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Search found 170 matches

by mgtr14
Fri Jun 15, 2018 7:37 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Body Collisions (And possible fix?)
Replies: 2
Views: 101
Gender:

Body Collisions (And possible fix?)

I'm sure we all know that it's broken at the moment. Hitting a player in melee who just jumped, his body could hit you despite it moving upward and knocking both of you down. Or how you can't even stand beside them when they're about to hit the ground. Or just tripping down when they fall even the t...
by mgtr14
Wed Jun 13, 2018 9:54 pm
Forum: By design
Topic: Unavoidable smash.
Replies: 29
Views: 1777
Gender:

Re: Unavoidable smash.

That seems like one of those posts with a clear balancement issue but with no good suggestions or ideas on how to change it at all. I agree with what Splinter said about how this move actually brings a risk, though I think I did and 've seem this before I'm not sure this is 100% possible: After get...
by mgtr14
Tue Jun 12, 2018 9:48 pm
Forum: By design
Topic: Unavoidable smash.
Replies: 29
Views: 1777
Gender:

Re: Unavoidable smash.

combine this move, but instead of punching again you block, so it's ATTACK+ INSTANT JUMP BLOCK, and while you are in mid air you can still spam JUMP ATTACK again. https://www.youtube.com/watch?v=I5csB6ODofg sorry for bad quality, i'm playing with martians. I don't have a problem with this, the bloc...
by mgtr14
Mon Jun 11, 2018 4:08 pm
Forum: By design
Topic: Unavoidable smash.
Replies: 29
Views: 1777
Gender:

Re: Unavoidable smash.

I'm reviving this thread because the move is very easy, it's incredibly common now among (pro) players. So, I don't think it takes much explaining to figure out why this is bad. This move is like a counter to block, because even if your opponent anticipated the first punch and blocked, the second pu...
by mgtr14
Mon Jun 11, 2018 3:12 pm
Forum: Superfighters Deluxe
Topic: SUPERFIGHTERS MEME
Replies: 28
Views: 2672
Gender:

Re: SUPERFIGHTERS MEME

Image
due to popular demand
by mgtr14
Mon Mar 26, 2018 8:53 pm
Forum: Superfighters Deluxe
Topic: About Competitive Mode
Replies: 7
Views: 577
Gender:

Re: The Devs's Opinionation Against A Competitive Mode

Now, i'm not a very competitive player and I understand where the devs are coming from when they say that they do not want a competitive mode, but they have to bite the bullet for once and realize that this game could really benefit from a competitive mode. Not only will this feature send all the t...
by mgtr14
Sun Mar 25, 2018 10:01 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3946
Gender:

Re: Grab nerf

"It's not cheesy to avoid kneels! It's the way the game plays! If you remove kneels from jump attacks then *runners* will have it easier!!!" I'm very confused I should be more clear: """It's not cheesy to avoid kneels! It's the way the game plays!""" I do agree that some places to avoid kneels can ...
by mgtr14
Sun Mar 25, 2018 2:39 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3946
Gender:

Re: Grab nerf

It's not the only problem that alot of people have with the grab, and I'd still say the same about the new recovery roll. Anyways, I guess we can only wait and then see what we'll do with it?
by mgtr14
Sun Mar 25, 2018 12:38 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3946
Gender:

Re: Grab nerf

lol u think we are still suggesting the grabs bro?why we posted meaningless posts?rn the dev's are engaged in a new evasive move ''recovery roll''last posted by Gurt and we are elevating the system with our views.the grab nerf was meh...still a sggestion but now this thread got a new name "Recovery...
by mgtr14
Sat Mar 24, 2018 10:22 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3946
Gender:

Re: Grab nerf

I don't like grabs because you can throw people way too far, and as stated previously, it's very easy to combo into a grab by avoiding kneeling. Probably my biggest gripe with grabs is in the way kneel works and how players avoid it as often as possible. This is the main issue with grabs imo. I lik...
by mgtr14
Fri Mar 23, 2018 10:18 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: A Competitive Mode
Replies: 16
Views: 1516
Gender:

Re: A Competitive Mode

I think that a simple competitive mode could be fun, this game is mostly for casual gamers I guess? It's just really hard to know what the developers really want at this point, but it just looks like it's to be a game to only have fun with. Altough, usually, the most "skillfull" players win. So we p...
by mgtr14
Thu Mar 22, 2018 7:27 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3946
Gender:

Re: Grab nerf

I really wouldn't like a way to struggle or break free from grabs. If you landed a grab, you landed a grab. Like how you punched or blocked, there is no "counter to it after it has already happened". I just think that grab punch, grab throw and duration needs to be nerfed.
by mgtr14
Sun Mar 18, 2018 10:28 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3946
Gender:

Re: Grab nerf

Recovery roll efter att ha blivit divad? Känns lite strange. Eller hur? We don't want to change the grab punch damage or remove the grab throw, and the reasons have already been stated. :roll: The thing we were trying to address here was the vast distance you can move someone using combos. That can...
by mgtr14
Sat Mar 17, 2018 9:23 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3946
Gender:

Re: Grab nerf

Still, I think that only the grab punch deserves a nerf, not combos itself. And what about grab throws? They're still gonna be around alot. So, I really think that this recovery roll buff is going to be really risky, and it wasn't really what needed to change. Anyways, these changes will definetely...
by mgtr14
Sat Mar 17, 2018 2:45 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3946
Gender:

Re: Grab nerf

After some internal discussions and tests we have decided to do the following fine tuning: You can only grab someone standing in front of you based on your X-position and facing direction. You can no longer grab someone standing slightly behind you. Your grab hitbox while jumping no longer cover yo...
by mgtr14
Fri Mar 16, 2018 5:51 pm
Forum: By design
Topic: Magnum bullets coming from the back of the gun.
Replies: 4
Views: 271
Gender:

Re: Magnum bullets coming from the back of the gun.

While I can atleast see reason behind this, the solution also has some problems. LIke when you're trying to avoid getting shot by the gunner while you're trying to melee him, only to be hit anyways when you think you can't be shot in such close range. Maybe the guns would need some visual tweaks? Ma...
by mgtr14
Fri Mar 16, 2018 11:46 am
Forum: By design
Topic: Magnum bullets coming from the back of the gun.
Replies: 4
Views: 271
Gender:

Magnum bullets coming from the back of the gun.

Image
This gif explains it all, you can do this at anytime. The bullets come from the back of the gun, it seems.
by mgtr14
Wed Mar 14, 2018 10:31 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: My idea on how to make melee look more varied.
Replies: 2
Views: 340
Gender:

My idea on how to make melee look more varied.

I see alot of people say that they think melee lacks moves or looks, we only see the same punch, swing, kick and block. Maybe a simple solution, would be to give the same moves a new look sometimes instead. Maybe a kick could look like a headbutt (Only if the opponent is standing up, of course), and...
by mgtr14
Wed Mar 14, 2018 10:25 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3946
Gender:

Re: Grab nerf

https://media.giphy.com/media/lK15N787Ar61FD7sle/giphy.gif That is by design! That gif shows the farthest away you can grab another player. We want you to be able to grab players standing on any chest-high objects (including, but not limited to: tables, barrels, crates, desks) and we want you to be...
by mgtr14
Wed Mar 14, 2018 11:29 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Knife nerf/throw nerf
Replies: 10
Views: 607
Gender:

Re: Knife nerf/throw nerf

I think the current knife damage is fine, considering all metal melee weapons do a base of 30 and the knife's purpose (in my opinion) is to be a weapon dedicated to throwing. I don't think that the damage should be justified by how much other weapons do, especially if it's also too much. A base dam...