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Search found 160 matches
- Mon Jun 24, 2019 4:27 pm
- Forum: SFD Status Updates
- Topic: Status Update 2019-06-23
- Replies: 1
- Views: 2761
- Gender:
Re: Status Update 2019-06-23
The devs giving us life lessons even while they're working on updates. This is what I live for.
- Sun Mar 31, 2019 4:27 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: New Weapon: IFEX® 3001 Impulse Gun
- Replies: 7
- Views: 6557
- Gender:
Re: New Weapon: IFEX® 3001 Impulse Gun
This would actually be pretty cool to see. It compliments the chaotic aesthetic of the game very nicely.
- Sat Feb 02, 2019 6:05 am
- Forum: Superfighters Deluxe
- Topic: The "Official" SF Wiki
- Replies: 10
- Views: 10875
- Gender:
Re: The "Official" SF Wiki
I know bumping topics is a big no-no here, but this one comes with an important announcement: Since the game has been out of beta for a long period of time, we're beginning to pick up on editing somewhat. However, we're also in desperate need of a remodel, however this is a chance for anyone who kno...
- Mon Nov 19, 2018 8:39 am
- Forum: SFD Status Updates
- Topic: Superfighters Deluxe release date!
- Replies: 29
- Views: 17532
- Gender:
Re: Superfighters Deluxe release date!
I believe this deserves a good ol' yeehaw. Looking forward to adding it to my cart.
- Sun Nov 04, 2018 3:13 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: New melee weapon: Throwing Hammer
- Replies: 3
- Views: 3440
- Gender:
Re: New melee weapon: Throwing Hammer
This looks similar to Watch_Dogs 2's Thunder Ball melee weapon:
A nice heavy ball on a strong tether cord, nothing as satisfying as using a pendulum to beat people up. (I guess?)
A nice heavy ball on a strong tether cord, nothing as satisfying as using a pendulum to beat people up. (I guess?)
- Thu Nov 01, 2018 5:59 pm
- Forum: Superfighters Deluxe
- Topic: How was the SFD made?
- Replies: 4
- Views: 4064
- Gender:
- Mon Sep 17, 2018 11:54 pm
- Forum: Superfighters Deluxe
- Topic: The "Official" SF Wiki
- Replies: 10
- Views: 10875
- Gender:
Re: The "Official" SF Wiki
I would love to see this finished. This seems to have been dormant for years now. Need any help? Yes! Also, I'm sorry for not answering this question a year ago! Edit: Wait, it hasn't been a year ago! Lol yes! Thanks for the reply. How can I help? The wiki has a whole lot of things that need to be ...
- Thu Sep 13, 2018 12:02 am
- Forum: Superfighters Deluxe
- Topic: Just a little question...
- Replies: 4
- Views: 3180
- Gender:
Re: Just a little question...
I think every game has an attic of old unused content that no one even remembers how it got there. Oh look, it's the lamp that was in the game 5 years ago before we changed the graphics... I wondered where that went. Too bad it's broken though. Some of these removed textures don't seem too out of p...
- Tue Sep 11, 2018 12:14 am
- Forum: Superfighters Deluxe
- Topic: The "Official" SF Wiki
- Replies: 10
- Views: 10875
- Gender:
- Mon Aug 27, 2018 3:24 am
- Forum: Answered Technical Topics
- Topic: What Will "Hours Played" on Steam Look Like for Hosts?
- Replies: 4
- Views: 4349
- Gender:
- Fri Aug 17, 2018 4:31 am
- Forum: SFD Status Updates
- Topic: Status update 2018-08-12
- Replies: 13
- Views: 8446
- Gender:
Re: Status update 2018-08-12
n i c e
The game has come a long way since the old days of PreAlpha 1.0.6. Hopefully I can stop being busy long enough to host and play again.
The game has come a long way since the old days of PreAlpha 1.0.6. Hopefully I can stop being busy long enough to host and play again.
- Thu May 10, 2018 1:46 am
- Forum: Superfighters Deluxe
- Topic: The "Official" SF Wiki
- Replies: 10
- Views: 10875
- Gender:
The "Official" SF Wiki
Well, it has been quite some time since I've last posted about anything wiki related. Time to change that. The Objective of the SF Wiki: The endgame of the SF wiki is to hold and organize as much info about Superfighters and Superfighters Deluxe as humanly possible. This includes things from SFD API...
- Sun Feb 25, 2018 1:17 am
- Forum: SFD Status Updates
- Topic: Status update 2018-02-23
- Replies: 8
- Views: 5275
- Gender:
Re: Status update 2018-02-23
To keep it effectively simple, a run of the mill goon type AI might not shoot unless a player is in view, essentially the AI will ignore any player that is out of the bot's sight line. Even if the crate a player is in cover with has 1HP left, the bot will only attack if the player is in sight. Perha...
- Mon Nov 27, 2017 9:25 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Blind Fire
- Replies: 9
- Views: 5093
- Gender:
Re: Blind Fire
The only way this would actually work was if spread was dramatically increased while firing blind. However the problem is that what if you wanted to fire behind you while still in cover on a different side?
- Mon Nov 06, 2017 10:31 pm
- Forum: Superfighters Deluxe
- Topic: Sfd beta 1.0
- Replies: 2
- Views: 2390
- Gender:
Re: Sfd beta 1.0
Originally the plan was to make the beta both free and paid, however the developers decided to keep the beta completely free for the time being.
- Thu Nov 02, 2017 7:04 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: New survival boss(es) idea!
- Replies: 5
- Views: 3682
- Gender:
Re: New survival boss(es) idea!
Frankie should be a boss tbh.
Re: Yo.
New Signature Quote.
I'll be getting to work on posting all the new articles, reviving the SF Wiki Discord and getting everyone together to log all of the changes in SFD for the Beta.
Yo.
I've been away for a while, mostly due to my courses this fall picking up and making new friends who play all sorts of other games, but nonetheless, I've returned to pretty much do the only job I enjoy. I've been on and off on a few occasions, don't get me wrong. I've been stopping to hopefully catc...
- Wed Aug 09, 2017 8:04 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Item idea: ammunition pack
- Replies: 6
- Views: 4314
- Gender:
Re: Item idea: ammunition pack
I think splitting it up into ammo types just reduces the likelihood of finding ammo for your gun. And even then, it would only fill "half" a clip? You can't currently have HALF clips in SFD because clips are an integer value (no decimals allowed) Seems kinda pointless. If this were to be implemented...