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Search found 1513 matches
- Tue Mar 23, 2021 8:38 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Be able to insert the script text into a '*.sfdm' file from command line
- Replies: 8
- Views: 5927
- Gender:
Re: Be able to insert the script text into a '*.sfdm' file from command line
Yes, it is a length prefixed string. https://docs.microsoft.com/en-us/dotnet/api/system.io.binarywriter.write?view=netframework-4.0#System_IO_BinaryWriter_Write_System_String_ Here some demo code in C# (if you're using another language you will have to figure out the implementation details in a Bina...
- Sat Mar 20, 2021 11:15 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Be able to insert the script text into a '*.sfdm' file from command line
- Replies: 8
- Views: 5927
- Gender:
Re: Be able to insert the script text into a '*.sfdm' file from command line
The script is encoded in base64 utf8. You can easily decode and encode back and forth to utf8 base64.
- Thu Mar 18, 2021 6:45 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Player outfit problem
- Replies: 1
- Views: 2251
- Gender:
Re: Player outfit problem
Female items are often named with the suffix "_fem". You can see this in the Data/Items folder within the game's content.
- Thu Mar 18, 2021 6:42 pm
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: invisible block and rug sound
- Replies: 1
- Views: 2234
- Gender:
Re: invisible block and rug sound
The 'none' sound is a sound not suppose to exist. It should be a blank string actually or 'none' should not be logged - either way.
- Thu Mar 18, 2021 6:40 pm
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: Unbearable dedicated lag for ~15 seconds after loading map
- Replies: 1
- Views: 1961
- Gender:
Re: Unbearable dedicated lag for ~15 seconds after loading map
Is it FPS lag or network lag? If it's FPS I have no idea what's causing it. If it's network lag it sounds like you're being throttled for some time after loading has occured. Maybe you can try to create a map with basically only 1 tile as a solid floor and see if it's equally laggy as loading, let's...
- Thu Mar 18, 2021 6:38 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: about musictrigger
- Replies: 2
- Views: 2449
- Gender:
Re: about musictrigger
If I get inspiration again to work on SFD I might just get around that /* TODO: Implement. */ in the MusicTrigger to complete it some day. If you're making a custom map you can always prepare all the music triggers manually in the editor you need and then trigger them through the map script code.
- Thu Mar 18, 2021 6:32 pm
- Forum: Superfighters Deluxe
- Topic: Reload Animations
- Replies: 2
- Views: 2758
- Gender:
Re: Reload Animations
All animations are in a proprietary binary format. You can't easily change it. Changing some animation timings will cause the loading to fail. You will most likely get animation artifacts if you play online as your changes are not what the server expects.
- Thu Mar 18, 2021 6:30 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Be able to insert the script text into a '*.sfdm' file from command line
- Replies: 8
- Views: 5927
- Gender:
Re: Be able to insert the script text into a '*.sfdm' file from command line
The .sfdm file is a binary file. But at some section there is the script part of each map. If you're working with a versus map it should be fine to find that section and overwrite that (as long as you also keep the null-terminator intact). If you make your own program to insert the text then it shou...
- Thu Mar 18, 2021 6:27 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Custom Bot Target AI Script (How?)
- Replies: 2
- Views: 2594
- Gender:
Re: Custom Bot Target AI Script (How?)
SetTargetAI SetTargetAIEnabled on objects allows bots to > attack < that target. SetForcedBotTarget on a player will force it to attack the specified target. If you want the bot to move to a specific spot you must do something similar like we did in the Joker bossfight where the boss runs to a doorw...
- Thu Mar 18, 2021 6:18 pm
- Forum: ScriptAPI suggestions
- Topic: Be able to emulate or debug a server-restart
- Replies: 2
- Views: 2457
- Gender:
Re: Be able to emulate or debug a server-restart
Hmm a script is only active once a map boots up. If you set up the server to restart once a day it will first start another little exe file that will automatically start Superfighters Deluxe.exe in server mode again after a delay (I think of 2 minutes). It should be the same as using "Exit" on the s...
