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Search found 49 matches
- Tue Jun 16, 2020 11:18 am
- Forum: Superfighters Deluxe
- Topic: Open source SF
- Replies: 4
- Views: 3531
Re: Open source SF
I'm not against the idea of open sourcing the original SF flash game but I don't think it's time for that yet. SF is stil played at newgrounds, y8 and other places focusing on flash games. You can also play it offline by downloading it here https://mythologicinteractive.com/Superfighters It's not l...
- Sat May 30, 2020 4:53 pm
- Forum: Superfighters Deluxe
- Topic: Open source SF
- Replies: 4
- Views: 3531
Open source SF
Because SFD is dying right now, open source might give it a last chance, but since SFD is a commercial product, why don't open source superfighters the flash game? It's not commercial, almost everyone forgot about it, so it will not hurt mythologic's wallet in any way, people will be able to mod the...
- Thu Oct 31, 2019 4:53 am
- Forum: Superfighters Deluxe Clan Discussion
- Topic: (B) B O R D E R S
- Replies: 26
- Views: 17356
Re: (B) B O R D E R S
Are you sure this is gonna work? how you will share maps? is it gonna be in futuristic style? how are you accepting people? This post having a HUGE lack of information for a big projects like this.
- Thu Oct 10, 2019 10:51 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: game info "global" changes not mentioned in chat
- Replies: 0
- Views: 1863
game info "global" changes not mentioned in chat
There are some more of "global" changes to the server, that not displays in chat as many others commands do, like start items, timer, infinite ammo/energy/health, but there are changes to the game info that not displays in chat, name of the server, server movement, even teams, etc. this is pretty an...
- Tue Sep 24, 2019 9:08 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Disable noise for color picking
- Replies: 0
- Views: 1981
Disable noise for color picking
so, if someone wanna make pixel art with colors like in sfd, maybe get colors to chaticon.xnb because it's white when you using xnb to png, there is a lot of uses, but the only way to color picking from sfd right now is possible only in map editor, and not in viewport, in different menus, for exampl...
- Tue Sep 24, 2019 9:02 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: New Weapon: Net
- Replies: 1
- Views: 2203
Re: New Weapon: Net
Sounds pretty hard on balance side, and how should net work, like, maybe it's falling like a grenade from above if you throw it, but this is gonna be cool if it was added.
- Sun Sep 08, 2019 12:20 pm
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: A limit of active servers
- Replies: 2
- Views: 2575
A limit of active servers
Is that okay? I think you should make a limit for active servers on one computer, so this can't happen.
also, that was just a joke about making it great again, ok?
- Sun Mar 31, 2019 2:18 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: [IDEA] Cling to platforms
- Replies: 0
- Views: 1941
[IDEA] Cling to platforms
So the idea is that you can cling to platforms https://i.imgur.com/b1vr6f0.png. To grab the platform, you must either push it down twice https://i.imgur.com/ownQIHD.png , or jump into the platform from below, if you press up your character will climb onto the platform with a delay https://i.imgur.co...
- Sun Mar 31, 2019 1:30 pm
- Forum: Superfighters Deluxe Tech Support
- Topic: Rules on blurry server questions
- Replies: 1
- Views: 2257
Rules on blurry server questions
So, everyone likes to play on blurry, good ping, official maps, a lot of players. But some people can not play on this wonderful server ... This topic is dedicated to the rules of the server blurry. My first question is, how many warnings does a moderator give before a kick? Suppose we take a "speed...
- Sat Mar 16, 2019 5:28 am
- Forum: Answered Technical Topics
- Topic: could not create temporary for map script message
- Replies: 1
- Views: 3129
could not create temporary for map script message
I went to the server, played a little and decided to create a new skin, it was a bot skin, so I’ve hosted a server with bots several times to copy clothes from them, I edit the character... and then the red text says "Could not create temporary for map script - make sure you have privileges. Scripts...
- Wed Mar 06, 2019 3:12 pm
- Forum: Superfighters Deluxe Map Editor
- Topic: [Need help] How to make path grid?
