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Search found 646 matches

by KliPeH
Sun Jun 16, 2019 10:13 pm
Forum: Superfighters Deluxe Planned Features
Topic: Planned feature: Special ammo
Replies: 35
Views: 4875
Gender:

Re: Planned feature: Special ammo

winter hell wrote:
Sun Jun 16, 2019 10:00 pm
special ammo added ill be waiting for it to be marked as done
Would've marked it as done myself, still waiting on those explosive rounds.
by KliPeH
Thu Jun 13, 2019 7:57 am
Forum: Superfighters Deluxe
Topic: What's the point of power weapons?
Replies: 34
Views: 1983
Gender:

Re: What's the point of power weapons?

"oh man this chaotic game that baseline has some pretty OP stuff that happens randomly, regularly, and on the fly, has all these other weapons that are powerful and designed to be game-changers! these weapons kill a lot better than normal rifles, handguns, and melee weapons! i want them gone!!! als...
by KliPeH
Tue Jun 11, 2019 6:20 pm
Forum: Superfighters Deluxe Tech Support
Topic: LAN auto-kick (Using Hamachi)
Replies: 6
Views: 400
Gender:

Re: LAN auto-kick (Using Hamachi)

[...] try to disable Hamachi when playing SFD. He's using Hamachi to host games so that would defeat the purpose of the thread. That said, Hamachi is very unpredictable and even dangerous to your network. I'd say learn how to port forward and stop relying on software "helpers" (Hamachi, Tunngle) in...
by KliPeH
Tue Jun 11, 2019 9:03 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Low-detail Police Station
Replies: 10
Views: 421
Gender:

Re: Low-detail Police Station

I've approved the entry on SFDMaps. I've also renamed the topic to properly reflect on what this thread is; it's not a miraculous way to "improve server FPS", so please do not advertise it as such . This is an official map optimized and stripped down to the bare essentials. That said, I'd love to se...
by KliPeH
Wed May 29, 2019 8:00 am
Forum: Superfighters Deluxe Tech Support
Topic: I have a problem all time i host a SFD server!
Replies: 1
Views: 143
Gender:

Re: I have a problem all time i host a SFD server!

Here's my reply from a similar topic on the Steam Discussions board: I tried this on a different computer and it worked... but it is still the same on mine. It solved itself. I dont know how it worked out but i think it is about restarting the router or maybe something else. Thanks for the help it b...
by KliPeH
Mon May 27, 2019 5:44 pm
Forum: General
Topic: Forum keeps logging me out.
Replies: 1
Views: 159
Gender:

Re: Forum keeps logging me out.

This happens if you're signed in on multiple devices. I'm assuming it's a security measure or some sort of failsafe to make sure edits/changes don't conflict with eachother on multiple devices? Anyway, say you sign into your account on PC, the next time you use your phone you'll be logged out once y...
by KliPeH
Mon May 27, 2019 7:50 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Bot Grab Bug
Replies: 2
Views: 158
Gender:

Re: Bot Grab Bug

Couldn't make the image preview for some reason, It tells me that "It was not possible to determine the dimensions of the image. Please verify that the URL you entered is correct." I tried Discord (Which I always use to preview images) and imgbb. The preview has to be a direct link to the image, no...
by KliPeH
Wed May 22, 2019 4:49 pm
Forum: Superfighters Deluxe
Topic: BotTaunts - A script to enhance your Singleplayer experience!
Replies: 7
Views: 613
Gender:

Re: BotTaunts - A script to enhance your Singleplayer experience!

"the action checks made by the script depend on a "flawed" system. That is the nature of the C# language the script API uses." If you want a sequence of random numbers, only initialize one Random class and use it throughout your code/script. I find it easiest to just create a public static property...
by KliPeH
Thu May 16, 2019 9:31 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 458
Views: 45861
Gender:

Re: Small Suggestions topic

I personally think that bows shouldn't shoot when the button is pressed, But when it's released. That's how I got used to bows in any game that included one. I think this would help differentiate the Bow from other weapons. At the moment it feels like a slightly stronger version of a Magnum. It doe...
by KliPeH
Thu May 16, 2019 9:07 am
Forum: Superfighters Deluxe Clan Discussion
Topic: Refurd Shadow(RS)
Replies: 7
Views: 453
Gender:

Re: Refund Shadow(RS)

RiceSuck wrote:
Thu May 16, 2019 7:26 am
fake otherthat mean fake someone like Shock!
goddamnit Shock we talked about this :fist:
by KliPeH
Sat May 04, 2019 2:47 pm
Forum: Superfighters Deluxe
Topic: BotTaunts - A script to enhance your Singleplayer experience!
Replies: 7
Views: 613
Gender:

