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Search found 273 matches
- Thu May 07, 2020 7:59 pm
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: Game crashing after wave 3 on Zombie Nightmare
- Replies: 4
- Views: 3224
- Gender:
Re: Game crashing after wave 3 on Zombie Nightmare
@Gurt I played zombie nightmare yesterday for a while and it didn't crash at all. Weird... in one day, it crashes 3 or 4 times in a row on the same wave, and then it doesn't happen again... Maybe it was a Windows update that was causing it?
- Wed May 06, 2020 12:09 am
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: Game crashing after wave 3 on Zombie Nightmare
- Replies: 4
- Views: 3224
- Gender:
Re: Game crashing after wave 3 on Zombie Nightmare
I tested it yesterday and it happened 3 or 4 times in a row. But today, I tested it twice and it didn't happen at all. Is there some more info I can share to help? I have footage of the game freezing, where you can check my inventory, health, etc, I don't know if that could have anything to do with ...
- Mon May 04, 2020 5:38 am
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: Game crashing after wave 3 on Zombie Nightmare
- Replies: 4
- Views: 3224
- Gender:
Game crashing after wave 3 on Zombie Nightmare
After I complete wave 3 on Zombie Nightmare, I vote to continue, the game freezes for about 3 seconds on the loading screen and it just closes. For more details: I was in offline mode.
- Mon Apr 20, 2020 11:46 pm
- Forum: Superfighters Deluxe Custom Maps
- Topic: Custom map - Police Station Team Battle (new game mode!)
- Replies: 0
- Views: 2905
- Gender:
Custom map - Police Station Team Battle (new game mode!)
Hi, everyone! I made a map inspired by a classic game mode present in fighting games such as Tekken 2. In this mode, you have 2 teams and they fight in 1v1 battles in the community's favourite map, Police Station. When someone is defeated, the next fighter from their team spawns in the map and takes...
- Sat Apr 18, 2020 10:32 pm
- Forum: Solved Bugs
- Topic: Game thinks you're holding an object after blocking powerups
- Replies: 1
- Views: 2702
- Gender:
Game thinks you're holding an object after blocking powerups
When a supply crate explodes and the item flies off, you can block that item and instantly equip it (if you're bare-handed). But if you block items such as slowmo, boosts, laser sight and health items, they go into your inventory but the game thinks you're holding an item, so you can't attack, block...
- Wed Mar 25, 2020 6:01 am
- Forum: General
- Topic: Happy Birthday Gurt!
- Replies: 7
- Views: 5913
- Gender:
Re: Happy Birthday Gurt!
Interesting lyrics. I think I'm starting to understand SFD better now. Hmm...
Happy Birthday, Gurt!
Happy Birthday, Gurt!
- Wed Feb 05, 2020 11:46 pm
- Forum: Superfighters Deluxe
- Topic: SUPERFIGHTERS MEME
- Replies: 120
- Views: 81942
- Gender:
- Wed Jan 29, 2020 6:08 pm
- Forum: Solved Bugs
- Topic: Set teams command not working properly
- Replies: 4
- Views: 4169
- Gender:
Re: Set teams command not working properly
...accidentally using one 't' instead of two ("/seteams XXXXXXXX"). Hope this helps somewhat. I always miscalculate the amount of digits I need to input and end up wasting the command. Lol, relatable. It's so annoying when you accidentally type "seteams" or type like 7 digits. But yeah, I'm aware t...
- Tue Jan 28, 2020 6:28 pm
- Forum: Solved Bugs
- Topic: Set teams command not working properly
- Replies: 4
- Views: 4169
- Gender:
Set teams command not working properly
I don't remember if it's only on the lobby or not, but the "/setteams" command doesn't always work. I've tested it with bots in offline mode, by the way.
- Tue Jan 28, 2020 6:25 pm
- Forum: By design
- Topic: Map rotation command defaults to vote
- Replies: 1
- Views: 2698
- Gender:
Map rotation command defaults to vote
My map rotation is set to "vote" every 1 round by default. I type "/maprotation 0" in the game lobby, but after a round ends, it still asks me to vote for the next map. Sometimes I even type "maprotation 2" and then "maprotation 0" to make sure but it still keeps asking to vote for a map.
