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Search found 876 matches

by Gurt
Mon Jun 18, 2018 6:30 pm
Forum: SFD Status Updates
Topic: Status update 2018-06-18
Replies: 2
Views: 43
Gender:

Status update 2018-06-18

We're still working on the game!
by Gurt
Mon Jun 18, 2018 6:17 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Voting next map at the END of a round?
Replies: 1
Views: 366
Gender:

Re: Voting next map at the END of a round?

We have decided to redo showing the map votes at the end of games for a number of different reasons. So this will come in the release version of the game.
by Gurt
Fri Jun 15, 2018 7:52 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Body Collisions (And possible fix?)
Replies: 2
Views: 91
Gender:

Re: Body Collisions (And possible fix?)

Possibly duplicate of https://mythologicinteractiveforums.com ... =20&t=2703 which has been improved as it sounds similar to what you describe.
by Gurt
Fri Jun 15, 2018 7:50 pm
Forum: Verified Bugs
Topic: Bug while pushing a corner
Replies: 8
Views: 412
Gender:

Re: Bug while pushing a corner

Partially fixed for the release version. Pushing a corner with a ledge grab will drop you and prevent you from re-grabbing the ledge grab.
Leaving this bug open as some sort of direction is needed for ledge grabs on small walls which we haven't added yet.
by Gurt
Fri Jun 15, 2018 7:44 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Weapons Dropping from Grab shouldn't Stun Players
Replies: 7
Views: 239
Gender:

Re: Weapons Dropping from Grab shouldn't Stun Players

We have decided to increase the minimum velocity required before items can hit you at all.
This is to prevent you being stunned as easily when other players drop items when they die, get disarmed or when you drop items (like chairs) during your jumps.
by Gurt
Fri Jun 15, 2018 7:38 pm
Forum: Solved Bugs
Topic: Bodies colliding at the moment of knockdown when flying away from you
Replies: 1
Views: 61
Gender:

Re: Bodies colliding at the moment of death when flying away from you

Fixed for the release version.
We have tweaked the player-player collision to ignore other players flying away from your point of registration.
by Gurt
Fri Jun 15, 2018 7:35 pm
Forum: Solved Bugs
Topic: Bodies colliding at the moment of knockdown when flying away from you
Replies: 1
Views: 61
Gender:

Bodies colliding at the moment of knockdown when flying away from you

Originally reported by Alexbra25:
Alexbra25 wrote:Bodies colliding too easily, even at small velocities, both players are knocked down. Here is how this can be stubborn, I've seem this a lot (even though may be not related, dead bodies seem to be a big problem).
by Gurt
Sun Jun 10, 2018 9:51 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Weapons Dropping from Grab shouldn't Stun Players
Replies: 7
Views: 239
Gender:

Re: Weapons Dropping from Grab shouldn't Stun Players

This post was made in response to your comment: Dropped items can stun you but we have never seen it happen by grabbing someone disarming them. If anyone can share a gif over this it would be perfect because then we can see the exact circumstances and how you do it differently from us, and if that ...
by Gurt
Sun Jun 10, 2018 12:34 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Weapons Dropping from Grab shouldn't Stun Players
Replies: 7
Views: 239
Gender:

Re: Weapons Dropping from Grab Stun Players and Do Damage

Moving this to the suggestions topic.
After all:
Bash Kraken wrote:Both the machete and uzi are shown to fall on my head, stunning me.
Yeah - kinda how we designed it.

Hjarpe and I have been thinking about increasing the minimum velocity for some time for other reasons but we'll see.
by Gurt
Sun Jun 10, 2018 12:00 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Action cancelling on "bumpy" terrain improvement request
Replies: 1
Views: 81
Gender:

Re: Action cancelling on "bumpy" terrain

Moving this to the suggestion topic.
by Gurt
Sat Jun 09, 2018 12:41 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Gibbing out of nowhere
Replies: 3
Views: 66
Gender:

Re: Gibbing out of nowhere

The server is always the master. On the server, maybe due to a latency/ping/lag-spike on the host's end, you dived into the acid as the platform where somewhere else which the server noticed and gibbed you. You might have seen yourself land on the platform. This is pretty common when the client-side...
by Gurt
Fri Jun 08, 2018 9:17 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: By-design things that we don't like
Replies: 7
Views: 238
Gender:

Re: By-design things that we don't like

First of all: Do not make compilation threads. If you want to discuss things you think should change, share bug reports or give a suggestion make them into their own separate topics! I usually don't answer compilation topics like this but this one can deserve some in-depth answer from the developers...
by Gurt
Fri Jun 08, 2018 8:14 pm
Forum: By design
Topic: See the "y"
Replies: 3
Views: 381
Gender:

Re: See the "y"

Just gonna flag this as by design. Some graphics card drivers together with certain resolutions will place certain letters one pixel up or down, to the left or right and sometimes introduce artificial pixels.
by Gurt
Thu Jun 07, 2018 6:23 pm
Forum: SFD Status Updates
Topic: Status update 2018-06-06
Replies: 13
Views: 333
Gender:

Re: Status update 2018-06-06

The flashing red is to indicate damage feedback. Everything that takes damage will flash red, whether it be you, the enemy or objects. With all changes there will be some time to adjust. I myself hesitated in the beginning but I can't see the game without it now - it's much clearer when something ta...
by Gurt
Wed Jun 06, 2018 8:04 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: weird melee hitbox
Replies: 6
Views: 186
Gender:

Re: weird melee hitbox

There will always be small variations (like a few "SFD-pixels") for players in online games. Analyze the pattern in the map editor as it strips away the client/server side + ping variations introduced otherwise. The hitbox is just centered around the middle of the fighters feet which let's us keep i...
by Gurt
Wed Jun 06, 2018 7:53 pm
Forum: SFD Status Updates
Topic: Status update 2018-06-06
Replies: 13
Views: 333
Gender:

Status update 2018-06-06

Work in ongoing. Last week I didn't get much work done on the bots as we focused to get some other features done before the release. So I never recorded any more videos over bots fighting. The past days have been productive in comparison so I have also uploaded a few more videos over bots fighting w...
by Gurt
Tue Jun 05, 2018 7:24 pm
Forum: Superfighters Deluxe
Topic: Development roadmap and business plan (NEW!)
Replies: 41
Views: 3681
Gender:

Re: Development roadmap and business plan (NEW!)

We won't be eligible to participate in the Steam summer sales as we don't even have the game on steam yet.
by Gurt
Tue Jun 05, 2018 7:22 pm
Forum: Solved Bugs
Topic: Unable to read lobby messages
Replies: 1
Views: 71
Gender:

Re: Unable to read lobby messages

Fixed for the release version.
The chat in the lobby will always be visible.
Also fixed other keys not working while the game loads between games, like toggle GUI, screenshot, toggle fullscreen.
by Gurt
Tue Jun 05, 2018 7:21 pm
Forum: By design
Topic: Server owner in a spot other than 1st
Replies: 1
Views: 71
Gender:

Re: Server owner in a spot other than 1st

By design if you have the built in "event teams" option set to on.
Improvements have been made with the introduction with two player local coop for the next version so you can't kick the host (no matter where the host is in the lobby).
by Gurt
Tue Jun 05, 2018 7:19 pm
Forum: By design
Topic: Punch still hits dive after i block
Replies: 3
Views: 89
Gender:

Re: Punch still hits dive after i block

By design. Diving into any fist or weapon still being stretch out will make you fall, no matter if you blocked it before or not.