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Search found 240 matches

by Hjarpe
Tue Jun 19, 2018 1:48 pm
Forum: SFD Status Updates
Topic: Status update 2018-06-18
Replies: 9
Views: 280
Gender:

Re: Status update 2018-06-18

HELICHOPPERRRRR I CANT WAIT. (can we have some control over the helicopter like maybe a pilot seat or a button that makes it go to a dif location on the map (like the button cycles thought 2 or 3 dif locations). or rly just anything giving more info on the helicopter It's just a tile, basically, an...
by Hjarpe
Fri Jun 08, 2018 10:42 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: By-design things that we don't like
Replies: 7
Views: 246
Gender:

Re: By-design things that we don't like

KliPeH : Couldn't have said it better myself. SFD's physics are a very ambitious undertaking for one programmer, and through no fault of Gurt's it's a bit janky at times. Considering how many different weird situations the physics have to deal with in SFD, it's amazing how well it works most of the...
by Hjarpe
Wed Apr 25, 2018 10:24 pm
Forum: Superfighters Deluxe
Topic: What does this chinese neon sign say?
Replies: 17
Views: 817
Gender:

Re: What does this chinese neon sign say?

Wow, good job you crazy bastards! I asked Han for a deliberately bad translation of the game's title, to mimick the kind of over-the-top stuff you see in Asian movies and video games. What he came up with was: 超級士兵,強烈版本 (Chao ji shi bing, qiang lie ban ben) "Super soldiers, super strong edition" Adm...
by Hjarpe
Tue Apr 24, 2018 8:17 am
Forum: Superfighters Deluxe
Topic: What does this chinese neon sign say?
Replies: 17
Views: 817
Gender:

Re: What does this chinese neon sign say?

Hint: I got the letters from Han Zhu, our previous composer. They are Chinese, not Japanese. And unless he lied to me, I kinda know what they mean.

Not telling tho.
by Hjarpe
Mon Mar 26, 2018 10:13 pm
Forum: Superfighters Deluxe
Topic: About Competitive Mode
Replies: 7
Views: 577
Gender:

Re: The Devs's Opinionation Against A Competitive Mode

My point of view is: If you're into competetive gaming, I don't see why you would gravitate towards SFD in the first place. It's for people who enjoy danger, chaos and absurdity in a relatively low-stakes scenario. (Hopefully the fiction of the campaigns will appeal as well.) We do have plans for a ...
by Hjarpe
Fri Mar 23, 2018 4:51 pm
Forum: Superfighters Deluxe
Topic: SUPERFIGHTERS MEME
Replies: 28
Views: 2675
Gender:

Re: SUPERFIGHTERS MEME

Tom Th3 Assasin wrote:
Wed Mar 07, 2018 5:43 pm
we will be back

Image
No comment.
by Hjarpe
Mon Mar 19, 2018 4:54 pm
Forum: By design
Topic: Simple mistake in the survival map
Replies: 6
Views: 447
Gender:

Re: Simple mistake in the survival map

Rick Sanchez wrote:
Mon Mar 19, 2018 4:45 pm
it looks pretty stupid.
Constructive criticism is always appreciated. :roll:
by Hjarpe
Sun Mar 18, 2018 6:42 pm
Forum: By design
Topic: Simple mistake in the survival map
Replies: 6
Views: 447
Gender:

Re: Simple mistake in the survival map

No bug, it's just how light works. You can't always assume what shape something is in the darkness of Sunny City.
Image
by Hjarpe
Sat Mar 17, 2018 7:52 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3946
Gender:

Re: Grab nerf

Still, I think that only the grab punch deserves a nerf, not combos itself. And what about grab throws? They're still gonna be around alot. So, I really think that this recovery roll buff is going to be really risky, and it wasn't really what needed to change. Anyways, these changes will definetely...
by Hjarpe
Fri Mar 16, 2018 3:04 pm
Forum: By design
Topic: Magnum bullets coming from the back of the gun.
Replies: 4
Views: 271
Gender:

Re: Magnum bullets coming from the back of the gun.

