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Search found 199 matches

by mgtr14
Sat Dec 15, 2018 11:18 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: More Weapon Animations
Replies: 16
Views: 856
Gender:

New visuals for melee attacks.

Merged a new take on an idea with an already existing thread. Since melee can look a little static sometimes (I only mean looks, not the gameplay), I think it would be great if we had different animations for the same attacks. It would also look better if one-handed weapons were actually handled li...
by mgtr14
Fri Dec 14, 2018 9:37 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Thrown items not hitting enemies.
Replies: 5
Views: 155
Gender:

Re: Thrown items not hitting enemies.

Probably related to the change we did where thrown items must have a slightly higher velocity to hit players. Running "along" with the thrown item will make the relative velocity slightly lower and most likely just under the hit-threshold. I have seen this a few times. We will look into this and se...
by mgtr14
Wed Dec 12, 2018 12:47 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Thrown items not hitting enemies.
Replies: 5
Views: 155
Gender:

Thrown items not hitting enemies.

Title. Throwing in the release version is now way less likely to hit players. Sometimes it goes straight through (Even at peak velocity), and a combo isn't possible anymore it seems. To do the combo, be sure that you're ready to throw and that you have higher ground. Now simply run off the higher gr...
by mgtr14
Sat Dec 08, 2018 3:43 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Lead pipe hurtbox doesn't match it's sprite.
Replies: 3
Views: 87
Gender:

Re: Lead pipe hurtbox doesn't match it's sprite.

Title. The tip of the lead pipe doesn't count, and can be very misleading. I'd either make the sprite match the hurtbox or extend the hurtbox. Hit boxes are very odd in this game. Have you ever used a chain? I saw a video on YouTube addressing this issue if I find it I’ll link it here. They should ...
by mgtr14
Mon Dec 03, 2018 8:34 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Lead pipe hurtbox doesn't match it's sprite.
Replies: 3
Views: 87
Gender:

Lead pipe hurtbox doesn't match it's sprite.

Title. The tip of the lead pipe doesn't count, and can be very misleading. I'd either make the sprite match the hurtbox or extend the hurtbox.
by mgtr14
Sun Dec 02, 2018 8:49 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Fighting the camping with automated, lethal gas (or something else)!
Replies: 13
Views: 168
Gender:

Re: Fighting the camping with automated, lethal gas (or something else)!

And that’s a problem why? If the guy wants to play like that, that’s his choice. If someone wants to spam grab, spam the a button, or run around like a loon, that’s his choice. We have methods of dealing with them. Chances are we all used these tactics at some point in time right? I see absolutely ...
by mgtr14
Sun Dec 02, 2018 8:41 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Makeshift weapons out of background items
Replies: 4
Views: 50
Gender:

Re: Makeshift weapons out of background items

I think that it should just be a little obvious when there is a weapon waiting to be used. Otherwise, I think it's a good idea. Just don't make these as powerful as the current makeshift weapons.
by mgtr14
Sun Dec 02, 2018 8:37 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Fighting the camping with automated, lethal gas (or something else)!
Replies: 13
Views: 168
Gender:

Re: Fighting the camping with automated, lethal gas (or something else)!

Think about it. If you throw a grenade at the camper, what does the camper have to do... kick it or get it out of the way somehow, which ultimately results them getting out of cover. Perfect time to rush them. If you throw a Molotov, what does the camper have to do...roll. Especially when u get a d...
by mgtr14
Sun Dec 02, 2018 8:34 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Melee feeling delayed.
Replies: 5
Views: 82
Gender:

Re: Melee feeling delayed.

Title. Have any changes been made to melee? I think the most obvious are blocks, who seem to have 1-2 windup frames now. Apart from that, melee is painfully delayed. I've mashed "block" while getting hit, and I still won't block. I think you are experiencing server side lag. What is your ping? Tryi...
by mgtr14
Sun Dec 02, 2018 8:32 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Fighting the camping with automated, lethal gas (or something else)!
Replies: 13
Views: 168
Gender:

Re: Fighting the camping with automated, lethal gas (or something else)!

Eh. If you want to stop someone from “camping”, throw a Molotov at them. Works most of the time. Simply throwing anything at the campers is usually not good enough, or sometimes not even possible. If someone is camping on the top left of steamship, you would have to be in their firing range before ...
by mgtr14
Sun Dec 02, 2018 8:18 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Fighting the camping with automated, lethal gas (or something else)!
Replies: 13
Views: 168
Gender:

Re: Fighting the camping with automated, lethal gas (or something else)!

