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Search found 239 matches

by mgtr14
Mon May 27, 2019 10:07 pm
Forum: Solved Bugs
Topic: Thrown shurikens have a "hilt hit".
Replies: 4
Views: 262
Gender:

Re: Thrown shurikens have a "hilt hit".

I asked around if anyone else noticed these "hilt hits". I described the hilt hit to these 3 people the same as I did here. I've also found a spot where the "hilt hit" happens, and it seems like it's touching the platform somehow. It happens frequently under platforms. https://imgur.com/a/ESLrZgK I'...
by mgtr14
Sun May 26, 2019 9:08 am
Forum: Solved Bugs
Topic: Thrown shurikens have a "hilt hit".
Replies: 4
Views: 262
Gender:

Thrown shurikens have a "hilt hit".

"Hilt hit" (AFAIK) being the chance that a thrown sharp weapon deals very little damage, as if you were hit by the hilt and not the blade. Yes, this even happens on direct hits (Without slowing down or hitting anything else). Thrown shurikens have a chance to deal a "hilt hit" instead of a normal hi...
by mgtr14
Wed May 15, 2019 7:52 pm
Forum: Superfighters Deluxe Custom Maps
Topic: Bad spawn during contest on Subway.
Replies: 0
Views: 154
Gender:

Bad spawn during contest on Subway.

https://imgur.com/a/2Rsl4WS
During contest, and he was stuck there until the game ended.
by mgtr14
Fri May 10, 2019 5:02 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Visible indicators of bouncy/incendiary ammo for guns.
Replies: 5
Views: 418
Gender:

Re: Visible indicators of bouncy/incendiary ammo for guns.

I don't see how anyone can keep track of every single thing that happens in a match. There could be bouncy bullets in a gun that goes unnoticed until it's brandished against you. If all of you are telling me that you can keep track of every gun modification used in a match of 8 players scrambling ar...
by mgtr14
Sun May 05, 2019 8:21 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Visible indicators of bouncy/incendiary ammo for guns.
Replies: 5
Views: 418
Gender:

Visible indicators of bouncy/incendiary ammo for guns.

I don't know if it's supposed to be a secret or not, but you often find out too late when an enemy has incendiary/bouncy ammo. A colored outline guns to indicate ammo type would be nice.
by mgtr14
Fri May 03, 2019 11:43 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: My suggestion for an Intelligence Boost
Replies: 22
Views: 982
Gender:

Re: My suggestion for an Intelligence Boost

[...] A lot of power ups were added recently, and a lot of people are quick to critique them and already state how it ruins the game. Personally I think it’s a nice touch, but we should wait for an idea to exceed all expectations. I don't doubt that "the next feature" has something to do with YOUR ...
by mgtr14
Mon Apr 29, 2019 10:55 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: My suggestion for an Intelligence Boost
Replies: 22
Views: 982
Gender:

Re: My suggestion for an Intelligence Boost

Nahhhhh. Too much crazy stuff will only ruin the game tbh. I will use GTA V as an example. They literally have flying bikes, flying cars, VTOLS, and all this insane stuff. It used to be far simpler, and far better this way i'd vote yes but i agree with rickavory, game already gained a ton of new it...
by mgtr14
Sun Apr 28, 2019 11:42 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: A small change to blocking thrown weapons.
Replies: 7
Views: 436
Gender:

Re: A small change to blocking thrown weapons.

I'm sceptical about adding a new button since the game doesn't handle such quick inputs that well Ghosting problems are usually related to the user's keyboard, and not the game. Also, I would suggest to use F (or whatever pick up weapon button you use) to pick up and equip the weapon after blocking...
by mgtr14
Sat Apr 27, 2019 4:05 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: A small change to blocking thrown weapons.
Replies: 7
Views: 436
Gender:

Re: A small change to blocking thrown weapons.

I'm sceptical about adding a new button since the game doesn't handle such quick inputs that well, and what would happen with the weapon during that time? Atleast it should be a good option for caught weapons, to either drop them or equip them on the spot. However, I made this post because I want no...
by mgtr14
Wed Apr 24, 2019 7:11 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: A small change to blocking thrown weapons.
Replies: 7
Views: 436
Gender:

A small change to blocking thrown weapons.

Right now, blocking a thrown weapon will equip it unless you have a weapon of that category already. For the times you do equip it, you're vulnerable to attacks. This makes both outcomes(Not blocking or Blocking) lead to getting hit anyways, and your block not paying off. My suggestion is to simply ...
by mgtr14
Wed Apr 24, 2019 5:38 pm
Forum: Solved Bugs
Topic: Throwing right after landing after an air melee locks you in an animation.
Replies: 3
Views: 209
Gender:

Throwing right after landing after an air melee locks you in an animation.

