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Search found 69 matches

by Ol1vver
Tue Mar 08, 2022 4:41 pm
Forum: Superfighters Deluxe Tech Support
Topic: LoadLibrary error: 126
Replies: 1
Views: 1288
Gender:

Re: LoadLibrary error: 126

Right click the game's title on Steam, you should see this: https://i.imgur.com/HgUJnr7.png Click on Properties (the button at the bottom). Click on Local Files on the left, you should see this: https://i.imgur.com/GuwZ2YM.png Now click Verify integrity of game files... . Make sure you have everythi...
by Ol1vver
Fri Jan 29, 2021 10:50 pm
Forum: Custom Scripts
Topic: [REQUEST] A script to re-enable debris collision with players
Replies: 9
Views: 4336
Gender:

Re: [REQUEST] A script to re-enable debris collision with players

Does this mean if I'm using ObjectDamageType.Impact it doesn't matter whether the object is in the Debris category or not, it will still be affected? Cash registers, gas masks, giblets can all be used as missiles as long as I kick them at other players? If it was damaged, object isn't in blacklist ...
by Ol1vver
Fri Jan 29, 2021 9:57 pm
Forum: Custom Scripts
Topic: [REQUEST] A script to re-enable debris collision with players
Replies: 9
Views: 4336
Gender:

Re: [REQUEST] A script to re-enable debris collision with players

KliPeH wrote:
Fri Jan 29, 2021 9:41 pm
I couldn't find a list of objects this affected ...
Any newly created object containing the word "Debris" in it is automatically made a missile, and anything damaged by the specified damage types will be affected too.
by Ol1vver
Fri Jan 29, 2021 8:20 pm
Forum: Custom Scripts
Topic: [REQUEST] A script to re-enable debris collision with players
Replies: 9
Views: 4336
Gender:

Re: [REQUEST] A script to re-enable debris collision with players

@Ol1vver Having seen, you've potentially delt with some old feature reverting, do you think you could bring back the FarBackground tiles to the dynamic state again? Edit: (Or find a walk-around method to do it.) One way to do it probably would be teleporting a FBG tile to an InvisibleBlockNoCollisi...
by Ol1vver
Wed Jan 27, 2021 12:05 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Unbearable dedicated lag for ~15 seconds after loading map
Replies: 1
Views: 1910
Gender:

Unbearable dedicated lag for ~15 seconds after loading map

I sometimes run a server using dedicated, even without any scripts it lags for approximately 15 seconds (Including GUI, making it unusable for that period of time) every time a map is loaded. Seems like I'm the only one experiencing this on multiple computers. It only happens if there are at least 2...
by Ol1vver
Fri Jan 22, 2021 4:06 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Why does PlaySound have a worldPosition argument?
Replies: 3
Views: 2645
Gender:

Re: Why does PlaySound have a worldPosition argument?

I'm not very familiar with the Map Editor functions but I imagine you can use PlaySound as a source of ambient noise in specific areas like the boiler room in Hotel or Steamship which produces a buzzing sound as you get into it. Probably the same with wave sounds as you walk onto the deck etc. Thos...
by Ol1vver
Fri Jan 22, 2021 3:02 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Why does PlaySound have a worldPosition argument?
Replies: 3
Views: 2645
Gender:

Why does PlaySound have a worldPosition argument?

It doesn't affect anything from what I can see as a normal player.
by Ol1vver
Sat Oct 24, 2020 3:23 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Setting a weapon's despawn timer below or equal to 0 makes it unpickable
Replies: 0
Views: 1654
Gender:

Setting a weapon's despawn timer below or equal to 0 makes it unpickable

I have a script that sets any created weapon's despawn timer to 0 right away, and it works, but the weapon can no longer be picked up after the despawn timer is set. It does not get highlighted either.
by Ol1vver
Wed Jul 15, 2020 6:33 pm
Forum: Superfighters Deluxe
Topic: Why is the SFD maximum player limit 8?
Replies: 1
Views: 1467
Gender:

Why is the SFD maximum player limit 8?

