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Search found 44 matches

by Ol1vver
Mon Oct 28, 2019 2:36 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Challenges ideas
Replies: 27
Views: 3303
Gender:

Re: Challenges ideas

Hi, time to revive this old post. I was thinking of a new nice challenge after reading an idea from @Ol1vver . I think if Ol1vver's idea is implemented, there should also be added a new challenge about controlling a drone manually. So basically this would be like a geometry dash inspired level, whe...
by Ol1vver
Sun Oct 27, 2019 3:44 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Challenges ideas
Replies: 27
Views: 3303
Gender:

Re: Challenges ideas

Hi, time to revive this old post. I was thinking of a new nice challenge after reading an idea from @Ol1vver . I think if Ol1vver's idea is implemented, there should also be added a new challenge about controlling a drone manually. So basically this would be like a geometry dash inspired level, whe...
by Ol1vver
Fri Oct 25, 2019 8:07 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 481
Views: 61250
Gender:

Re: Small Suggestions topic

Add a no weapon streetsweeper option. This could be useful for adventure maps where, for example, you have to control a drone.
by Ol1vver
Tue Aug 27, 2019 4:35 pm
Forum: Answered ScriptAPI Topics
Topic: What does IProfile.Name do?
Replies: 1
Views: 363
Gender:

What does IProfile.Name do?

So I've been thinking of what IProfile.Name does. "Profile ID" exists when opening profiles, so maybe it gets the Profile ID, but when I set the profile ID b y editing the profileinfo itself and try to get it using IProfile.Name, I get absolutely nothing. Edit: It actually gets the Player name, not ...
by Ol1vver
Mon Aug 26, 2019 7:05 pm
Forum: Solved Bugs
Topic: Dead end in Precinct 9 (Stuck forever)
Replies: 1
Views: 323
Gender:

Dead end in Precinct 9 (Stuck forever)

Version: 1.3.1b
Me and my friend discovered that you can softlock yourself (or teammates) in Chapter 3 by repeating the steps shown in the GIF:
https://imgur.com/a/M6rfem4
by Ol1vver
Sat Aug 24, 2019 4:14 pm
Forum: Superfighters Deluxe Map Editor
Topic: Can I make the bots wander around the map?
Replies: 3
Views: 422
Gender:

Re: Can I make the bots wander around the map?

I am making a map, and I need to make the bots wander around the map randomly without doing anything else. Is that possible? An idea could be to randomly select a nodepath and make it the bot's guard target, he will run towards the node and after some time the action repeats again. So what I did is...
by Ol1vver
Fri Aug 23, 2019 10:55 pm
Forum: Superfighters Deluxe Map Editor
Topic: Can I make the bots wander around the map?
Replies: 3
Views: 422
Gender:

Can I make the bots wander around the map?

I am making a map, and I need to make the bots wander around the map randomly without doing anything else. Is that possible?
by Ol1vver
Fri Aug 23, 2019 9:26 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestions
Replies: 177
Views: 22038
Gender:

Re: Some trigger improvements

i agree, it's quite annoying you have to select each player individually with playercommandtriggers and playerinputenabletriggers.
a nice addition to randomtrigger would also be "do not repeat", so it doesn't trigger the same thing twice and instead goes to the next one.
by Ol1vver
Fri Aug 23, 2019 9:24 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Spectating
Replies: 9
Views: 1105
Gender:

Re: Real Spectating

This is actually a good suggestion and I support it, But if a spectator joins, there could issues such as ping getting absurdly high and disrupting the game. I don't know how the SFD servers are set up, but this could be a great feature to the game if added In that case, there should be a Max Spect...
by Ol1vver
Fri Aug 16, 2019 11:15 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestions
Replies: 177
Views: 22038
Gender:

Re: Deficit of far-background.

I agree with this post, barely any FBg tile is added to the game, and most of the best-looking ones got removed, so at least FBg Text would be a nice addition to the next update.
by Ol1vver
Mon Aug 12, 2019 3:01 pm
Forum: Solved Bugs
Topic: EnableTrigger doesn't work on MedicalCabinet00
Replies: 1
Views: 276
Gender:

EnableTrigger doesn't work on MedicalCabinet00

I was making a map when I noticed that you can't select MedicalCabinet00 with an EnableTrigger, but MedicalCabinet00 is a trigger and has the "Trigger Enabled" flag.
by Ol1vver
Thu Aug 01, 2019 2:59 pm
Forum: Solved Bugs
Topic: Grabbed while cooking grenade creates WpnGrenades instead of WpnGrenadesThrown
Replies: 1
Views: 218
Gender:

Grabbed while cooking grenade creates WpnGrenades instead of WpnGrenadesThrown

Version: 1.3.0
If you're cooking a grenade and get grabbed, the game will not spawn WpnGrenadesThrown, instead it will spawn WpnGrenades.

