Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.

New to the forum? Say hello in this topic! Also make sure to read the rules.

Search found 42 matches

by Mr Argon
Sat Feb 22, 2020 4:53 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Game.MapRound does not return value "1"
Replies: 4
Views: 48
Gender:

Re: Game.MapRound does not return value "1"

Yesterday I was out of my house so I couldn't open my script on Visual Studio. I think this piece of the script should be enough (in fact, it's the only parts in which I use what I mentioned above) public void AfterStartup() { GameController.Init(); Events.PlayerDeathCallback.Start(OnPlayerDeath); E...
by Mr Argon
Sat Feb 22, 2020 4:44 pm
Forum: ScriptAPI suggestions
Topic: Various suggestions for IPlayer
Replies: 9
Views: 104
Gender:

Re: Various suggestions for IPlayer

Well, I'll try with this on my script. By the way, i have to say that I'm making a custom script so I can't actually access to the editor itself, and I think that you can't actually instantiate IObjects via code. Anyways I'm trying this. I need this because I disabled player input and then I call a ...
by Mr Argon
Sat Feb 22, 2020 1:40 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Game.MapRound does not return value "1"
Replies: 4
Views: 48
Gender:

Re: Game.MapRound does not return value "1"

I have an "if" checking the map round on a method executed on OnStartup and it just simply don't execute the code inside...

I also have tried executing it on AfterStartup
by Mr Argon
Sat Feb 22, 2020 1:36 am
Forum: ScriptAPI suggestions
Topic: Various suggestions for IPlayer
Replies: 9
Views: 104
Gender:

Re: Various suggestions for IPlayer

Thank you very much! Also, is there any other way to execute a method after certain time rather than using UpdateCallback? Because update callback doesn't support method arguments, and I need to disable player input and then reactivate it after a few seconds. About that... if you know the answer I'd...
by Mr Argon
Fri Feb 21, 2020 9:19 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Simple bug on HUD
Replies: 1
Views: 27
Gender:

Simple bug on HUD

I created a script that revives a player during versus games with a 10% probability.

When the player revives, it's name in the HUD on top left corner won't match the player team's color, it'll always be white.
by Mr Argon
Fri Feb 21, 2020 9:14 pm
Forum: ScriptAPI suggestions
Topic: Various suggestions for IPlayer
Replies: 9
Views: 104
Gender:

Re: Various suggestions for IPlayer

Thanks, that helped me. I'll open another thread later because I need some help with a custom script. Or maybe someone could answer this here. I'm having some trouble with custom commands. I can't manage to store a variable through games. Example private bool IsActivated = false; public void OnStart...
by Mr Argon
Fri Feb 21, 2020 4:01 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Game.MapRound does not return value "1"
Replies: 4
Views: 48
Gender:

Game.MapRound does not return value "1"

As you can read in the title, there is it. I'm testing a script and I need some functions to be executed in round one, but the script only returns the value once you change the map, so the value resets and it actually executes the code, but if you open the game, create a game, and click "Fight!", it...
by Mr Argon
Thu Feb 20, 2020 9:57 pm
Forum: ScriptAPI suggestions
Topic: Various suggestions for IPlayer
Replies: 9
Views: 104
Gender:

Re: Various suggestions for IPlayer

I'll check it out, but I think we still need some scriptAPI getters to make better scripts
by Mr Argon
Thu Feb 20, 2020 2:14 pm
Forum: ScriptAPI suggestions
Topic: Various suggestions for IPlayer
Replies: 9
Views: 104
Gender:

Various suggestions for IPlayer

I have noticed that we can check if the player is a burned corpse but we can't actually check if it's a normal corpse. I mean, this is causing me a lot of trouble, PlayerDeathCallback executes when player dies and executes again if player's corpse got gibbed or fall down the map bottom. We should ha...
by Mr Argon
Mon Feb 17, 2020 4:25 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Idea to make the game better
Replies: 11
Views: 222
Gender:

Re: Idea to make the game better

Maybe custom content for campaigns like tilesets, accesories, interactive objects or even triggers, along with an easier way to create texturepacks could be very interesting. By the way, I just saw that RimWorld got a major update from 1.0 to 1.1. The devs made a mod called "Vanilla Animals Expanded...
by Mr Argon
Mon Feb 17, 2020 2:23 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Idea to make the game better
Replies: 11
Views: 222
Gender:

