Around 5-6 hours of playtime a week.
A bit more editor time.
Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.
New to the forum? Say hello in this topic! Also make sure to read the rules.
New to the forum? Say hello in this topic! Also make sure to read the rules.
Search found 24 matches
- Thu Dec 01, 2016 4:05 pm
- Forum: Superfighters Deluxe
- Topic: How much do you play?
- Replies: 31
- Views: 16165
- Gender:
- Thu Dec 01, 2016 4:01 pm
- Forum: Superfighters Deluxe Map Editor
- Topic: What does the StickyFeetTrigger do?
- Replies: 3
- Views: 2719
- Gender:
Re: What does the StickyFeetTrigger do?
I made sure to read the tutorial before posting this on the forum, otherwise I wouldn't have posted this. The tutorial explains that the sticky feet trigger activates the sticky feet function, and that it is best to apply this on elevators and other moving objects you stand on. When i tried it I did...
- Thu Dec 01, 2016 3:29 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Second thoughts about Grabs and Celebrations (Overcomplication)
- Replies: 14
- Views: 9191
- Gender:
Re: Second thoughts about Grabs and Celebrations (Overcomplication)
I just play with this setup
http://imgur.com/AnwAQBs
I find it extremely easy to use: All the keys are mashed up really close, and I can reach any key easily.
Also, I don't know why you said that the Z key is hard to reach. I can reach it no problem with my setup.
http://imgur.com/AnwAQBs
I find it extremely easy to use: All the keys are mashed up really close, and I can reach any key easily.
Also, I don't know why you said that the Z key is hard to reach. I can reach it no problem with my setup.
- Tue Nov 29, 2016 4:26 pm
- Forum: Superfighters Deluxe Custom Maps
- Topic: Irprpr's maps
- Replies: 3
- Views: 3428
- Gender:
Re: Irprpr's maps
Pretty nice maps, but I have a little piece of criticism for you ^_^ Work a bit on your FarBG Game. Most of them are Clouds and Mountains. I know that is very common, but try adding some stuff: Cities, Blimps, In some cases use the Moon tile as a Sun, Water Tanks in the distance, or maybe even go fo...
- Tue Nov 29, 2016 4:17 pm
- Forum: Superfighters Deluxe Custom Maps
- Topic: NEW Gamemode: Da DEED Hunter!
- Replies: 5
- Views: 4859
- Gender:
Re: NEW Gamemode: Da DEED Hunter!
I have a few questions. This gamemode is sort of like the old predator mode or the DEMON script, where one player has a lot of HP and abilities while the others have standard weapons and nothing else? This looks like a very ambitious project, so I'd suggest you to find a person to work in team with....
- Mon Nov 28, 2016 8:34 pm
- Forum: General
- Topic: Help changing photos...
- Replies: 1
- Views: 1755
- Gender:
Re: Help changing photos...
KiB is basically same as KB. Find a really small .GIF image. That should do the trick.
- Mon Nov 28, 2016 8:01 pm
- Forum: Superfighters Deluxe Map Editor
- Topic: What does the StickyFeetTrigger do?
- Replies: 3
- Views: 2719
- Gender:
What does the StickyFeetTrigger do?
I feel embarassed asking this, but I don't understand what the Sticky Feet function does at all.
When I use it on an Elevator, i don't see any difference at all.
What's the difference between a lift that does have StickyFeet and one that doesn't?
When I use it on an Elevator, i don't see any difference at all.
What's the difference between a lift that does have StickyFeet and one that doesn't?
- Mon Nov 28, 2016 7:46 pm
- Forum: Superfighters Deluxe Map Editor
- Topic: How dose one make items or boats float on water?
- Replies: 2
- Views: 2477
- Gender:
How to make boats float on water
If you want a boat floating on water, then there are three ways to do it that I know of. Two of them don't require scripting. Here is a little "drawing" I made to show you the movements the three different methods have. http://i.imgur.com/b01oOX1.png -1: Use an ElevatorAttachmentJoint along with a f...
- Mon Nov 28, 2016 6:07 pm
- Forum: Superfighters Deluxe Custom Maps
- Topic: »Shui's Maps
- Replies: 6
- Views: 4944
- Gender:
Re: »Shui's Maps
Hello Shui, i wanted to tell you that i love your maps, and that i spent a bit of time playing around with Luxopolis since i really, REALLY like the metropolitan theme you went for: The map looks like an official map aestethically ^_^ I wanted to tell you something tho, only if you want to hear me o...
- Sun Nov 27, 2016 10:26 pm
- Forum: General
- Topic: Forum Game:True or False?