BotTaunts - A script to enhance your Singleplayer experience!

  https://i.imgur.com/y1VHIeM.png What is this?   This is a modified KillFeed script that allows players to automatically taunt opponents when certain actions are executed. These action include: Reactions to melee / ranged kills and deaths Reactions to fall / fire / explosive damage Reactions to the...
by KliPeH
Sat May 04, 2019 11:20 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: My suggestion for an Intelligence Boost
Replies: 22
Views: 1025
Gender:

Re: My suggestion for an Intelligence Boost

Trajectory prediction is useless without anything to shoot... Just as how the laser-sight is useless without anything to shoot, which is why I suggested an infinite duration Except only 3 weapons in the game have projectiles that are affected by gravity and can make use of this powerup, as opposed ...
by KliPeH
Fri May 03, 2019 11:09 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: My suggestion for an Intelligence Boost
Replies: 22
Views: 1025
Gender:

Re: My suggestion for an Intelligence Boost

On top of that, most experienced players have an intuitive sense of how large a grenade's blast radius is and how large a mine's trigger radius is, they wouldn't need a powerup to highlight it for them. Not to mention you can modify the game files to display the effective radius of grenades and min...
by KliPeH
Wed Apr 24, 2019 2:18 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Censoring inappropriate server names
Replies: 5
Views: 419
Gender:

Re: Inappropriate server names

You could not have chosen a worse title for your topic.
 ! Message from: KliPeH
Thread title changed to "Censoring inappropriate server names".
Used to be: "Pornography in SFD ?"
by KliPeH
Sat Apr 06, 2019 8:53 pm
Forum: Solved Bugs
Topic: Textures having white background for no apparent reason
Replies: 1
Views: 279
Gender:

Re: Textures having white background for no apparent reason

Can you share the files so I can look into them? I'm in the process of making a texture pack right now and none of the ~40 items I made so far display this behavior. EDIT: Files have been exchanged over Discord. The process of editing, converting the textures to/from their XNB form or replacing them...
by KliPeH
Sat Apr 06, 2019 2:34 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Bow XNB files are inside Other (instead of Rifles)
Replies: 4
Views: 478
Gender:

Re: Bow XNB files are inside Other (instead of Rifles)

?? Is the bow drawn as an assault rifle in game or what do you mean? The Bow is in the wrong sprite directory. It should be under \ Content \ Data \ Images \ Weapons \ Rifles . The Rifles folder traditionally contained all the primary weapons, not just rifles. That's where the Bazooka, GL, Flamethr...
by KliPeH
Sat Apr 06, 2019 1:55 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Bow XNB files are inside Other (instead of Rifles)
Replies: 4
Views: 478
Gender:

Bow XNB files are inside Other (instead of Rifles)

The Bow weapon draws its sprites from the Other folder as opposed to Rifles. The Rifles folder contains all the primary weapon sprites, not only those that are of actual rifles; it's a little odd to see a primary weapon in a folder containing powerups, magazines and bullet casings. This is also a he...
by KliPeH
Sat Apr 06, 2019 1:39 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: [Strange bot stuff] Bot melee dificulty
Replies: 2
Views: 616
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Re: [Strange bot stuff] Bot melee dificulty

Bumping this for attention. I tested this theory back when the thread was posted and confirmed it to be true. Hard bots truly are harder than Expert. They seem to be more nimble and execute moves almost instantly, whether it's blocking hits from afar, blocking mid jump, picking up weapons, kicking o...
by KliPeH
Sat Apr 06, 2019 1:07 pm
Forum: Superfighters Deluxe
Topic: Does anyone else feel that SFD is too complex?
Replies: 6
Views: 648
Gender:

Re: Does anyone else feel that SFD is too complex?

All I would like to know is: what are your key bindings? I'd first have to warn you my control scheme is very weird and in no way representative of what you should be actually using to play the game. At the end of the day it's all about using controls that you feel comfortable with using. You know ...
by KliPeH
Sat Apr 06, 2019 12:43 am
Forum: Superfighters Deluxe
Topic: Does anyone else feel that SFD is too complex?
Replies: 6
Views: 648
Gender:

Re: Does anyone else feel that SFD is too complex?

[...] over the years, I have concluded that why I love these games is because of the complexity that is drawn out of the simplicity . And I am sure that other people will have come to the same conclusion. [...] Picking up weapons In SF, you could just crouch/roll and attack to pick up a weapon but ...