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Search found 46 matches
- Sun Mar 28, 2021 4:37 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Integration Tests for SFD scripts and maps
- Replies: 0
- Views: 2612
- Gender:
Integration Tests for SFD scripts and maps
Since some of you know, I'm actively supporting and developing features for the Hardcore server, which includes a multiple of maps all using the same base script. I have refactored a lot of the code running in this maps but my goal is to have a really reliable code, that can be tested and will behav...
- Wed Mar 24, 2021 9:37 am
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Be able to insert the script text into a '*.sfdm' file from command line
- Replies: 8
- Views: 5927
- Gender:
Re: Be able to insert the script text into a '*.sfdm' file from command line
Thanks a lot Gurt, may head was in pain trying to figure out those bytes. I'll give that a try this afternoon! EDIT: Okay so if this may be interesting for anyone else out there: I could use simply a BinaryWriter with a memory stream and get the expected result in form of a byte array like this: pri...
- Mon Mar 22, 2021 10:48 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Be able to insert the script text into a '*.sfdm' file from command line
- Replies: 8
- Views: 5927
- Gender:
Re: Be able to insert the script text into a '*.sfdm' file from command line
After making more tests it seems like this variable depends on the size of the text inside the c_scrpt section. Maybe it is the number of characters, or the amount or the amounts of bytes this text weights? I'm still making tests to find out. EDIT #1: After even more testing, this changing number se...
- Mon Mar 22, 2021 10:18 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Be able to insert the script text into a '*.sfdm' file from command line
- Replies: 8
- Views: 5927
- Gender:
Re: Be able to insert the script text into a '*.sfdm' file from command line
I've been trying a lot to make this modifications but it seems that whenever I modify the Base64 encoded string containing the script, even if it is for a minor modification for a espace in the script or something, it corrupts the file. https://i.imgur.com/J7fCVBJ.png This character seems to change ...
- Sat Mar 20, 2021 11:26 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Be able to insert the script text into a '*.sfdm' file from command line
- Replies: 8
- Views: 5927
- Gender:
Re: Be able to insert the script text into a '*.sfdm' file from command line
Damn you're completely right. This is awesome. It means I can actually inject the code directly into the map file and completely automize map deployment from github. This is some real useful thing to know! Wow. So many possibilities. Thanks a lot for that info Gurt, I'll surely make use of it to set...
- Sat Mar 20, 2021 9:40 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Be able to insert the script text into a '*.sfdm' file from command line
- Replies: 8
- Views: 5927
- Gender:
Re: Be able to insert the script text into a '*.sfdm' file from command line
Huh, interesting. I'll definetly try. It does seem, when opening .sfdm files with a text editor, that the script is somehow there, but it seems unreadable. Look at an example here: https://i.imgur.com/ITh867O.png c_scrpt section is there, but is followed by a long string of binary. Do you think this...
- Sat Mar 20, 2021 9:34 pm
- Forum: ScriptAPI suggestions
- Topic: Be able to emulate or debug a server-restart
- Replies: 2
- Views: 2457
- Gender:
Re: Be able to emulate or debug a server-restart
I'll definetly try that out on report here what happens. Thanks a lot Gurt.
- Sun Mar 14, 2021 4:56 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Be able to insert the script text into a '*.sfdm' file from command line
- Replies: 8
- Views: 5927
- Gender:
Be able to insert the script text into a '*.sfdm' file from command line
I'm starting to get some contributions for the script used in my server on GitHub. I would like to setup a pipeline in which when a change is done in the master branch of my repository, it could inject the text (a String) in the script into an existing .sfdm file stored in a server. This would be a ...
- Sun Mar 14, 2021 3:47 pm
- Forum: ScriptAPI suggestions
- Topic: Be able to emulate or debug a server-restart
- Replies: 2
- Views: 2457
- Gender:
Be able to emulate or debug a server-restart
On my server, the script going on needs some modifications memory usage and performance. This means after some days of being on, the server starts getting laggy and will finish crashing. That's why I had set the option of Auto Restart at a certain time. However, with my maps, it seems like the serve...
- Sat Feb 27, 2021 6:10 pm
- Forum: Superfighters Deluxe
- Topic: Add individual cameras
- Replies: 6
- Views: 4130
- Gender:
Re: Add individual cameras
It would be really cool to have split cameras, I agree with you. Could help to make servers like Hardcore implement more complex tactics in which you choose to be aware of only the immediate room you're in, even if some other battle is taken place in other part of the map with some other players. It...