1. Make sure your target is cooking a grenade
2. Grab the target
3. The target will drop WpnGrenades instead of WpnGrenadesThrown

GIF demonstration
by Ol1vver
Mon May 13, 2019 11:20 pm
Forum: Superfighters Deluxe Map Editor
Topic: Choose whether the Dialogs are "Global" or "Individual"
Replies: 4
Views: 1004
Gender:

Re: Choose whether the Dialogs are "Global" or "Individual"

Game.ShowChatMessage("string", new Color(0,255,0), Player.GetUser().UserIdentifier);
gives a private message to the player you want with the color you specify (RGB)
by Ol1vver
Sun Apr 21, 2019 3:36 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: AlterCollisionTile able to change Fire and Explosion hit
Replies: 2
Views: 1317
Gender:

Re: AlterCollisionTile bugs?

it isn't a bug, you're just removing the collisions from an object. it will not in any way change their layer, ex. wheels will always be in front of the player, and walls will always be behind the player. basically you can't turn a breakable object into unbreakable background using AltrerCollisionTi...
by Ol1vver
Wed Jan 02, 2019 8:09 pm
Forum: Answered ScriptAPI Topics
Topic: Any way to check what weapon the player is holding?
Replies: 4
Views: 786
Gender:

Re: Any way to check what weapon the player is holding?

Check the API documentation for SFD. You can find in in the script window by pressing "Script API (F1)". Just go through the API Documentation please, If you feel like you didn't understand something in the documentation then learn C# Thanks, I already figured it out. Though it didn't work as I exp...
by Ol1vver
Wed Jan 02, 2019 2:21 pm
Forum: Answered ScriptAPI Topics
Topic: Any way to check what weapon the player is holding?
Replies: 4
Views: 786
Gender:

Any way to check what weapon the player is holding?

Hello,
Is there a way to check what weapon the player is holding? I need that for my map.
For example:
A player needs to hold an axe to break a barricade (using ActivateTrigger)
by Ol1vver
Wed Jan 02, 2019 1:24 pm
Forum: Answered ScriptAPI Topics
Topic: Is there any way to make an object collide only with objects I want?
Replies: 4
Views: 926
Gender:

Re: Is there any way to make an object collide only with objects I want?

Pricey wrote:
Wed Jan 02, 2019 2:40 am
Use AlterCollision tiles.
And how am I supposed to do that? Select all the objects in the entire map? And what about players only collision? smh
by Ol1vver
Tue Jan 01, 2019 11:34 pm
Forum: Answered ScriptAPI Topics
Topic: Is there any way to make an object collide only with objects I want?
Replies: 4
Views: 926
Gender:

Is there any way to make an object collide only with objects I want?

Hello,
Is it possible to make an object collide only with the objects I want?
For example:

I want an InvisibleBlock to only collide with players, but nothing else, and another one to collide with everything except players.
by Ol1vver
Tue Jan 01, 2019 5:02 pm
Forum: Answered ScriptAPI Topics
Topic: Any possible way to make a function on a script run once?
Replies: 1
Views: 528
Gender:

Any possible way to make a function on a script run once?

Hello, I have a script that checks for the player's actions. I want to make every action run only once, but instead it runs twice or more. (depends on what time you set to the timertrigger as we all know) Something like this: public void CheckPlayers(TriggerArgs args) { foreach(IPlayer ply in Game.G...
by Ol1vver
Tue Jan 01, 2019 2:53 pm
Forum: Answered ScriptAPI Topics
Topic: How to make an object jump?
Replies: 2
Views: 596
Gender:

Re: How to make an object jump?

ebomb09 wrote:
Tue Jan 01, 2019 1:10 am
'SetLinearVelocity()' function if you can use the Script Editor
I don't understand what to type in, though.

I realised.
I had to use "[object].SetLinearVelocity(new Vector2([l/-r],[u/-d]))". (l - left, -r - right, u - up, -d - down)
Thanks!