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Search found 52 matches

by Morpheus
Wed Nov 28, 2018 10:45 pm
Forum: SFD Status Updates
Topic: Status Update 2018-11-28
Replies: 20
Views: 12030
Gender:

Re: Status Update 2018-11-28

Seasonal Greetings Devs and players!

So excited to play in two days. Can't wait to see yous in game.

Have a nice warm winter break. :D
by Morpheus
Tue Nov 20, 2018 6:24 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Assault Rifle rework (Burst weapon!)
Replies: 16
Views: 9257
Gender:

Re: Assault Rifle rework (Burst weapon!)

Would there be an option to switch between Automatic and Burst?
by Morpheus
Sat Sep 01, 2018 9:19 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: Embers to Ashes (EA) Clan War Against |XI|
Replies: 123
Views: 70900
Gender:

Re: Embers to Ashes (EA) Group Picture

Glad to see you unbanned :)
@kazy
by Morpheus
Fri Aug 31, 2018 6:50 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Ziplines
Replies: 2
Views: 1938
Gender:

Re: Ziplines

This could also be used when building campaigns around urban areas, like for example having a part of a stage zipline you from a roof of a building onto another roof of a building or through a window, or something along those lines. Totally Hollywoodian and in-theme with SFD. Here's a demonstration...
by Morpheus
Fri Aug 31, 2018 5:30 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Ziplines
Replies: 2
Views: 1938
Gender:

Ziplines

I know this is quite late to enter in but I think this would be an element the devs might suggest including in future updates of the game. Zip-lines Map Editor tile, falling into the pulley and hooks tile categories currently existing in the game right now. The action of going down a zip-line would ...
by Morpheus
Wed Aug 29, 2018 6:17 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The Trash Bag Suggestion
Replies: 13
Views: 7297
Gender:

Re: The Trash Bag Suggestion

Great idea, the damage from throwing the trashbag would come from the objects in it rather than the trashbag itself which would burst out on impact. Also, this'd would be a lovely christmas addition, maybe rather than a plastic bag, they should add a sack makeshift weapon that's only available at c...
by Morpheus
Tue Aug 28, 2018 9:59 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The Trash Bag Suggestion
Replies: 13
Views: 7297
Gender:

Re: The Trash Bag Suggestion

I absolutely love this suggestion.
Not sure what the pros and cons are, but I think the devs
might look at this one.

Oh and the bag could burst on impact when hit
spilling out all the goodies
by Morpheus
Mon Aug 13, 2018 10:15 pm
Forum: SFD Status Updates
Topic: Status update 2018-08-12
Replies: 13
Views: 8312
Gender:

Re: Status update 2018-08-12

Gurt wrote:
Sun Aug 12, 2018 4:48 pm
SFD this year, but maybe next year.
I misread that, it made my heart jump so bad. I thought you were talking about the game.
It went down as I realized within a second you were talking about the workshop feature :lol:

Eagerly waiting for your creative campaign. :D
by Morpheus
Fri Aug 10, 2018 5:31 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Mini chat cycle upto 8 words
Replies: 10
Views: 6548
Gender:

Re: Mini chat cycle upto 8 words

Tommy, I was actually thinking along the lines of your topic a few weeks ago, funny. Although I don't quite agree with the purpose of the concept, however I don't whole-heartedly agree with the criticism above that plunders the idea of having the mini-chat . :roll: Here's where I agree that the mini...
by Morpheus
Fri Aug 03, 2018 10:18 am
Forum: Solved Bugs
Topic: Facility Elevator Bug(Reported by kazy)
Replies: 9
Views: 4920
Gender:

Re: Facility Elevator Bug(Reported by kazy)

This isn’t a bug so much as it’s an accident in map design. Your character is able to grab through the corner of the elevator because of the way it’s placed. All that needs to happen is for the elevator to be raised 1-2 pixels upwards and it’s fixed. Either that or lower the wall to the left of the...
by Morpheus
Tue Jul 31, 2018 11:31 am
Forum: Solved Bugs
Topic: Facility Elevator Bug(Reported by kazy)
Replies: 9
Views: 4920
Gender:

