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Search found 1183 matches

by Gurt
Tue Apr 16, 2019 10:21 pm
Forum: Solved Bugs
Topic: Bug with the symbol of incendiary and bouncing bullets?
Replies: 1
Views: 473
Gender:

Re: Bug with the symbol of incendiary and bouncing bullets?

Oops. Fixed after v.1.2.0c.
by Gurt
Tue Apr 16, 2019 6:43 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 447
Views: 40268
Gender:

Re: Small Suggestions topic

StarNord wrote:
Mon Apr 15, 2019 4:23 pm
Making the Infinite Ammo command also affect special ammo boxes. meaning that if I set start item to a sniper and bouncy ammo, bouncy ammo will never run out.
Special ammo should be its own separate command I think.
by Gurt
Tue Apr 16, 2019 6:42 pm
Forum: By design
Topic: Why does the bow have no ammunition to get infinite ammunition?
Replies: 2
Views: 520
Gender:

Re: Why does the bow have no ammunition to get infinite ammunition?

The bow and InfiniteAmmo works similar to the M60, you will have to reload it once you run out of ammo.
by Gurt
Sun Apr 14, 2019 11:19 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: An InvisibleExplosionBlocker bug?
Replies: 1
Views: 284
Gender:

Re: An InvisibleExplosionBlocker bug?

If I recall correctly explosions won't be blocked by tiles if the explosion center is overlapping that tile.
by Gurt
Sun Apr 14, 2019 11:15 am
Forum: Superfighters Deluxe
Topic: What happened to Contest Mode?
Replies: 1
Views: 405
Gender:

Re: What happened to Contest Mode?

I still have some few things to fix on it before releasing it. Hjarpe thought I had already released it so it's a typo from his side in the update post. I will release it on the Steam Workshop when it's ready but I need to find some more time working on it between game updates and other administrati...
by Gurt
Thu Apr 11, 2019 8:50 pm
Forum: SFD Status Updates
Topic: Status Update 2019-04-11
Replies: 6
Views: 539
Gender:

Status Update 2019-04-11

It feels like there's less time to work with the game than ever before. Anyway, we're preparing the next update that we will release this weekend to fix some bugs. We're also changing the incendiary ammo slightly so it takes a few shots with fast shooting weapons before reaching maximum fire level (...
by Gurt
Thu Apr 11, 2019 8:43 pm
Forum: Solved Bugs
Topic: [Report] Hitboxes and throwing
Replies: 6
Views: 374
Gender:

Re: [Report] Hitboxes and throwing

I stated a few times before that thrown items behave weirdly when they pass through or any close platforms. This could be the case here. You were talking about bottles then I can also try guessing that'd happen with you in Steamship (a map with many bottles and platforms at left). Might be somethin...
by Gurt
Tue Apr 09, 2019 7:38 pm
Forum: Solved Bugs
Topic: [Report] Hitboxes and throwing
Replies: 6
Views: 374
Gender:

Re: [Report] Hitboxes and throwing

Maybe there's some odd situations where the impact won't register properly? Any short video or demo map would be appreciated for us to track this down easier and faster.
by Gurt
Mon Apr 08, 2019 10:03 pm
Forum: Superfighters Deluxe Map Editor
Topic: Can I change the player name only when playing a map?
Replies: 3
Views: 300
Gender:

Re: Can I change the player name only when playing a map?

You can not change the name of a real user (player). Only bots.
by Gurt
Sun Apr 07, 2019 12:53 pm
Forum: Superfighters Deluxe
Topic: Opinions on combos in melee?
Replies: 17
Views: 686
Gender:

Re: Opinions on combos in melee?

If someone is camping a low ceiling spot and you know it's a hard counter for you personally, find some other options. Grab a gun or throw something at him. viewtopic.php?f=8&t=245
by Gurt
Sun Apr 07, 2019 12:49 pm
Forum: By design
Topic: Bug when you dive after blocking an attack?
Replies: 2
Views: 207
Gender:

Re: Bug when you dive after blocking an attack?

