one, but: (1) There's an issue with recording the map editor where it randomly flashes purple. I know it's not just me; see that really good bug report Quinterball made. (2) My computer's garbage and can't record above -19 fps. It seems as though if an explosion occurs at...
by Wozenbelt
Wed Mar 08, 2017 4:55 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Creative Loading Screens
Replies: 8
Views: 980
Gender:

Creative Loading Screens

Loading screens can be really boring, especially if your internet is abysmal. In SFD, we currently have a black screen, an (hopefully) increasing percentage, and some loading tips we can cycle through. I think we can do better. I think we can make loading screens a more entertaining and lively exper...
by Wozenbelt
Sat Dec 03, 2016 6:18 pm
Forum: By design
Topic: Physics or something idk... barrel boosting
Replies: 7
Views: 907
Gender:

Re: Physics or something idk...

you could try to justify it or
you could understand that it's actually just silly box2d
by Wozenbelt
Sun Aug 21, 2016 1:11 pm
Forum: Solved Bugs
Topic: Quick Weapon Drawing
Replies: 1
Views: 570
Gender:

Quick Weapon Drawing

If you're blocking with a melee weapon and pick up a weapon of the same type (makeshift excluded), you will be blocking with that weapon. There's no draw animation, you're just immediately blocking with that weapon. It's strong.

Discovered in Pre-Alpha v1.10.2b
by Wozenbelt
Sun Aug 21, 2016 4:46 am
Forum: Verified Bugs
Topic: Invisible Items
Replies: 8
Views: 706
Gender:

Invisible Guns and Players from Weapon Swap

https://www.youtube.com/watch?v=zCmcwuoWSv4 This one's tricky to explain. So, with the new way weapon pickups work, it would seem a new and exciting bug has appeared. Sometimes, when you pick up an item of the same type you already have, your weapon will be invisible. It will also have the name of ...
by Wozenbelt
Thu Aug 18, 2016 1:16 am
Forum: Superfighters Deluxe Planned Features
Topic: [DONE] Ability to grab enemies
Replies: 128
Views: 13389
Gender:

Re: CANCELED: Ability to grab enemies

I could make a whole essay about why grabs would be good, but it's been said many times. It completes the rock paper scissors dynamic. Without it, melee is an incomplete mechanic, and, by extension, SFD is incomplete. It's a major feature that I feel is vital to the game's success, and so I ask, ple...
by Wozenbelt
Wed Aug 10, 2016 9:39 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 317
Views: 27500
Gender:

Re: Small Suggestions topic

Taken from http://mythologicinteractiveforums.com/ ... f=19&t=556
-Even corpses can be picked up by holding the activate/pickup key while crouching. There's no time limit on grabbing corpses.
by Wozenbelt
Mon Aug 08, 2016 11:08 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New Melee Weapon: Javelin
Replies: 6
Views: 870
Gender:

Re: New Melee Weapon: Javelin

Got the idea from Terraria I assume? I'm sure you've thrown a cue stick in this update. I have, and it took me back a millennium or so. It's natural to think of a javelin when weapon throwing is introduced. That said, I can't help but be leery about a weapon that takes off a big ol' 40 damage, espe...
by Wozenbelt
Mon Aug 08, 2016 3:18 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: 1.10 analysis and recommended changes
Replies: 7
Views: 955
Gender:

Re: 1.10 analysis and recommended changes

1stly I agree with ur suggestion of the debris and grenades,mines to be changed. Right now the grenade is the most lethal weapon in the game op I would call it,this should be changed . same 2ndly yes the damage is high for the trowing weapons but,it's not as hard as your saying about the blocks . I...
by Wozenbelt
Sun Aug 07, 2016 7:46 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 317
Views: 27500
Gender:

Re: Small Suggestions topic

I believe that, with the addition of weapon throwing, fighters should be able to pick up empty guns before they quickly despawn. Empty guns have use now.
by Wozenbelt
Fri Aug 05, 2016 2:20 pm
Forum: By design
Topic: Phasing Through Metal Tables
Replies: 1
Views: 543
Gender:

Phasing Through Metal Tables

https://www.youtube.com/watch?v=7fjfy45c-n0 Sorry for the poor video quality. It's possible to move through metal tables using ladders under some circumstances. I've only been able to perform the glitch on Trainyard. I tried recreating the phenomenon in a test map and it didn't work. I also haven't...