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Search found 413 matches

by JakSparro98
Sun Jul 21, 2019 1:23 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestions
Replies: 169
Views: 16952
Gender:

Re: Map Editor Suggestions

[..] ROTATEABLE ITEMS Imagine being able to place knives sticking out of the dirt, or axes stuck in timber. By "rotation" I mean FREE 360 DEGREE ROTATION. You can still pick them up. Static items already exist, why can't we rotate them freely?? You can freely rotate every tile in the editor with so...
by JakSparro98
Sat Jul 13, 2019 3:24 pm
Forum: Custom Scripts
Topic: WordFilter - An automatic chat Moderator.
Replies: 4
Views: 195
Gender:

Re: WordFilter - An automatic chat Moderator.

[..] You can do some clever manipulation to figure out variations of words too. First you could normalize and sanitize your input. For example, convert $ to S and 0 to O and | to I or l, 3 = E etc,.... Then you basically only keep all a-Z and 0-9 characters and if you find a word that's in the list...
by JakSparro98
Sat Jul 13, 2019 12:22 pm
Forum: Custom Scripts
Topic: WordFilter - An automatic chat Moderator.
Replies: 4
Views: 195
Gender:

Re: WordFilter - An automatic chat Moderator.

KliPeH Is worth to question, what happens when the player is conscious to be warned and he changes the word a little bit, e.g: noob n.o.o.b noo b I often see this trick in lots of "auto moderated" environments. There is some kind of system that breaks down the chat string to find possible forbidden...
by JakSparro98
Sat Jul 13, 2019 12:02 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: I want to learn to make scripts
Replies: 2
Views: 100
Gender:

Re: I want to learn to make scripts

Hello everyone For a couple of days i have been trying to figure out how to make scripts for this game, i have been learning a bit about C# ( i started with no knowledge of C# or any other language), looking at others scripts to see how stuff work, checking the script API. My goal is to make a scri...
by JakSparro98
Mon Jul 08, 2019 11:56 am
Forum: SFD Status Updates
Topic: Status Update 2019-07-06
Replies: 9
Views: 480
Gender:

Re: Status Update 2019-07-06

Because big updates aren't planned but aren't out of the question... Does that mean you would consider releasing something substantially large if there's a good reason to? Ideally there should be one major update per year, like Terraria devs do. In the meantime nothing excludes they will still coll...
by JakSparro98
Wed Jul 03, 2019 4:14 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: SetStatsToKeep not works for me
Replies: 2
Views: 112
Gender:

Re: Gurt help me! SetStatsToKeep not works for me

SetStatsToKeep not working :( I'm trying StatsToKeepEnabled = true, no changes. After the gameover, the map is reloaded. And weapons, life is not saved. How to make it works? And why i can create weapon class with custom Ammo, but can't assign or give it to player? I'm done some tests and it seems ...
by JakSparro98
Fri Jun 21, 2019 10:28 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestions
Replies: 169
Views: 16952
Gender:

Re: [Idea for sfd mapmaker] the trigger of the calculator and the counter trigger

the manufacturer of sfd maps could use a calculator to add numbers and a counter to show them The calculator would work in the following way, a bar that serves to add, subtract and multiply the numbers. Example: 2 + 2 = 4 2 x 5 = 10 2 - 1 = 1 And the best thing is that in a simple bar. The counter ...
by JakSparro98
Mon Jun 17, 2019 1:18 am
Forum: By design
Topic: Foreground wheels inconsistent collisionGroups
Replies: 1
Views: 194
Gender:

Foreground wheels inconsistent collisionGroups

CarWheel01 and CarWheel00 are assigned to static_ground and that's weird, a more proper group should be dynamics_g2; TruckWheel, on the other hand, does not have a collision group at all.
by JakSparro98
Sat Jun 15, 2019 12:35 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Low-detail Police Station
Replies: 10
Views: 576
Gender:

Re: Low-detail Police Station

You kinda saved this topic here though Can you send the code here? Shoulda post it on Steam too, surely that'd be useful for some people (like this guy right here ) [..] public void OnStartup() { foreach (var o in Game.GetObjects<IObject>().Where(o => o.Name.Contains("Bg"))) o.Remove(); } I would l...
by JakSparro98
Sun Jun 09, 2019 12:52 pm
Forum: Solved Bugs
Topic: [Scripting] Game crashes if you attempt to implement extension methods
Replies: 4
Views: 257
Gender:

Re: [Scripting] Game crashes if you attempt to implement extension methods

Extension methods in c# should be written within their own static wrappers.. ie within a static class that is not wrapped around by another class, which is not possible in scripting I wanted to try anyway by assuming that, since there is a "global wrapper" inside the script section, it could be a s...
by JakSparro98
Sat Jun 08, 2019 8:26 pm
Forum: Solved Bugs
Topic: [Scripting] Game crashes if you attempt to implement extension methods
Replies: 4
Views: 257
Gender:

