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Search found 224 matches

by Sree
Fri Apr 12, 2019 9:29 pm
Forum: SFD Status Updates
Topic: Status Update 2019-04-11
Replies: 6
Views: 671
Gender:

Re: Status Update 2019-04-11

we are talking about picking up a magazine of bullets that can bounce 8 times and can hit the guy who fired it, course we need realism in this matter
by Sree
Fri Apr 12, 2019 9:52 am
Forum: General
Topic: Forum Game:True or False?
Replies: 211
Views: 18538
Gender:

Re: Forum Game:True or False?

true

the next poster is going to answer false
by Sree
Mon Apr 01, 2019 7:32 pm
Forum: SFD Status Updates
Topic: Superfighters Deluxe 1.2.0 is out!
Replies: 16
Views: 1254
Gender:

Re: Superfighters Deluxe 1.2.0 is out!

infinite bouncing bullets in /ia 1 please
by Sree
Sat Mar 30, 2019 10:29 am
Forum: Superfighters Deluxe Clan Discussion
Topic: nsp' NewStylePotential
Replies: 4
Views: 785
Gender:

Re: (DC) Deadly cravings

yeah well my clan never had an original clan image, yet we won every clan war we faced shrug
by Sree
Tue Mar 19, 2019 6:42 pm
Forum: General
Topic: Forum Game:True or False?
Replies: 211
Views: 18538
Gender:

Re: Forum Game:True or False?

false.

The next poster is going to lock this thread
by Sree
Sat Mar 09, 2019 7:30 am
Forum: Answered ScriptAPI Topics
Topic: Need help to make a script!!!
Replies: 2
Views: 237
Gender:

Re: Need help to make a script!!!

a good workaround is to just put the check on the skin names. if (player1.GetProfile().Skin.Name != BearProfile.Skin.Name) { // rest } else { player1.SetProfile(BearProfile); } btw, if you are going to just use those profile instances once in the entire script, you could shorten the script much furt...
by Sree
Tue Mar 05, 2019 5:25 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: A Damage Indicator
Replies: 2
Views: 216
Gender:

Re: A Damage Indicator

Why would you hate resorting to scripts for this? these are the small things that scripting is for, very small modifications that you can just code yourself instead of having to annoy the devs with. there already is a script in the workshop that does this.
by Sree
Sat Feb 23, 2019 8:33 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: How to check if IPlayer is gibbed in OnPlayerDeath event
Replies: 3
Views: 196
Gender:

Re: How to check if IPlayer is gibbed in OnPlayerDeath event

I also need to check if the player is gibbed by other objects too so IPlayer.IsRemoved would work better A gibbed player is also a removed player and a removed player doesn't carry any information what so ever because the player instance does no longer exist. you could just check for null to know w...
by Sree
Tue Feb 19, 2019 7:30 am
Forum: General
Topic: What Motivates You?
Replies: 9
Views: 622
Gender:

Re: What Motivates You?

tbh I thought this post was about what motivates one to play sfd but I guess i am wrong, taking into consideration how people are speaking about their sports background and pets. so uh yeah imma make another post about what really motivates me in life. this might be super geeky because unlike most o...
by Sree
Mon Feb 18, 2019 7:08 am
Forum: General
Topic: What Motivates You?
Replies: 9
Views: 622
Gender:

Re: What Motivates You?

wow lmao, what motivates me to play video games is because I am not good at any sports
by Sree
Tue Feb 12, 2019 1:30 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: New Clan 11/2/2019 : 'Red Shadow' (Rice Server's) FIX
Replies: 4
Views: 327
Gender:

Re: New Clan 11/2/2019 : 'Red Shadow' (Rice Server's) FIX

Alexbra25 wrote:
Tue Feb 12, 2019 12:26 pm
hope one day we can do a clan war.
let them live you blood thirsty br
by Sree
Thu Feb 07, 2019 6:42 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Wait for free slot
Replies: 2
Views: 184
Gender:

Re: Wait for free slot

This could be a cool addition, I think it should work something like a queue. for example, if a server is full and I join the queue, it would display how many players are currently in the queue and my place in the queue, and when there is a free slot in the server, the first in the queue will be the...
by Sree
Tue Jan 29, 2019 3:26 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Superfighters Deluxe - LocalStorage and SharedStorage
Replies: 6
Views: 451
Gender:

Re: Superfighters Deluxe - LocalStorage

I have used really, really much time making maps and scripts during these few years. It just doesn't feel worth anymore with no one playing them. I hope I could make some content that could bring more players to the game but I don't know if it's going to help at all. new community content may not b...
by Sree
Fri Jan 25, 2019 12:10 pm
Forum: Superfighters Deluxe Custom Maps
Topic: [Maps by Armolitskiy]
Replies: 9
Views: 467
Gender:

Re: [Maps by Armolitskiy]

there is absolutely no reason to hate the workshop, forums is not the suitable place to share your maps [...] Forums is a suitable place to share your maps, there's even an entire category dedicated to map-sharing. I myself have shared maps/scripts in the forums, but the forums allowing it does not...
by Sree
Fri Jan 25, 2019 8:20 am
Forum: Superfighters Deluxe Custom Maps
Topic: [Maps by Armolitskiy]
Replies: 9
Views: 467
Gender:

Re: [Maps by Armolitskiy]

there is absolutely no reason to hate the workshop, forums is not the suitable place to share your maps. moreover, you can update your items in workshop directly through the map editor itself and the map/script's consumers (subscribers) can also update it without having to redownload the map.
by Sree
Thu Jan 24, 2019 8:29 am
Forum: Answered ScriptAPI Topics
Topic: How do I properly use AimVector?
Replies: 1
Views: 166
Gender:

Re: How do I properly use AimVector?

You forgot the parenthesis after GetWorldPosition, that is the reason for the error.
by Sree
Wed Jan 16, 2019 8:20 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: What about client-sided debris?
Replies: 7
Views: 395
Gender:

Re: What about client-sided debris?

Del Poncho wrote:
Wed Jan 16, 2019 8:13 pm
The point is that there is no need for information transfer about the debris, other than when it is created.
in that case, whenever the debris is moved or destroyed on 1 client's pc, it wouldn't be updated on the server or other clients.
by Sree
Wed Jan 16, 2019 7:32 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: What about client-sided debris?
Replies: 7
Views: 395
Gender:

Re: What about client-sided debris?

player movement or any mechanic being client sided doesn't mean there isn't streaming of data between the server and client. server side movement only makes it so the player's position is updated after the server confirms it, data is still being transferred there and the same goes for client sided d...
by Sree
Sun Jan 13, 2019 7:20 pm
Forum: General
Topic: Enters SF Discord bot
Replies: 1
Views: 1369
Gender:

Enters SF Discord bot

Hello, ehm hopefully I don't get warned for not giving a descriptive title to the thread, but yeah this thread is about a discord bot I am working on. so.. what is the bot for? the bot can kick, ban, mute members, prune messages and perform a whole lot of administrative commands! well uhm yeah any b...
by Sree
Wed Jan 09, 2019 2:38 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: PLEASE REMOVE "SERVER MOVEMENT" OF THE GAME
Replies: 13
Views: 805
Gender:

Re: PLEASE REMOVE "SERVER MOVEMENT" OF THE GAME

Yes please, spread the word! Server side movement is ridiculous and must be stopped.

turned off server movement in my server and the chances of me getting grab killed got reduced by 50% (REAL)