Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.

New to the forum? Say hello in this topic! Also make sure to read the rules.

Search found 64 matches

by Alexbra25
Fri Jul 26, 2019 1:16 am
Forum: Superfighters Deluxe Clan Discussion
Topic: |LPH| ¯\_(ツ)_/¯
Replies: 147
Views: 24153
Gender:

Re: |LPH| ¯\_(ツ)_/¯

https://i.imgur.com/pG8GpFo.png?1 We're Los Pollos Hermanos We are a clan composed by arguably the best Superfighters Deluxe's players around. If you disagree, you can come visit our restaurant. We only hope you can be a good main dish... https://i.imgur.com/Xm77ZyE.png https://i.imgur.com/whyMbAr....
by Alexbra25
Tue Feb 26, 2019 10:08 pm
Forum: By design
Topic: Melee attacks hitting when you tech roll away
Replies: 1
Views: 398
Gender:

Melee attacks hitting when you tech roll away

Melee attack is hitting when you tech roll away from opponent when there's an object blocking your way maybe because the melee attack hits the object too and the game thinks the attack hit It wasn't supposed to hit because of the tech roll changes https://www.youtube.com/watch?v=5QgUSEfSxdI&feature=...
by Alexbra25
Fri Nov 30, 2018 7:43 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: |LPH| ¯\_(ツ)_/¯
Replies: 147
Views: 24153
Gender:

Re: |LPH|

Welcome, new members. For now, the main post is temporary and we'll soon post each new member's skills, as well as an improved page design.
by Alexbra25
Wed Oct 24, 2018 1:02 am
Forum: Superfighters Deluxe Tech Support
Topic: Game freezing sporadically
Replies: 6
Views: 953
Gender:

Game freezing sporadically

This is something that has been happening to me since older versions of the game. Sometimes the game keeps freezing and stuttering and then it stops. It freezes for a few seconds, then unfreezes for a brief moment, freezes again, etc, and the whole thing lasts like 7 seconds, then it goes back to no...
by Alexbra25
Thu Sep 20, 2018 12:40 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 472
Views: 53590
Gender:

Re: Small Suggestions topic

I think there should be an option on the server settings to disable the anti-spam function in the chat. Sometimes I'm trying to talk with friends (even when I'm the host) and the chat doesn't let me, which is very annoying.
by Alexbra25
Fri Aug 03, 2018 1:51 am
Forum: Superfighters Deluxe Clan Discussion
Topic: (DFFD) *Dies From Fall Damage*
Replies: 9
Views: 1902
Gender:

Re: (DFFD) *Dies From Fall Damage*

It seem you guys are doing a good job, good luck !
by Alexbra25
Thu Jul 12, 2018 5:59 am
Forum: Superfighters Deluxe
Topic: Superfighters Deluxe Steam page is up!
Replies: 21
Views: 3223
Gender:

Re: Superfighters Deluxe Steam page is up!

Well, I waited almost 6 years for this, I can't wait to buy this game. I think it's still a pretty accessible price from my point of view (although I'd pay any price xd), I believe here in Brazil it would cost around 20-25 BRL. I can affirm that based on some researches about the price of indie game...
by Alexbra25
Tue Jun 12, 2018 7:56 pm
Forum: By design
Topic: Unavoidable smash.
Replies: 29
Views: 3318
Gender:

Re: Unavoidable smash.

This is one of the most used moves to start combos, it's like an opener which leads to a lot of possibilities for combos. Without this move, we would practically be forced to do a simple standing melee using just punches, blocks, kicks and grabs. This post by Splinter made it pretty clear why this m...
by Alexbra25
Fri Jun 08, 2018 12:17 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: By-design things that we don't like
Replies: 7
Views: 703
Gender:

By-design things that we don't like

Hello, I want to point out some stuff and hope this will get some discussion. This is a topic where we can discuss things which are by design, but still annoy some players. Things that are intended by the devs, but could be improved or changed if they agree. Here we can discuss with them and share o...
by Alexbra25
Tue Jun 05, 2018 10:01 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Make counter attacks more reliable
Replies: 3
Views: 493
Gender:

Re: Make counter attacks more reliable

Yeah, that really happens with me very often. I particularly like it, but I think it shouldn't happen. Or at least it should happen more rarely.
by Alexbra25
Tue Jun 05, 2018 9:09 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: |LPH| ¯\_(ツ)_/¯
Replies: 147
Views: 24153
Gender:

Re: |LPH| Los Pollos Hermanos

anti prune post
by Alexbra25
Tue Jun 05, 2018 9:03 pm
Forum: By design
Topic: Punch still hits dive after i block
Replies: 3
Views: 502
Gender:

Re: Punch still hits dive after i block

I understand, but I still think this shouldn't happen. I think the punch should be "cancelled" after I block it. Not the animation, but the hitbox.
by Alexbra25
Tue Jun 05, 2018 3:48 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: weird melee hitbox
Replies: 6
Views: 619
Gender:

weird melee hitbox

Not sure how this happened, but the axe is hitting really far in this video. Sometimes the ranges of melee weapons are weird: sometimes they seem too short, sometimes too long. https://www.youtube.com/watch?v=ZirodSmdkp8 https://www.youtube.com/watch?v=wda-FDvteX8 in this other video, it seems like ...
by Alexbra25
Tue Jun 05, 2018 3:37 am
Forum: Solved Bugs
Topic: grab punch doesn't do damage near portals
Replies: 1
Views: 296
Gender:

grab punch doesn't do damage near portals

the grab punch doesn't do damage on the portals, probably because the body is teleported below, cancelling the damage.https://www.youtube.com/watch?v=EvJ1bFQyQK8
by Alexbra25
Tue Jun 05, 2018 3:21 am
Forum: By design
Topic: Punch still hits dive after i block
Replies: 3
Views: 502
Gender:

Punch still hits dive after i block

In case you didn't understand, I tried to dive after blocking the punch, but it still hit me.
https://www.youtube.com/watch?v=u4PKr-LOORo
by Alexbra25
Wed Mar 14, 2018 12:28 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Knife nerf/throw nerf
Replies: 10
Views: 1476
Gender:

Re: Knife nerf/throw nerf

I think the current knife damage is fine, considering all metal melee weapons do a base of 30 and the knife's purpose (in my opinion) is to be a weapon dedicated to throwing. knife is also a pretty common weapon, I checked on the map editor and its spawn rate is the same as a pipe wrench or baton, ...
by Alexbra25
Tue Mar 13, 2018 11:27 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Knife nerf/throw nerf
Replies: 10
Views: 1476
Gender:

Knife nerf/throw nerf

I think axe, katana, machete and specially knife throws should be nerfed in terms of damage. You can't dodge throws by rolling or diving and throwing weapons go through portals. Besides, it's too easy to hit a throw: all you have to do is stand next to the enemy and pretend you're gonna throw someth...
by Alexbra25
Fri Mar 09, 2018 2:59 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 8019
Gender:

Re: Grab nerf

I see some players use grabs almost randomly during a melee fight and it works very often, they just get lucky sometimes and guess that you're going to block. It's pretty annoying to instantly die because of a random grab. I don't see players in a cool melee fight anymore, I just see them trying to ...
by Alexbra25
Sat Feb 24, 2018 8:48 pm
Forum: SFD Status Updates
Topic: Status update 2018-02-23
Replies: 8
Views: 1039
Gender:

Re: Status update 2018-02-23

Without explaining it in a too technical way the bots' line-of-sight is based on checking for solid tiles collision by means of a raycast. It is completely independent to what map are you using, the code only checks if a straight line that starts from the bot to the target isn't interrupted by an o...
by Alexbra25
Fri Feb 23, 2018 9:24 pm
Forum: SFD Status Updates
Topic: Status update 2018-02-23
Replies: 8
Views: 1039
Gender:

Re: Status update 2018-02-23

Cool,will this line-of-sight check work automatically in any custom map ?