- Sat Jan 30, 2021 10:31 am
- Forum: Superfighters Deluxe
- Topic: Critique of Consumable Slow-Motion in SFD
- Replies: 4
- Views: 2822
- Gender:
Re: Critique of Consumable Slow-Motion in SFD
We had a lot more ideas how the slow-motion would work differently from SF to give you various benifits. But we just kept encounter technical difficulties so it kinda ended up as a cinematic slow-motion like in SF. One of the few things that actually works is your own bullets traveling somewhat fast...
- Sat Jan 30, 2021 10:23 am
- Forum: Superfighters Deluxe Map Editor
- Topic: SFD world size.
- Replies: 5
- Views: 3775
- Gender:
Re: SFD world size.
You will probably reach a lot of other practical problems and other out-of-memory exceptions before you reach the limit of (I think) 2 GB file-size for maps in SFD. But you wouldn't want such big files anyway.
- Fri Jan 22, 2021 5:09 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Why does PlaySound have a worldPosition argument?
- Replies: 3
- Views: 2706
- Gender:
Re: Why does PlaySound have a worldPosition argument?
In case we ever wanted to implement pan for sounds from outside the camera. We never did so that's just a left over. It doesn't really do anything.
- Thu Jan 21, 2021 11:07 pm
- Forum: Other Games
- Topic: Barbarian Onslaught: The Secret of Steel download and source files released!
- Replies: 3
- Views: 3522
- Gender:
Re: Barbarian Onslaught: The Secret of Steel download and source files released!
"- NonCommercial — You may not use the material for commercial purposes." You may not earn money from the game by placing ads inside the game or placing it behind a paywall (like a Patreon-only post locked behind a subscription fee) or show forced ads before the game has finished loading or in-app p...
- Tue Jan 19, 2021 12:13 pm
- Forum: Superfighters Deluxe Map Editor
- Topic: How do i make a versus map with a challenge?
- Replies: 2
- Views: 2409
- Gender:
Re: How do i make a versus map with a challenge?
Make a copy of your versus map and then change the victory condition in the map properties to challenge.
Then you will have to use a victory trigger or custom code when the challenge is completed.
Then you will have to use a victory trigger or custom code when the challenge is completed.
- Sun Jan 17, 2021 11:06 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: how to get a player gender?
- Replies: 3
- Views: 3658
- Gender:
Re: how to get a player gender?
Or use the Gender property:
if (ply.GetProfile().Gender == Gender.Female)
{
// Female
} else {
// Male
}
if (ply.GetProfile().Gender == Gender.Female)
{
// Female
} else {
// Male
}
- Thu Jan 14, 2021 5:38 pm
- Forum: Answered Technical Topics
- Topic: Game shuts down after two matches
- Replies: 8
- Views: 7334
- Gender:
Re: Game shuts down after two matches
If it randomly started again try to restore your windows to a date where you know SFD worked.
- Thu Jan 14, 2021 5:36 pm
- Forum: Superfighters Deluxe Tech Support
- Topic: Want to know how to play with cpus and players together
- Replies: 1
- Views: 1788
- Gender:
Re: Want to know how to play with cpus and players together
Create a game.
In the lobby, select in the drop down menu over the options "Closed/Open/Bot" for a slot and select Bot and its difficulty, Easy, Hard, etc...
In the lobby, select in the drop down menu over the options "Closed/Open/Bot" for a slot and select Bot and its difficulty, Easy, Hard, etc...
- Thu Jan 14, 2021 5:34 pm
- Forum: Superfighters Deluxe Map Editor
- Topic: SFD world size.
- Replies: 5
- Views: 3775
- Gender:
Re: SFD world size.
Of course there's a practical limit on how big a world can be without consequences like fps drops. Try to limit it to about what our campaigns are in size and number of tiles. Go bigger if your computer allowes it.
- Sun Dec 27, 2020 3:32 pm
- Forum: Solved Bugs
- Topic: Script Contain Errors. Script will be disable.
- Replies: 1
- Views: 2509
- Gender:
Re: Script Contain Errors. Script will be disable.
The underlaying error is that a method name is not found in your script. The message you see is a wrongly used text ID within the error handling itself resulting in a text "?Error.mapscript.methodnotfound" or similar. We will fix this text ID for the next update to properly read "Can't find method w...