- Sun Jan 10, 2021 1:32 am
- Forum: Superfighters Deluxe
- Topic: How to unlock all clothes/ complete all challenges
- Replies: 7
- Views: 7290
- Gender:
Re: How to unlock all clothes/ complete all challenges
Not being arrogant. Just stating that is the way for getting all the stuff in game. It's how the devs wanted it to be.
But hey, who cares what I say. If people want to take the easy way and use hacks, they'll do it.
But hey, who cares what I say. If people want to take the easy way and use hacks, they'll do it.
- Fri Jan 08, 2021 10:56 am
- Forum: Answered ScriptAPI Topics
- Topic: Document effect names in scriptAPI
- Replies: 7
- Views: 5796
- Gender:
Re: Document effect names in scriptAPI
Is this still undocumented? Seems like a basic thing to have.
- Thu Jan 07, 2021 9:58 am
- Forum: Superfighters Deluxe
- Topic: How to unlock all clothes/ complete all challenges
- Replies: 7
- Views: 7290
- Gender:
Re: How to unlock all clothes/ complete all challenges
Or just complete all the challenges...
- Mon Jan 04, 2021 11:41 am
- Forum: ScriptAPI suggestions
- Topic: Be able to test in map editor when a player connects in mid-game to the map
- Replies: 4
- Views: 2972
- Gender:
Re: Be able to test in map editor when a player connects in mid-game to the map
Just saw you added this in the last update! Thanks @Gurt
- Wed Nov 18, 2020 10:46 am
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Improving your code
- Replies: 9
- Views: 7986
- Gender:
Re: Improving your code
Hey, anyone has still access to this program? Links seem broken and I really need it
Update: Thanks to @Odex64 who had a local copy in his drive. He sent it to me, and now I've uploaded a new mirror in mega: https://mega.nz/file/4AMWlR6L#kSXMjdYtu ... T_JxGi-9uY
Update: Thanks to @Odex64 who had a local copy in his drive. He sent it to me, and now I've uploaded a new mirror in mega: https://mega.nz/file/4AMWlR6L#kSXMjdYtu ... T_JxGi-9uY
- Sun Nov 15, 2020 12:19 am
- Forum: SFD Status Updates
- Topic: Status Update 2020-09-07
- Replies: 43
- Views: 21744
- Gender:
Re: Status Update 2020-09-07
I feel sad reading everyone's goodbye letter. I'm hoping to bring life to the game somehow with the project I'm working on along with @Shock and hope that both old and new players find their way in SFD. I've also grown with this game even if I'm not a very active forum user. I feel like somehow I wa...
- Fri Nov 13, 2020 11:10 am
- Forum: ScriptAPI suggestions
- Topic: Be able to test in map editor when a player connects in mid-game to the map
- Replies: 4
- Views: 2972
- Gender:
Re: Be able to test in map editor when a player connects in mid-game to the map
I had the same exact idea a while ago and it would be very useful for testing complex and scripted maps (which may require multiple inputs or actions); but I doubt devs will add this feature. The unique way to test your WIP maps is open a dedicated server and save in map editor whenever you apply s...
- Fri Nov 13, 2020 10:40 am
- Forum: ScriptAPI suggestions
- Topic: Be able to test in map editor when a player connects in mid-game to the map
- Replies: 4
- Views: 2972
- Gender:
Be able to test in map editor when a player connects in mid-game to the map
There's no way to currently test a player that connects to the server after the match has started, which makes it really painful to debug situations in which we want to handle player connections when a game is on going. Bots can be added via the debug menu, but they have no User attached. Couldn't t...
- Wed Nov 11, 2020 12:53 pm
- Forum: Custom Scripts
- Topic: Antonikon has open-sourced his hardcore script!!
- Replies: 3
- Views: 2959
- Gender:
Re: Antonikon has open-sourced his hardcore script!!
I've started getting the menu show up and starting a game
Look at the image here: https://github.com/Juansero29/SFDScript ... -725376602
Look at the image here: https://github.com/Juansero29/SFDScript ... -725376602
- Wed Nov 11, 2020 10:42 am
- Forum: Custom Scripts
- Topic: Antonikon has open-sourced his hardcore script!!
- Replies: 3
- Views: 2959
- Gender:
Antonikon has open-sourced his hardcore script!!
Hey people, so I always had wanted to host Antonikon's Hardcore Server, and after contacting him he decided to open-source his Hardcore SDF script out in the wild under a LGPL-2.1 License (open-source) on GitHub! :D It was a great day, I wasn't really expecting for it to happen. So I wanted to share...