Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.

New to the forum? Say hello in this topic! Also make sure to read the rules.

Search found 4 matches

by RandomPep0
Sat Apr 11, 2020 2:59 am
Forum: Superfighters Deluxe Map Editor
Topic: I need a script for bots in a campaign
Replies: 0
Views: 434
Gender:

I need a script for bots in a campaign

I need a script to set the bots AI from the auto fill with bots option to the companion AI
by RandomPep0
Wed Feb 12, 2020 11:51 pm
Forum: Superfighters Deluxe Map Editor
Topic: How to change map part for a campaign that im working on
Replies: 4
Views: 600
Gender:

Re: I need a script for a campaign that im working on

You should do this with triggers instead. You will only need a total of 3: one SetMapPartTrigger (with the next map index selected), one OnPlayerDeathTrigger and one PlayerSpawnTrigger (this one spawns the bot). Select the OnPlayerDeathTrigger and connect source player to bot spawn. Then activate t...
by RandomPep0
Wed Feb 12, 2020 11:22 am
Forum: Superfighters Deluxe Map Editor
Topic: How to change map part for a campaign that im working on
Replies: 4
Views: 600
Gender:

Re: I need a script for a campaign that im working on

JakSparro98 wrote:
Wed Feb 12, 2020 9:54 am
You need to elaborate your request a little bit more, what do you mean with "moves to the next part"?
I need a script that goes to the next part of the map in my campaign when a specific bot dies (sorry my english is awful)
by RandomPep0
Tue Feb 11, 2020 9:09 pm
Forum: Superfighters Deluxe Map Editor
Topic: How to change map part for a campaign that im working on
Replies: 4
Views: 600
Gender:

How to change map part for a campaign that im working on

I need a script that moves to the next part when a certain bot dies