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Search found 217 matches

by Splinter
Tue Jun 12, 2018 7:24 pm
Forum: By design
Topic: Unavoidable smash.
Replies: 29
Views: 1773
Gender:

Re: Unavoidable smash.

Personally I like that we have this little "trick" in melee. From the perspective of balance, I don't think it's overpowered or abusive. In a flat surface, you will kneel after doing that move, so you are subject to being grabbed after completing your move. If there's an object or ladder near you, y...
by Splinter
Mon Jun 11, 2018 3:33 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Weapons Dropping from Grab shouldn't Stun Players
Replies: 7
Views: 261
Gender:

Re: Weapons Dropping from Grab shouldn't Stun Players

Gurt just asked for a better explanation on how this happens exactly. It really isn't a bug; dropped items stuns players, and disarming players causes items to drop. Not that they intentionally designed this specific situation, but it's a consequence of how dropped items and grabs work. This post de...
by Splinter
Sun Jun 10, 2018 12:59 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Action cancelling on "bumpy" terrain improvement request
Replies: 1
Views: 98
Gender:

Action cancelling on "bumpy" terrain improvement request

Like Alex said on his "by design things" post, some actions are cancelled on bumpy terrain. Pay close attention, blink and you'll miss it. But don't worry, I made the second half of the video in slow motion so you can see better: https://youtu.be/uk3hVjEZOk8 So... this seems kind of by design to me....
by Splinter
Sun Jun 10, 2018 12:18 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Black screen weirdness
Replies: 3
Views: 93
Gender:

Re: Black screen weirdness

Like this?

https://www.youtube.com/watch?v=yIVlyRo6b1M

I think this has been posted before, it happens when you join a server when it's loading or when you alt+tab during loading, I don't remember.
by Splinter
Sat Jun 09, 2018 3:58 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Weapons Dropping from Grab shouldn't Stun Players
Replies: 7
Views: 261
Gender:

Re: Weapons Dropping from Grab Stun Players and Do Damage

Nice post. It could also happen if Khnight was shooting with the uzi, for example. One possible way to fix this is to raise the minimum velocity required for a dropped item to hit someone.
by Splinter
Fri Jun 08, 2018 3:16 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: weird melee hitbox
Replies: 6
Views: 188
Gender:

Re: weird melee hitbox

There will always be small variations (like a few "SFD-pixels") for players in online games. Analyze the pattern in the map editor as it strips away the client/server side + ping variations introduced otherwise. I repeated what I did in the video (the one with the chain and the bot) in the map edit...
by Splinter
Fri Jun 08, 2018 1:32 am
Forum: SFD Status Updates
Topic: Status update 2018-06-06
Replies: 13
Views: 344
Gender:

Re: Status update 2018-06-06

Some of you have only experienced it through the video for a few minutes to which I say: give it some time. It's a really "flashy" effect, no wonder it surprised everybody. But, even if an option to turn it off is made available, I'm definitely going to give it a chance. On the plus side, it remind...
by Splinter
Wed Jun 06, 2018 11:59 pm
Forum: SFD Status Updates
Topic: Status update 2018-06-06
Replies: 13
Views: 344
Gender:

Re: Status update 2018-06-06

Yeah, people were discussing about the red flashing. Basically, some people liked it on some situations: when objects and players are burning, I think the red filter looks pretty cool: https://i.imgur.com/zGtONhi.png But almost everyone thought the red flashing when objects take damage was distracti...
by Splinter
Tue Jun 05, 2018 9:23 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Make counter attacks more reliable
Replies: 3
Views: 140
Gender:

Make counter attacks more reliable

Something that's been bothering me for a while is how we can block counters, very often too. I think this happens more often now than in older versions, might be because of the change in the ADAD melee - the block/punch animation was changed slightly in duration? Here's a video example (map was made...
by Splinter
Tue Jun 05, 2018 8:09 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: weird melee hitbox
Replies: 6
Views: 188
Gender:

Re: weird melee hitbox

Sree It's not just the visual art. I tested it a bit more, here's the video: https://youtu.be/X-g_Z_TuA_4 Zoom in and notice how the chain visually touches him while I'm on his left side, but on the right side, the chain doesn't even touch him and the hit connects. Maybe it has something to do with...
by Splinter
Fri Jun 01, 2018 11:55 pm
Forum: Superfighters Deluxe
Topic: Weird Player-made Ingame Rules
Replies: 14
Views: 739
Gender:

Re: Weird Player-made Ingame Rules

Oh no, this is turning into another "grab nerf" thread! In response to the original post: I usually don't like when players say "runner", "grabber" etc, but I don't care anymore, I just find it funny. Eventually they'll realize that sometimes they have to play dirty to win in this game. You also hav...
by Splinter
Sun May 27, 2018 4:39 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3946
Gender:

Re: Grab nerf

These stamina changes in grabs are great! Combos are a healthy addition to gameplay, they require skill, they're rewarding and make melee more dynamic. But having full stamina after doing a combo surely was a problem. Now that this stamina change is done, I agree with Noble that maybe Gurt and Hjärp...
by Splinter
Tue Apr 24, 2018 6:37 pm
Forum: Superfighters Deluxe
Topic: What does this chinese neon sign say?
Replies: 17
Views: 816
Gender:

Re: What does this chinese neon sign say?

I love mysteries... Here's what I found out: First, I drew the most simple ideogram, the third one from the orange sign. Google translate has a tool that allows you to draw the word and it gives you suggestions of what you tried to drew. Then, google suggested "soldier" and I noticed it was using th...
by Splinter
Sun Apr 01, 2018 1:13 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Weapon reworks!
Replies: 6
Views: 876
Gender:

Re: Weapon reworks!

These suggestions remind me a bit of Fortnite, which I have been playing recently, hehe. I liked all your suggestions, except for a few details. -Snipers: Having a single shot loaded seems like a great idea to nerf sniper in close range. If you miss, you get punished with a long reload time, without...
by Splinter
Mon Mar 19, 2018 8:01 pm
Forum: By design
Topic: Simple mistake in the survival map
Replies: 6
Views: 447
Gender:

Re: Simple mistake in the survival map

It's not because of low settings, maybe this drawing makes it more clear:

Image

The light grey lines correspond to the blue lines, it's just light on the side of the metal structure.
by Splinter
Thu Mar 15, 2018 9:30 pm
Forum: By design
Topic: Knockdowns without critical hits
Replies: 4
Views: 240
Gender:

Re: Knockdowns without critical hits

It didn't seem like "multiple projectiles" in the second case I described. But if the effect/mechanic can last a few seconds, then the guy was probably being shot a few seconds earlier (maybe 2 seconds) which explains the knockdown.
by Splinter
Thu Mar 15, 2018 6:48 pm
Forum: By design
Topic: Knockdowns without critical hits
Replies: 4
Views: 240
Gender:

Re: Knockdowns without critical hits

Oh, I know that sometimes you get knocked down for taking many bullets, as happens with automatics often, but maybe I explained it wrong. I meant to say that sometimes the non-critical hit knocks down players (even if he didn't take too many shots in a row), and sometimes it doesn't. I shot a CPU se...
by Splinter
Thu Mar 15, 2018 3:30 pm
Forum: By design
Topic: Knockdowns without critical hits
Replies: 4
Views: 240
Gender:

Knockdowns without critical hits

As far as I know, the sniper has 75% chance of critical hit, and the critical hit does 45 damage, while a non-critical deals 30 damage. But sometimes, you hit a critical (the enemy gets knocked down) but he only takes 30 damage. I just tested it in a damage testing map I made. PS: sometimes the magn...
by Splinter
Tue Mar 13, 2018 11:35 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Knife nerf/throw nerf
Replies: 10
Views: 607
Gender:

Re: Knife nerf/throw nerf

Image
by Splinter
Tue Mar 13, 2018 11:28 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3946
Gender:

Re: Grab nerf

Gurt (first time using mentions, yay) I hope you guys don't remove combos completely, because I like them too, but I'm curious about what kind of changes to the recovery roll you'll be testing. After a lot of discussion, it seems like the community can't make up their mind about what to change in g...