I don't think that SFD really has that big of a problem with camping, but if there are certain areas that are more "campy" than others, I don't think an unorthodox solution like lethal gas would be appropriate, since the devs are taking the game in a "chaos over skill" direction, I think the most a...
by mgtr14
Sun Dec 02, 2018 7:59 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Melee feeling delayed.
Replies: 5
Views: 82
Gender:

Melee feeling delayed.

Title. Have any changes been made to melee? I think the most obvious are blocks, who seem to have 1-2 windup frames now. Apart from that, melee is painfully delayed. I've mashed "block" while getting hit, and I still won't block.
by mgtr14
Sat Aug 04, 2018 8:37 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Makeshift weapons don't need to deal so much damage.
Replies: 20
Views: 592
Gender:

Re: Makeshift weapons don't need to deal so much damage.

It may be more realistic that the makeshift items the damage that they deal. If you throw a flag pole at someone in real life, wouldn't it be more life threatening in real life? if you throw a pillow, on the other hand, it would be really weak and would only catch someone off guard. Pillows are a g...
by mgtr14
Thu Aug 02, 2018 7:28 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Makeshift weapons don't need to deal so much damage.
Replies: 20
Views: 592
Gender:

Re: Makeshift weapons don't need to deal so much damage.

imo, I feel the only way to really help this would be to nerf the throw damage and slightly nerf the attack damage (if not at all), I feel it's a general consensus that it's easier to land a throw than it is to land a blow, (proud of that unintentional rhyme, make it ur signature you melee geeks......
by mgtr14
Tue Jul 31, 2018 3:20 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Makeshift weapons don't need to deal so much damage.
Replies: 20
Views: 592
Gender:

Re: Makeshift weapons don't need to deal so much damage.

... instantly grabbing upon breaking our weapon (Please fix this ASAP, this move is getting popular).... This specific thing is a bug. Strange that it hasn't been reported by anyone earlier as a separate bug if it is that popular. :) Grab after melee weapon breaks fixed for the release version. Thi...
by mgtr14
Tue Jul 31, 2018 9:12 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Makeshift weapons don't need to deal so much damage.
Replies: 20
Views: 592
Gender:

Re: Makeshift weapons don't need to deal so much damage.

On a semi-related note, that's what I think should be made for thrown weapons, as their advantage should not be in damage, but in stuns, knockdowns, disarming and by being a good way to take someone behind cover. The damage should be really secondary (apart for special weapons such as knives). Who ...
by mgtr14
Mon Jul 30, 2018 2:16 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Makeshift weapons don't need to deal so much damage.
Replies: 20
Views: 592
Gender:

Re: Makeshift weapons don't need to deal so much damage.

Just going to add onto this post... There are certain situations where you could spam-throw 3 bottles a double cue sticks and a bunch of chairs on a single opponent with very less effort.Doesnt that rung any bells? Yeah and the opponent would be standing completely still and passive while you keep t...
by mgtr14
Mon Jul 30, 2018 9:16 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Makeshift weapons don't need to deal so much damage.
Replies: 20
Views: 592
Gender:

Re: Makeshift weapons don't need to deal so much damage.

I don't hav anything to say against the damage(even with the suitcase).I really love the wacky impacts from them,its suitable amount of damage one MSW can make.the whole reason behind it is to end the match as quick as it can.sure I can say these are placed in every bit of a map.making every possib...
by mgtr14
Mon Jul 30, 2018 12:28 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Makeshift weapons don't need to deal so much damage.
Replies: 20
Views: 592
Gender:

Makeshift weapons don't need to deal so much damage.

Makeshift weapons are already disposable since we could throw, we can rain bottles onto someone and then rush in. Maybe even throwing at the right time so we can grab thereafter, or instantly grabbing upon breaking our weapon (Please fix this ASAP, this move is getting popular). So since makeshift w...
by mgtr14
Thu Jul 26, 2018 10:04 am
Forum: Solved Bugs
Topic: 2 small problems when holstering to drop makeshift weapons.
Replies: 3
Views: 90
Gender:

Re: 2 small problems when holstering to drop makeshift weapons.

Interesting. I am going to have to try this. To be frank I am not really sure what you are trying to explain. Like Q Dropping a temp and getting a "null" item in your hands? I'm not trying to explain anything, I've only shown how to do it so far. There is really no reason to theorize or anything si...