Jak is correct, this behavior is by design.
by Hjarpe
Sun Mar 11, 2018 6:53 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3946
Gender:

Re: Grab nerf

This is largely in response to mgtr14 's post, but also some other points that have been made. I'm trying to be methodical and not avoid any points, but there sure are a lot of 'em! If you think I'm missing or ignoring some vital point, let me know... First off, I disagree that melee was aggressive ...
by Hjarpe
Sun Mar 11, 2018 10:40 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3946
Gender:

Re: Grab nerf

Let's not call each other names, I'm sure we can discuss this in a civil manner. I highly doubt that the grab makes melee fights last longer. It might incentivize running for some players, but it might do the opposite for others. Overall, I think it does the intended thing by incentivizing offensive...
by Hjarpe
Thu Feb 01, 2018 3:09 pm
Forum: Superfighters Deluxe Planned Features
Topic: [DONE] Planned feature: C4
Replies: 28
Views: 4002
Gender:

Re: Planned feature: C4

james5734 wrote:
Thu Feb 01, 2018 2:03 pm
I'm not sure why this one isn't labeled as finished yet
Good point. Fixed!
by Hjarpe
Sat Jan 27, 2018 11:18 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestions
Replies: 103
Views: 10007
Gender:

Re: Map Editor Suggestions

Sorry, Hjarpe insisted to have the tiles in specific groups that mustn't never be mixed together when we started making the game. It's a technical inheritance today that we can't change easily without possibly breaking all existing maps. :) Sorry folks, it seemed like a good idea at the time. That'...
by Hjarpe
Mon Jan 22, 2018 7:57 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Vaulting
Replies: 8
Views: 377
Gender:

Re: Vaulting

I actually like the idea of an automatic vault/glide while sprinting into objects, I can see it working well. Don't get your hopes up though. There are many "would be nice to have" features like this, but implementing new moves is a big job for poor overworked Gurt!
by Hjarpe
Wed Jan 03, 2018 5:06 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: More GUI settings.
Replies: 3
Views: 235
Gender:

Re: More GUI settings.

The current design has all of a player's GUI elements (health bar + weapon slots and texts) grouped into a single box. But since I'm assuming that one local player will be the most common case, it might make sense to have a special layout for that, where the weapon slots are on the right side of the...
by Hjarpe
Tue Jan 02, 2018 2:11 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Broken C4
Replies: 2
Views: 198
Gender:

Re: Broken C4

Yeah, we decided that C4 duds would be more annoying than it would be fun, mainly because you only get one of them.
by Hjarpe
Thu Dec 28, 2017 12:27 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3946
Gender:

Re: Grab nerf

The grab-punch damage may seem like a lot, but it's pretty carefully tuned. The grab is a situational move, in fact it is only useful when the enemy is incapacitated or playing defensively (blocking a lot). In a normal fight it requires timing to pull off, and the high damage is your reward for succ...
by Hjarpe
Thu Dec 21, 2017 8:29 am
Forum: Superfighters Deluxe
Topic: Development roadmap and business plan (NEW!)
Replies: 41
Views: 3749
Gender:

Re: Development roadmap and business plan (NEW!)

So, are any more weapons or other items from the planned features going to be added in future updates? I know that adding more weapons isn't necessarily a priority but I'm sure everyone would still like a few more weapons to keep the game fresh. Yes, most if not all the planned weapons are still pl...
by Hjarpe
Sat Dec 16, 2017 5:03 pm
Forum: Superfighters Deluxe
Topic: Development roadmap and business plan (NEW!)
Replies: 41
Views: 3749
Gender:

Re: Development roadmap and business plan (NEW!)

I have a suggestion Hjarpe: Will the content of SFD Beta have compatibility with the SFD full game ? I ask beacuse it would be a huge loss to render and remakes all maps again, but I understand your decision. Happy new Year! Insofar as possible we want to keep maps backward-compatible. We don't pla...