[Scripting] Game crashes if you attempt to implement extension methods

If you try to use the so called extension method, to implement new functionality to apply directly on the original object instead of handling it by means of simple static methods, after compiling, the game will simply crash. I was trying to extend the Vector2 class and this signature below will do t...
by JakSparro98
Thu May 16, 2019 5:43 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: DestroyNode tile rework for allowing other forms of damage
Replies: 0
Views: 159
Gender:

DestroyNode tile rework for allowing other forms of damage

The last campaign map "Operation Sunrise" came out with a brand new damageable invisible tile, the DestroyNode, that can break only with explosions, after a past analysis made here and here I think it's time for a more elaborate discussion about adding some kind of breakable invisible tiles for mele...
by JakSparro98
Tue May 14, 2019 6:40 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestions
Replies: 169
Views: 16952
Gender:

Re: GameCommandTrigger

"GameCommandTrigger", I do not know if it is an appropriate name for the functions about this trigger, but we will identify it. This trigger serves to prevent the player from using commands in some map. https://i.imgur.com/4CKdkE4.png This occurred to me because I had joined in some server and I sa...
by JakSparro98
Mon May 13, 2019 9:28 pm
Forum: SFD Status Updates
Topic: Superfighters Deluxe 1.2.0 is out!
Replies: 25
Views: 3192
Gender:

Re: Superfighters Deluxe 1.2.0 is out!

[..] * ScriptAPI: When you are assigned a new Player (e.g. when respawned via a script) you will now flash for a brief moment, like during the start of games. [..] Goodbye seamless car system for my WIP campaign, can Gurt at least add an optional argument to toggle blinking effect when using SetUse...
by JakSparro98
Sun Apr 28, 2019 10:09 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Trigger to avoid excessive use of Text or BgText to make pixel designs
Replies: 2
Views: 325
Gender:

Re: Trigger to avoid excessive use of Text or BgText to make pixel designs

Regardless of how much I would be glad to see something like that, I have to say that unfortunately I think will be a "half-life 3" like feature, there is a likely untold refuse by the devs in providing something like that. This other thread is a result of lots of merging in the time, different auth...
by JakSparro98
Sat Apr 06, 2019 2:05 am
Forum: Answered ScriptAPI Topics
Topic: Need help to make a script... again
Replies: 4
Views: 615
Gender:

Re: Need help to make a script... again

Here´s the template map I'm using. https://mega.nz/#!cl1kBQSC!t2INwXtJeE06WOAL5mawy-rldtalMs8I_b-vJ7GlWXU thanks, I've added some code to count alive enemies inside the area, I've added a list and a timer to loop this check and if there are no alive enemies inside that list StartWorkingLoop will be...
by JakSparro98
Fri Apr 05, 2019 12:04 pm
Forum: Answered ScriptAPI Topics
Topic: Need help to make a script... again
Replies: 4
Views: 615
Gender:

Re: Need help to make a script... again

@Mr Argon You also need to provide the setup map of the bot (if you don't want to publish the final map itself), with relative triggers and command connections, I tried to guess what the original setup was with their triggers and timers but it seems I cannot replicate the behavior.
by JakSparro98
Tue Apr 02, 2019 4:01 pm
Forum: ScriptAPI suggestions
Topic: Ability to get ammo type from player inventory's weapons
Replies: 0
Views: 418
Gender:

Ability to get ammo type from player inventory's weapons

A getter method that returns ProjectilePowerup when called from RifleWeaponItem or HandgunWeaponItem to know if a player is equipping a weapon with special ammo and of what kind.
by JakSparro98
Mon Apr 01, 2019 6:03 pm
Forum: General
Topic: Forum updated (post length restored)
Replies: 4
Views: 526
Gender:

Re: Forum updated (post length restored)

Shock wrote:
Mon Apr 01, 2019 4:39 pm
He means usual SFD update 1.2.0 xd
1.2.0 wasn't a joke either ;)

or maybe yes?
by JakSparro98
Mon Apr 01, 2019 3:47 pm
Forum: General
Topic: Forum updated (post length restored)
Replies: 4
Views: 526
Gender:

Re: Forum updated (post length restored)

King Proshka wrote:
Mon Apr 01, 2019 3:40 pm
Nice prank with update guys !
I want to point that this is NOT a prank, we were unable to send posts if the chars inside the message were more than 600 and I personally experienced that shit, loads of work in making a post lost in the void; I'm very glad it is now solved.