- Tue Sep 24, 2019 4:16 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 496
- Views: 272864
- Gender:
Re: Small Suggestions topic
You know that semi-transparent black box around the chat when you type something? When you hold "z", I think there should be a black box too.
- Fri Aug 02, 2019 6:31 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: The new Double Hit in melee.
- Replies: 17
- Views: 10696
- Gender:
Re: The new Double Hit in melee.
The exploit turns out to be by design? It's like you're creating these hard to achieve/timing based moves on purpose, and then don't treat the game as competitive? You should, because these move sets give you a GIANT leg up. Contradictory imo, but whatever. I think it's not always about deciding if...
- Thu Aug 01, 2019 9:47 pm
- Forum: Solved Bugs
- Topic: bug - when you select EFP9, another campaign starts
- Replies: 3
- Views: 3062
- Gender:
- Thu Aug 01, 2019 7:41 pm
- Forum: Solved Bugs
- Topic: bug - when you select EFP9, another campaign starts
- Replies: 3
- Views: 3062
- Gender:
bug - when you select EFP9, another campaign starts
When you host a game with EFP9 selected on the game options, a random campaign starts.
https://www.youtube.com/watch?v=xytdiKATAZI
https://www.youtube.com/watch?v=xytdiKATAZI
- Mon Jun 17, 2019 12:29 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Make shurikens spawn in groups of 3 per drop
- Replies: 6
- Views: 4995
- Gender:
Make shurikens spawn in groups of 3 per drop
Shuriken is a cool weapon but it feels kinda cheap to me, it's too "spammy", because often people have at least 7 at their disposal. In an FFA match, there's always someone with shurikens. You're just fighting and suddenly a guy starts spamming 7 shurikens at you; it feels cheap. I checked the map e...
- Sat Jun 15, 2019 10:15 pm
- Forum: SFD Status Updates
- Topic: Superfighters Deluxe 1.2.0 is out!
- Replies: 24
- Views: 19485
- Gender:
Re: Superfighters Deluxe 1.2.0 is out!
Minor hotfix update for 1.2.0g released * Fixed a crash related to bots not handling disposed objects properly during grab and while shooting with certain types of weapons. I was going to report a crash that was happening to me a few days ago when playing with bots: https://i.imgur.com/N20aRdn.png ...
- Thu Jun 06, 2019 7:04 pm
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: Jump attack sometimes makes you tumble
- Replies: 5
- Views: 4724
- Gender:
Re: Jump attack sometimes makes you tumble
I tested it again, and you're right about not having to jump from lower ground. You tumble too if you quickly jump and block, while the other guy punches right before he lands. Maybe the guy punching must be falling at a somewhat high velocity, otherwise no, you don't tumble if you block his punch m...
- Thu Jun 06, 2019 1:08 am
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: Jump attack sometimes makes you tumble
- Replies: 5
- Views: 4724
- Gender:
Jump attack sometimes makes you tumble
Here's the video showing the bug: https://youtu.be/frXG1VRQwGE As far as I know, you're not supposed to tumble if you block jump attacks, no matter the situation. Only jump kicks on the way down make you tumble even if you block it (by tumble, I mean falling with no control of your character). But t...
- Sat May 25, 2019 5:36 pm
- Forum: Superfighters Deluxe
- Topic: Contest mode discussion
- Replies: 4
- Views: 3799
- Gender:
Contest mode discussion
Since the new "Contest" script is now on the workshop, I thought I could give some feedback. First of all, I really liked the concept and it's fun to play, so good job, Gurt ! I think this mode encourages the players to move around the map and, ironically, not camp. I've seen some people complain th...
- Sun Apr 14, 2019 12:43 am
- Forum: Superfighters Deluxe
- Topic: What happened to Contest Mode?
- Replies: 1
- Views: 2660
- Gender:
What happened to Contest Mode?
I may have misunderstood, but I thought the contest mode script was already supposed to be on the Steam Workshop, but I couldn't find it there. Is it not ready yet, or was there an unknown issue when posting the script on the workshop?