I would like to know why the game's maximum player limit is 8. https://cdn.discordapp.com/attachments/148117095886880768/732993918421041152/Superfighters_Deluxe_9nQh75uWoN.png Here, in this image, I've hosted a server in Pre-Alpha 1.2.1 and made it so more than 8 players can join. It's more fun that...
by Ol1vver
Wed Jul 15, 2020 5:11 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: There's a wall on the right side of the Rooftops map.
Replies: 3
Views: 2364
Gender:

Re: There's a wall on the right side of the Rooftops map.

Nebraska4 wrote:
Wed Jul 15, 2020 8:29 am
Ol1vver wrote:
Tue Jul 14, 2020 2:53 pm
Most likely used to simulate an out-of-bounds building. I've used that technique in a really old map of mine.
You make a very good point, I wonder if this exists in any other maps, do you know?
I don't look at official maps that often, so I don't know.
by Ol1vver
Tue Jul 14, 2020 2:53 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: There's a wall on the right side of the Rooftops map.
Replies: 3
Views: 2364
Gender:

Re: There's a wall on the right side of the Rooftops map.

Most likely used to simulate an out-of-bounds building. I've used that technique in a really old map of mine.
by Ol1vver
Thu Jul 09, 2020 10:21 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Add properties to IObjectMusicTrigger
Replies: 1
Views: 2024
Gender:

Add properties to IObjectMusicTrigger

Right now, IObjectMusicTrigger doesn't have any properties at all.
Adding the existing trigger's properties would help with putting music in scripts.

Short: Playing music through scripts.
by Ol1vver
Wed Jul 08, 2020 9:51 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: GetObjectsByArea doesn't detect small objects
Replies: 1
Views: 1521
Gender:

GetObjectsByArea doesn't detect small objects

When trying to use GetObjectsByArea, I noticed that it doesn't detect small objects (height/width smaller than 2 usually or 2x2), like Crate00 and similar which is really problematic. And yes, I did try making the area bigger. It still does not detect smaller objects even though they're completely i...
by Ol1vver
Fri Apr 10, 2020 9:48 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Chat bubble above head idea (Video)
Replies: 2
Views: 2179
Gender:

Re: Chat bubble above head idea (Video)

You can accomplish this using the latest ScriptAPI. See the UserMessageCallback event.
by Ol1vver
Thu Apr 09, 2020 10:13 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestions
Replies: 192
Views: 104077
Gender:

Add IObjectActivateTrigger.GetRemainingUseCount()

Manually merged standalone thread (this post) with the new (current) thread. No warning for double posting was issued. Right now you can only get the use count of an ActivateTrigger using IObjectActivateTrigger.GetUseCount(). Using IObjectActivateTrigger.GetRemainingUseCount() you will get the uses...
by Ol1vver
Thu Apr 09, 2020 6:32 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 496
Views: 269540
Gender:

Re: Small Suggestions topic

Ability to save dictionaries and lists in the script storage.
by Ol1vver
Sun Mar 22, 2020 5:47 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Option to change the font size in the settings (for better custom fonts support)
Replies: 3
Views: 2716
Gender:

Re: Option to change the font size in the settings (for better custom fonts support)

Try to modify the font size yourself. Maybe edit the existing font to add new characters to it. I can't: in-game font is .xnb file, that can't be converted in .ttf (font file). Also, I didn't found proper way to convert .ttf to .xnb (except fuss with XNA tools, that I can't understand yet). I tried...
by Ol1vver
Tue Mar 10, 2020 10:49 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Option to change the font size in the settings (for better custom fonts support)
Replies: 3
Views: 2716
Gender:

Re: Option to change the font size in the settings (for better custom fonts support)

Try to modify the font size yourself. Maybe edit the existing font to add new characters to it.
by Ol1vver
Tue Mar 10, 2020 10:23 pm
Forum: SFD Status Updates
Topic: Status Update 2020-03-09
Replies: 6
Views: 5518
Gender:

Re: Status Update 2020-03-09

Adding proper modding will make the game more open: the community will grow (which results in more money (if not, add DRM too)), you could also focus on other projects, while releasing small updates like bugfixes. This might be a lot of work to rewrite the code to add compatibility, but it'll be wor...