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Search found 187 matches

by mgtr14
Sat Aug 04, 2018 8:37 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Makeshift weapons don't need to deal so much damage.
Replies: 20
Views: 418
Gender:

Re: Makeshift weapons don't need to deal so much damage.

It may be more realistic that the makeshift items the damage that they deal. If you throw a flag pole at someone in real life, wouldn't it be more life threatening in real life? if you throw a pillow, on the other hand, it would be really weak and would only catch someone off guard. Pillows are a g...
by mgtr14
Thu Aug 02, 2018 7:28 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Makeshift weapons don't need to deal so much damage.
Replies: 20
Views: 418
Gender:

Re: Makeshift weapons don't need to deal so much damage.

imo, I feel the only way to really help this would be to nerf the throw damage and slightly nerf the attack damage (if not at all), I feel it's a general consensus that it's easier to land a throw than it is to land a blow, (proud of that unintentional rhyme, make it ur signature you melee geeks......
by mgtr14
Tue Jul 31, 2018 3:20 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Makeshift weapons don't need to deal so much damage.
Replies: 20
Views: 418
Gender:

Re: Makeshift weapons don't need to deal so much damage.

... instantly grabbing upon breaking our weapon (Please fix this ASAP, this move is getting popular).... This specific thing is a bug. Strange that it hasn't been reported by anyone earlier as a separate bug if it is that popular. :) Grab after melee weapon breaks fixed for the release version. Thi...
by mgtr14
Tue Jul 31, 2018 9:12 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Makeshift weapons don't need to deal so much damage.
Replies: 20
Views: 418
Gender:

Re: Makeshift weapons don't need to deal so much damage.

On a semi-related note, that's what I think should be made for thrown weapons, as their advantage should not be in damage, but in stuns, knockdowns, disarming and by being a good way to take someone behind cover. The damage should be really secondary (apart for special weapons such as knives). Who ...
by mgtr14
Mon Jul 30, 2018 2:16 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Makeshift weapons don't need to deal so much damage.
Replies: 20
Views: 418
Gender:

Re: Makeshift weapons don't need to deal so much damage.

Just going to add onto this post... There are certain situations where you could spam-throw 3 bottles a double cue sticks and a bunch of chairs on a single opponent with very less effort.Doesnt that rung any bells? Yeah and the opponent would be standing completely still and passive while you keep t...
by mgtr14
Mon Jul 30, 2018 9:16 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Makeshift weapons don't need to deal so much damage.
Replies: 20
Views: 418
Gender:

Re: Makeshift weapons don't need to deal so much damage.

I don't hav anything to say against the damage(even with the suitcase).I really love the wacky impacts from them,its suitable amount of damage one MSW can make.the whole reason behind it is to end the match as quick as it can.sure I can say these are placed in every bit of a map.making every possib...
by mgtr14
Mon Jul 30, 2018 12:28 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Makeshift weapons don't need to deal so much damage.
Replies: 20
Views: 418
Gender:

Makeshift weapons don't need to deal so much damage.

Makeshift weapons are already disposable since we could throw, we can rain bottles onto someone and then rush in. Maybe even throwing at the right time so we can grab thereafter, or instantly grabbing upon breaking our weapon (Please fix this ASAP, this move is getting popular). So since makeshift w...
by mgtr14
Thu Jul 26, 2018 10:04 am
Forum: Solved Bugs
Topic: 2 small problems when holstering to drop makeshift weapons.
Replies: 3
Views: 66
Gender:

Re: 2 small problems when holstering to drop makeshift weapons.

Interesting. I am going to have to try this. To be frank I am not really sure what you are trying to explain. Like Q Dropping a temp and getting a "null" item in your hands? I'm not trying to explain anything, I've only shown how to do it so far. There is really no reason to theorize or anything si...
by mgtr14
Wed Jul 25, 2018 8:27 pm
Forum: Solved Bugs
Topic: 2 small problems when holstering to drop makeshift weapons.
Replies: 3
Views: 66
Gender:

2 small problems when holstering to drop makeshift weapons.