Facility Elevator Bug(Reported by kazy)

Here's a bug that was reported by Kazy, but he could not post his findings
on the board due to his ban situation. So I took the liberty of posting it for him
on the forums.

https://www.youtube.com/watch?v=4wPN_VN1SnI
by Morpheus
Tue Jul 31, 2018 10:02 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Makeshift weapons don't need to deal so much damage.
Replies: 20
Views: 10070
Gender:

Re: Makeshift weapons don't need to deal so much damage.

To be honest, I think the big deal about the makeshift weapons is for New Players.
It's simple to just pick up one of those bad boys and get in a cheap throw in. It's
an easy move to pull off. But I would agree, maybe they need to be decreased slightly
in terms of dmg/s.
by Morpheus
Thu Jul 26, 2018 7:47 pm
Forum: Superfighters Deluxe
Topic: SUPERFIGHTERS MEME
Replies: 120
Views: 80649
Gender:

Re: SUPERFIGHTERS MEME

My bad ^
Image
by Morpheus
Thu Jul 26, 2018 7:29 pm
Forum: Superfighters Deluxe
Topic: SUPERFIGHTERS MEME
Replies: 120
Views: 80649
Gender:

Re: SUPERFIGHTERS MEME

Sorry @Del Poncho I had to.

Image
by Morpheus
Fri Jul 06, 2018 4:03 pm
Forum: Solved Bugs
Topic: Cancelling the 'three punch combo' cooldown
Replies: 13
Views: 6727
Gender:

Re: Cancelling the 'three punch combo' cooldown

Try doing that move in a server where you get a static and organic high ping. If you do a little bit of research you would know that a normal and static 300 or higher ping is distinct from the same ping when it is not static and caused by unstable internet or when you manually use a " little progra...
by Morpheus
Fri Jul 06, 2018 10:43 am
Forum: Solved Bugs
Topic: Cancelling the 'three punch combo' cooldown
Replies: 13
Views: 6727
Gender:

Re: Cancelling the 'three punch combo' cooldown

Make that a total of 5 hits. This should convince the devs. https://i.imgur.com/v1Byz0K.gif With gifted fast fingers from god and a small little program, I was able to jack my latency up on my localserver to do a little testing. I found out I could execute a total of 5 hits with this move. Who know...
by Morpheus
Mon Feb 12, 2018 2:19 am
Forum: Superfighters Deluxe Clan Discussion
Topic: J.O.Y.
Replies: 55
Views: 36212
Gender:

Re: J.O.Y.

Is Vitamin still dead >:v ?
I need my monthly dose of those commentaries dude.
Please make more.
by Morpheus
Thu Aug 10, 2017 1:12 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: More Slots?!?!?!
Replies: 36
Views: 16472
Gender:

Re: More Slots?!?!?!

If something like that will ever be implemented, I would suggest adding some kind of "max players per map" option to partly save the gameplay of that map in particular, I said partly because you could always change it in the editor as you want, since we are not allowed to lock our maps... Mhm,could...
by Morpheus
Wed Aug 02, 2017 3:46 pm
Forum: Other Games
Topic: GAME GIVEAWAY [August 2017]
Replies: 13
Views: 9118
Gender:

Re: GAME GIVEAWAY [August 2017]

Space engineers Please! :D 1. What's your favourite videogame? For a long while now, no other game has won my heart over the action packed, dare devilish mad car crashing racing game - "NEED FOR MADNESS!" A game full of mad Car-on-Car action, competing in the heat of battle over racing and destructi...
by Morpheus
Tue Aug 01, 2017 2:05 pm
Forum: Superfighters Deluxe
Topic: Small Bug, Potential taunt ;)
Replies: 3
Views: 2613
Gender:

Re: Small Bug, Potential taunt ;)

Yeah, it's a planned feature for the devs I'm Sure