Re: Idea to make the game better

Yes, that would be great to make every player play SFD the best way he likes. Also, if anyone thinks this idea could ruin the game by allowing them to make anything they want, I trust the community and I do believe that if they actually had these features, they won't end up downloading dumb content....
by Mr Argon
Sun Feb 16, 2020 10:43 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Idea to make the game better
Replies: 11
Views: 222
Gender:

Re: Idea to make the game better

hmmm... anyways, I don't like the idea of thinking SFD will die, maybe it'll get reducted to a little community, but is ok for me, as long as the fans don't lose interest or become assholes just because they're minority :) .
by Mr Argon
Sun Feb 16, 2020 10:23 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Idea to make the game better
Replies: 11
Views: 222
Gender:

Re: Idea to make the game better

that's it. maybe someone finds a way or something, I mean, good things never die at all, I like this game a lot and many people will find their own ways to keen doing what they like.
by Mr Argon
Sun Feb 16, 2020 10:08 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Idea to make the game better
Replies: 11
Views: 222
Gender:

Re: Idea to make the game better

yeah, maybe some sort of content maker so you can make your own cosmetics for campaigns. or even allow modders to create other kind of stuff, imagine someone could add a voice chat or something (it's just an example). Look at what RimWorld modders can do and you'll understand what I'm refering to. A...
by Mr Argon
Sun Feb 16, 2020 9:01 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Idea to make the game better
Replies: 11
Views: 222
Gender:

Idea to make the game better

Hello there! I recently had an idea to make the game better (in my oppinion). This could even bring new people to the community, besides, it can take some work to the devs. My idea is to give players the possibility of creating mods. There are many games that have great communities and keep selling ...
by Mr Argon
Sun Feb 16, 2020 7:57 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: PlayerSpawnTrigger Trigger Limit on for loops?
Replies: 2
Views: 71
Gender:

Re: PlayerSpawnTrigger Trigger Limit on for loops?

Thanks for the information! I don't really need the Trigger() function. I managed to solve it by using a Timer Trigger set to 100ms and a repeat count set to the number of players it should spawn. I'll try with the createplayer as well, maybe when I need to simply create a player instead of an entir...
by Mr Argon
Sun Feb 16, 2020 12:55 am
Forum: Superfighters Deluxe ScriptAPI
Topic: PlayerSpawnTrigger Trigger Limit on for loops?
Replies: 2
Views: 71
Gender:

PlayerSpawnTrigger Trigger Limit on for loops?

Well, I don't know if I must post this here or in the Bugs Topic. Anyways, I'm experiencing something really confusing. I'm using a for loop to make a PlayerSpawnTrigger spawn certain number of enemies depending on circunstances, but I can't figure out why it always spawns two, like it's the limit. ...
by Mr Argon
Fri Jan 31, 2020 11:38 pm
Forum: Superfighters Deluxe
Topic: What I (and the community) think is wrong with the game
Replies: 10
Views: 1837
Gender:

Re: What I (and the community) think is wrong with the game

Well, about the price... Here in Aegentina buying in dollars is not an affordable option, because of the actual economic situation of the country. But besides that, Steam luckily accepts ARS, and they don't transform the value to the actual one, they instead transform it to a more affordable one. Le...
by Mr Argon
Sat Jan 25, 2020 4:26 am
Forum: Superfighters Deluxe Custom Maps
Topic: [SURVIVAL MAP] Siberia Zombie Crysis
Replies: 0
Views: 112
Gender:

[SURVIVAL MAP] Siberia Zombie Crysis

Hi everybody :) ! I just updated my survival map to it's final version. I was making some questions here in the forum and mentioned it. I thought it was a good idea to share it here because there's only a few survival maps created by the community. Also I was wondering if anyone could take a quick l...
by Mr Argon
Thu Jan 23, 2020 2:24 am
Forum: Superfighters Deluxe Map Editor
Topic: Why are the official survival maps scripts so complicated?
Replies: 3
Views: 164
Gender:

Re: Why are the official survival maps scripts so complicated?

Thanks for the answer... one more thing. Does that means that you can't eventually do a sirvival map with a "simpler" style. I ask this because I'm finishing a survival map called "Siberia Zombie Crysis" and I used a lot of PlayerSpawnTriggers, that means waves got fixed amount of enemies carrying t...