Incredibly minor problems; Enter throwing mode and start aiming with a makeshift weapon, and then holster to drop it. Your fighter will keep aiming empty handed.
You can also drop a makeshift while climbing a ladder by holstering.
by mgtr14
Sat Jul 14, 2018 11:02 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Reloading Issue
Replies: 5
Views: 153
Gender:

Re: Reloading Issue

I've had the same problem, and it was just because I kept spamming the attack button even after I ran out. If you try to shoot while you're empty, you will hear a click and get a small delay before being able to reload. Timing can be a bit weird, so I would suggest only pressing the shoot button as ...
by mgtr14
Mon Jul 02, 2018 7:01 pm
Forum: SFD Status Updates
Topic: Status Update 2018-07-02 (Beta)
Replies: 47
Views: 2038
Gender:

Re: Status Update 2018-07-02 (Beta)

I've been playing the game for 2 years and would love to join the beta testing, I've already brought light to issues that affect the game in many ways and I believe that I can provide valuable feedback on the new features.
by mgtr14
Sun Jul 01, 2018 8:11 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Block Phasing
Replies: 5
Views: 228
Gender:

Re: Block Phasing

Your character blocks for a small amount of time, does your opponent wait before he punches? If so, then he's punching you after you've blocked.
by mgtr14
Fri Jun 29, 2018 12:31 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The maps have horrible spots and designs.
Replies: 14
Views: 335
Gender:

Re: The maps have horrible spots and designs.

We're all in a run to help polishing our beloved game before its ultimate version comes, as I can see. Mall still should be reworked though if only that one it's seriously one of the worse maps in the game and again it's not just because of the camping problem, almost every player I know hates that...
by mgtr14
Wed Jun 27, 2018 10:32 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The maps have horrible spots and designs.
Replies: 14
Views: 335
Gender:

Re: The maps have horrible spots and designs.

I'm all for making little tweaks if I get suggestions I like. But I don't see us redesigning the official maps adding a bunch of walls everywhere, or making every doorway ten feet tall... Any spot with a low ceiling will have a problem with melee. I don't think this is a problem regarding maps, but...
by mgtr14
Wed Jun 27, 2018 10:36 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The maps have horrible spots and designs.
Replies: 14
Views: 335
Gender:

Re: The maps have horrible spots and designs.

Its not a simple "I dont like the look of this" type of deal, it actually changes how the game plays, and for the worse. "It changes how the game plays" as opposed to what? Custom made content? As far as I'm concerned most official maps were designed this way from the ground up and never went any m...
by mgtr14
Tue Jun 26, 2018 8:41 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The maps have horrible spots and designs.
Replies: 14
Views: 335
Gender:

Re: The maps have horrible spots and designs.

I agree that stalemates are annoying, and something we want to discourage. However, a map is always going to have spots that are more advantageous and defensible than others. Using ladders and ceilings to perform jump attacks is a perfectly valid way to play in my book, and you can't say that using...
by mgtr14
Tue Jun 26, 2018 1:00 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The maps have horrible spots and designs.
Replies: 14
Views: 335
Gender:

The maps have horrible spots and designs.

Due to the current melee mechanics and how the game is played out, some spots on maps (or even the entire layout of the map) is a huge problem. Any spot with a low ceiling will have a problem with melee. Since we don't get kneel after falling a short distance after jump attacks, we can easily spam m...
by mgtr14
Fri Jun 15, 2018 7:37 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Body Collisions (And possible fix?)
Replies: 2
Views: 118
Gender:

Body Collisions (And possible fix?)

I'm sure we all know that it's broken at the moment. Hitting a player in melee who just jumped, his body could hit you despite it moving upward and knocking both of you down. Or how you can't even stand beside them when they're about to hit the ground. Or just tripping down when they fall even the t...
by mgtr14
Wed Jun 13, 2018 9:54 pm
Forum: By design
Topic: Unavoidable smash.
Replies: 29
Views: 1929
Gender:

Re: Unavoidable smash.

That seems like one of those posts with a clear balancement issue but with no good suggestions or ideas on how to change it at all. I agree with what Splinter said about how this move actually brings a risk, though I think I did and 've seem this before I'm not sure this is 100% possible: After get...
by mgtr14
Tue Jun 12, 2018 9:48 pm
Forum: By design
Topic: Unavoidable smash.
Replies: 29
Views: 1929
Gender:

Re: Unavoidable smash.

combine this move, but instead of punching again you block, so it's ATTACK+ INSTANT JUMP BLOCK, and while you are in mid air you can still spam JUMP ATTACK again. https://www.youtube.com/watch?v=I5csB6ODofg sorry for bad quality, i'm playing with martians. I don't have a problem with this, the bloc...