Title. The "animation lock" will make you unable to run, holster, equip another weapon, pick up other weapons, kick, punch, and drop it. The item won't be thrown and only getting hit or knocked down will fix it. It'll look like you're flexing your arm.
by mgtr14
Sat Apr 20, 2019 4:45 pm
Forum: Superfighters Deluxe
Topic: Opinions on combos in melee?
Replies: 18
Views: 1413
Gender:

Re: Opinions on combos in melee?

First off, there is no "ceiling bug". Being able to jump attack without land-kneeling when there is a ceiling directly above you is a logical consequence of the game's rules. So is the ability to jump attack without land-kneeling when dropping from a table or a crate. The rules that enable these te...
by mgtr14
Mon Apr 08, 2019 4:43 pm
Forum: Superfighters Deluxe
Topic: Opinions on combos in melee?
Replies: 18
Views: 1413
Gender:

Re: Opinions on combos in melee?

[...] Why wouldn’t you be able to kick? Kicking is a very fast melee attack that can easily be commingled with blocking especially when a ceiling is low. I will try to provide a video countering this if I can find someone to test this out. I have been in these situations thousands of times. If I di...
by mgtr14
Sun Apr 07, 2019 8:53 pm
Forum: Superfighters Deluxe
Topic: Opinions on combos in melee?
Replies: 18
Views: 1413
Gender:

Re: Opinions on combos in melee?

[...] Block the first hit, high kick off ceiling then either see if you can quickly obtain a grab or run away. I admit that if you get caught in a stun it is hard to get out of, but that is literally the point of hitstun. The best way to prevent a combo is to not be vulnerable to one. You wouldn't ...
by mgtr14
Sun Apr 07, 2019 2:35 pm
Forum: Superfighters Deluxe
Topic: Opinions on combos in melee?
Replies: 18
Views: 1413
Gender:

Re: Opinions on combos in melee?

I will never understand the hatred for combos and someone who is skillful melee. Learn how to defend their technique. It is definitely defendable. [...] Alright if you are anyone else tells me a specific combo that you are distasteful of I will provide a way of defending. As I've already said, a co...
by mgtr14
Sat Apr 06, 2019 9:44 am
Forum: Superfighters Deluxe
Topic: Opinions on combos in melee?
Replies: 18
Views: 1413
Gender:

Re: Opinions on combos in melee?

If you can't beat em, join em. I think the best way to get rid of this problem it to learn the combos and then use it against the "perpetrator". I have. Either they do it first or you do it first, It's not really fun. Both players just struggle for around 3-4 seconds and someone either leaves or ge...
by mgtr14
Fri Apr 05, 2019 9:05 pm
Forum: Superfighters Deluxe
Topic: Opinions on combos in melee?
Replies: 18
Views: 1413
Gender:

Re: Opinions on combos in melee?

Just don’t play on official maps. Easy solution People can't always host themselves or have good options, the only server I can play on with good ping is on either Blurry's or Mulefires, and few EU servers that spring up randomly. I don’t understand why anyone would want a “combo de-multiplayer”, t...
by mgtr14
Fri Apr 05, 2019 4:08 pm
Forum: Superfighters Deluxe
Topic: Opinions on combos in melee?
Replies: 18
Views: 1413
Gender:

Opinions on combos in melee?

Personally, I don't like combos in SFD at all. They turn an exchange into a two-step goodbye, which happened more often since grabs were added. I wonder why. I don't like how destructive and yet how easy they are. Combos happen way too easily in this game, especially with low ceilings. As soon as yo...
by mgtr14
Fri Apr 05, 2019 4:08 pm
Forum: Solved Bugs
Topic: Thrown shurikens won't go through door portals.
Replies: 3
Views: 350
Gender:

Thrown shurikens won't go through door portals.

Tiiiiiitle.
by mgtr14
Mon Apr 01, 2019 10:06 pm
Forum: SFD Status Updates
Topic: Superfighters Deluxe 1.2.0 is out!
Replies: 25
Views: 2738
Gender:

Re: Superfighters Deluxe 1.2.0 is out!

It looks like deflecting bullets send them straight into you anyways, try it with a chainsaw. Also, I think the incendiary ammo is too OP. The "effect radius" is huge for bullets, and it's an instant grade 2 burning. On top of grade 2 burning, you're being shot at. That's an incredibly powerful comb...