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Search found 7 matches

by UnluckyNinja
Tue Jul 18, 2017 8:35 am
Forum: Superfighters Deluxe Custom Maps
Topic: Minigame map mg_fun
Replies: 0
Views: 1953
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Minigame map mg_fun

Unfinished map. Was planned to have 8 subgame but only 2 implemented. Too ambitious to make it done. Possibly will never be finished. It has 2 minigame: Pirate War and Accurate Grenade Thrower. The mechanics is like CSGO minigame server. All player first are racing to be the chooser, then the winne...
by UnluckyNinja
Sun Jul 02, 2017 3:03 pm
Forum: Answered ScriptAPI Topics
Topic: Projectile names?
Replies: 4
Views: 3315
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Re: Projectile names?

Make an area trigger. Write all incoming object's name to console. Run the map. Shoot. Projectiles cannot be recognized by triggers yet. Projectiles are not ordinary objects in SFD. They can not be registered, read or manipulated through the ScriptAPI today. Oh my bad. I mistook projectile with thr...
by UnluckyNinja
Sun Jul 02, 2017 2:00 pm
Forum: Answered ScriptAPI Topics
Topic: Projectile names?
Replies: 4
Views: 3315
Gender:

Re: Projectile names?

Make an area trigger. Write all incoming object's name to console. Run the map. Shoot.

Or just go to API document:
Image
http://i.imgur.com/W6dqs22.jpg
by UnluckyNinja
Sun Jul 02, 2017 1:28 pm
Forum: Superfighters Deluxe Map Editor
Topic: Shift key misfunction
Replies: 1
Views: 1917
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Shift key misfunction

As I can remeber, the left Shift key is for free-move (not magnetic to grids) of objects when dragging them. But now it also do the same thing as the middle mouse button do, at the same time. While the right Shift works fine. So I think there is a bug with left Shift key?
by UnluckyNinja
Wed May 24, 2017 8:22 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Players die and explosive
Replies: 3
Views: 3416
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Re: Players die and explosive

You need an OnPlayerDeathTrigger, then in the script:
If you just want visual effects: player.Gib();
If you want damage to other players: Game.CreateExplosive(var).
(Didn't check the spell, better look them up in the doc.)
by UnluckyNinja
Mon May 22, 2017 4:15 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: How to revival players after death and time remaining
Replies: 3
Views: 3455
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Re: How to revival players after death and time remaining

Some tricky script should do this job. 0. You need to change the game to custom game mode, in case that all players died at the same time by accident. 1. With an OnPlayerDeathTrigger calling the script, extract the IUser from that died player and note him down. 2. Procedurally create a TimerTrigger ...
by UnluckyNinja
Sun Apr 02, 2017 4:59 pm
Forum: Superfighters Deluxe Custom Maps
Topic: Sound Effect Gallery - Test out sfxs in SFD
Replies: 0
Views: 1958
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Sound Effect Gallery - Test out sfxs in SFD

Weeks ago when messing up with the script api and game files, I found that you can actually play sounds by script. They are all wrote in the file "Superfighters Deluxe\Content\Data\Sounds\Sounds.sfds"(as plain text). So I made a map that you can test out all sound effects listed in the file. Hope it...