Duplicate of https://mythologicinteractiveforums.com/viewtopic.php?f=24&t=2684 Please read https://mythologicinteractiveforums.com/viewtopic.php?f=18&t=16 before posting. "By design. Diving into any fist or weapon still being stretch out will make you fall, no matter if you blocked it before or not....
by Gurt
Sat Apr 06, 2019 2:45 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Bow XNB files are inside Other (instead of Rifles)
Replies: 4
Views: 266
Gender:

Re: Bow XNB files are inside Other (instead of Rifles)

Uhu. Something Hjarpe might have paste wrong. Anyway, I don't think we can change this now. To my understanding of Steam, Steam doesn't remove files during updates - only adds new files that should be included in the game's file list (same applies to verify integrity of game files). So anyone having...
by Gurt
Sat Apr 06, 2019 2:28 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Bow XNB files are inside Other (instead of Rifles)
Replies: 4
Views: 266
Gender:

Re: Bow XNB files are inside Other (instead of Rifles)

?? Is the bow drawn as an assault rifle in game or what do you mean?
by Gurt
Sat Apr 06, 2019 2:24 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Incendiary Ammo Powerup ammo calculations are weird
Replies: 2
Views: 267
Gender:

Re: Incendiary Ammo Powerup ammo calculations are weird

Thanks for your detailed topic. Most of the inconsistencies are bugs and the remaining ones are by design. Our intent with the special ammo boxes is to give you around 30 special bullets to each weapon and also act as ammo refills. This was a deliberate choice as just filling the first magazine in a...
by Gurt
Sat Apr 06, 2019 11:45 am
Forum: Superfighters Deluxe Tech Support
Topic: "Your selected language is out of date. Please update it."
Replies: 3
Views: 359
Gender:

Re: "Your selected language is out of date. Please update it."

The text being shown for 1 frame is a bug and it's not supposed to be shown at all now. It's an older control logic checking that all texts are translated in your selected language file compared to the default one. What the text means anyway is that the selected language has some untranslated texts ...
by Gurt
Sat Apr 06, 2019 11:21 am
Forum: Superfighters Deluxe
Topic: Does anyone else feel that SFD is too complex?
Replies: 6
Views: 330
Gender:

Re: Does anyone else feel that SFD is too complex?

This is a very big and complex topic (no pun intended :) ). From a design point of perspective we wanted to expand the gameplay with new moves, actions and possibilities and remove all situational/contextual controls that Superfighters (the flash game) had (for example, the kick and punch was the sa...
by Gurt
Sat Apr 06, 2019 10:52 am
Forum: Solved Bugs
Topic: Dodging bullets makes you permanently immune to bouncing bullets
Replies: 1
Views: 130
Gender:

Re: Dodging bullets makes you permanently immune to bouncing bullets

Fixed after v.1.2.0b.
Dodged bullets will be reset when the projectile bounces or gets deflected.
by Gurt
Sat Apr 06, 2019 10:38 am
Forum: Solved Bugs
Topic: Thrown shurikens won't go through door portals.
Replies: 3
Views: 175
Gender:

Re: Thrown shurikens won't go through door portals.

Fixed after v.1.2.0b
by Gurt
Thu Apr 04, 2019 8:01 pm
Forum: Superfighters Deluxe Tech Support
Topic: "Your selected language is out of date. Please update it."
Replies: 3
Views: 359
Gender:

Re: "Your selected language is out of date. Please update it."

Custom languages are entirely created using the included language tool. You can start it from the map editor under the "Tools" menu. In the language tool do the following: Select "New". Name your language anything you want (but maybe not "default"). After that you only modify the texts you want to m...
by Gurt
Wed Apr 03, 2019 9:32 pm
Forum: Solved Bugs
Topic: 4 Chainsaw bugs?
Replies: 1
Views: 213
Gender:

Re: 4 Chainsaw bugs?

Thanks for the detailed report. 1: By design. There's a built-in stun immunity system for consecutive stuns, and the chainsaw delivers plenty of them. 2: Fixed after v.1.2.0. Normally when you have performed a melee attack in the air you can't perform another one. We have just missed the chainsaw ca...