- Replies: 226
- Views: 117212
- Gender:
Re: Forum Game:True or False?
True
The next poster is a RDMer in Jailbreak servers
The next poster is a RDMer in Jailbreak servers
- Sun Nov 27, 2016 10:23 pm
- Forum: General
- Topic: Anime and Manga Discussion Thread
- Replies: 48
- Views: 28738
- Gender:
Re: Anime and Manga Discussion Thread
The Danganronpa series is great.
Don't watch the anime tho. Play the visual novels. They're much better and longer than the watered-down anime version.
Don't watch the anime tho. Play the visual novels. They're much better and longer than the watered-down anime version.
- Sun Nov 27, 2016 9:43 pm
- Forum: Superfighters Deluxe Custom Maps
- Topic: Forty Two's maps
- Replies: 8
- Views: 6169
- Gender:
Re: Forty Two's maps
I like your maps. Especially the military base and the faction wars map. But there are some things i want to point out, take it as a slice of criticism from yours truly, not as an insult since i think your maps are already pretty good as they are ^_^ So, let's get to the point: Some of your older ma...
- Sun Nov 27, 2016 6:57 pm
- Forum: Superfighters Deluxe Map Editor
- Topic: Borders of the Map
- Replies: 4
- Views: 5468
- Gender:
Re: Borders of the Map
It's quite simple really. Just look at this: http://i.imgur.com/cB6ODfB.png See the numbers, 240,-320,-240,320? These are the coordinates of the corners of the Camera Area. This is where the camera will be. The number "240" is the number that determines where the TOP of the rectangle that represents...
- Sun Nov 27, 2016 5:37 pm
- Forum: Superfighters Deluxe Map Editor
- Topic: Moving objects and airplanes
- Replies: 5
- Views: 3760
- Gender:
Re: Moving objects and airplanes
To make objects float on water you need to script. But it depends, you can make an object float on water with other methods too. For example, if it is a boat that is gonna stay there the entire time, just use an ElevatorAttachmentJoint with a few Paths to give the illusion of the boat floating, and ...
- Sun Nov 27, 2016 2:06 pm
- Forum: Superfighters Deluxe Planned Features
- Topic: [DONE] Major feature: Player accounts
- Replies: 55
- Views: 33701
- Gender:
Re: Major feature: Player accounts
When the paid version will come up, a big change will happen in the game. A lot of players will leave because of the paywall, causing the number of servers and the playerbase to get smaller, but most of the good players will remain and they will support the game even more than they did before. also ...
- Sun Nov 27, 2016 1:46 pm
- Forum: Superfighters Deluxe Map Editor
- Topic: How to make this spin?
- Replies: 5
- Views: 3698
- Gender:
Re: How to make this spin?
I can assure you it's possible. put a NoCollision Invisible Block at the center of the contraption. Everything must be welded together and everything must be dynamic, EXCEPT the Revolute Joint. The Revolute Joint must be Static, otherwise everything will fall down. Make sure to have the Motor of the...
- Sun Nov 27, 2016 1:09 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 496
- Views: 272560
- Gender:
Re: Small Suggestions topic
We need a camera mode that focuses on the player and moves accordingly to the player's movements, and not the other characters. It would be perfect for a "Trouble in Terrorist Town" kind of gamemode and adventure maps.
actually it would be great for a lot of other custom maps
actually it would be great for a lot of other custom maps
- Mon Nov 21, 2016 4:05 pm
- Forum: General
- Topic: That symbolizes your avatar ?
- Replies: 29
- Views: 16162
- Gender:
Re: That symbolizes your avatar ?
A prisoner from my upcoming Jailbreak map
- Sat Nov 19, 2016 2:35 pm
- Forum: Superfighters Deluxe Custom Maps
- Topic: Bash's Maps: Sector 8 Remake Released!
- Replies: 12
- Views: 8821
- Gender:
Re: Bash's Maps (Cove, Enclosure, and Fortress)
Wow, the maps are amazing! Keep up the great work!
If i have to say ONE thing, is that some maps are a bit "static", they don't have many dinamic elements such as falling hanging crates, hazards and elevators. Other than that the maps are truly godly!
If i have to say ONE thing, is that some maps are a bit "static", they don't have many dinamic elements such as falling hanging crates, hazards and elevators. Other than that the maps are truly godly!
- Tue Nov 15, 2016 9:30 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Costume Ideas and Suggestions
- Replies: 187
- Views: 109026
- Gender:
Re: Costume Ideas and Suggestions
Of course. LazyTown was the bomb back in the day. Now it's a full fledged meme.