- Replies: 2
- Views: 3268
[Need help] How to make path grid?
Okay, the basic principle of work is path grid I know, But you can explain to me, How to do it correctly, Why bots jump to the ceiling If I have indicated where to jump, Why when bots go down make a jump? Why do bots sometimes just stop following you and try to kill? I pointed out where to jump, but...
- Wed Mar 06, 2019 2:28 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: Players die and explosive
- Replies: 3
- Views: 3373
Re: Players die and explosive
Where exactly to enter the script for OnPlayerDeathTrigger?UnluckyNinja wrote: ↑Wed May 24, 2017 8:22 pmYou need an OnPlayerDeathTrigger, then in the script:
If you just want visual effects: player.Gib();
If you want damage to other players: Game.CreateExplosive(var).
(Didn't check the spell, better look them up in the doc.)
- Wed Mar 06, 2019 1:57 pm
- Forum: Answered ScriptAPI Topics
- Topic: I need help, Script to increase the height of the jump
- Replies: 7
- Views: 6016
Re: I need help, Script to increase the height of the jump
Pretty sure there’s a modifier that increases jump height, just get all the players and apply the modifier to them. I think not, there is no modifier that can change jump height, it could be done with a script though. @Hamurlik here is the script you requested, hope you like it. const float JUMP_FA...
- Wed Mar 06, 2019 1:30 pm
- Forum: Answered ScriptAPI Topics
- Topic: [Need help] Only secondary weapon slot
- Replies: 1
- Views: 2653
[Need help] Only secondary weapon slot
Okay, for my card you need to do this so that the player could not switch over the slots. The first option that I came up with is to force the script to press the "secondary weapon slot" button once every 100-500 meliseconds so that it selects secondary weapon slot slot. The second option is simply ...
- Wed Mar 06, 2019 12:47 pm
- Forum: Answered ScriptAPI Topics
- Topic: I need help, Script to increase the height of the jump
- Replies: 7
- Views: 6016
Re: I need help, Script to increase the height of the jump
Pretty sure there’s a modifier that increases jump height, just get all the players and apply the modifier to them. I think not, there is no modifier that can change jump height, it could be done with a script though. @Hamurlik here is the script you requested, hope you like it. const float JUMP_FA...
- Wed Mar 06, 2019 12:19 pm
- Forum: Answered ScriptAPI Topics
- Topic: I need help, Script to increase the height of the jump
- Replies: 7
- Views: 6016
Re: I need help, Script to increase the height of the jump
So, I do not see such a modifier, I did not find a separate one either, can I have the full name? since i don't see it.
https://imgur.com/a/DtRRrLM
- Wed Mar 06, 2019 2:46 am
- Forum: Answered ScriptAPI Topics
- Topic: I need help, Script to increase the height of the jump
- Replies: 7
- Views: 6016
I need help, Script to increase the height of the jump
Is there any script to increase the jump height of all players on the map? Thank you in advance.
- Wed Mar 06, 2019 2:08 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Map Editor Suggestions
- Replies: 192
- Views: 103952
Re: Map Editor Suggestions
My idea: Why not add a jump height modifier to the playermodifierinfo? that will be useful for some maps.
- Sat Feb 09, 2019 10:31 am
- Forum: Superfighters Deluxe Custom Maps
- Topic: Map for training basic advanced moves
- Replies: 1
- Views: 3216
Map for training basic advanced moves
The map is made for beginners who have passed the tutorial, but do not know some advanced moves, So, In this map includes, Combination kick + kick + grab, attack in the air without having to wait until your character rises up, training the throwing of grenades, and a simple challenge for shooting ac...
- Thu Feb 07, 2019 2:20 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Wait for free slot
- Replies: 2
- Views: 2253
Wait for free slot
How about adding a button when attaching a button, in case there will be 8/8 players, When one of them comes out, you will automatically join there. See the photo.
https://imgur.com/a/LDebY0w
https://imgur.com/a/6csz8z6
https://imgur.com/a/LDebY0w
https://imgur.com/a/6csz8z6