Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.
New to the forum? Say hello in this topic! Also make sure to read the rules.
New to the forum? Say hello in this topic! Also make sure to read the rules.
Search found 12 matches
- Tue Apr 20, 2021 5:26 am
- Forum: Custom Scripts
- Topic: [REQUEST] Script for custom weapon spawn chances + Ban some SupplyCrates
- Replies: 18
- Views: 7503
Re: [REQUEST] Script for custom weapon spawn chances + Ban some SupplyCrates
Unfortunately it takes time to make scripts, and not a lot of people want to devote a ton of time to other's script ideas. I wouldn't blame the devs for the community not developing your script inquiries.
- Mon Jan 20, 2020 2:41 am
- Forum: Superfighters Deluxe Problems and Bugs
- Topic: Players changing steam ID
- Replies: 3
- Views: 2923
Players changing steam ID
Hi, today a cracked player joined one of my servers and gave himself moderator status by faking his steamID as mine. I am unsure if this an issue with the game or if cracked players have total control over their faked steamIDs.
- Wed Mar 20, 2019 8:08 pm
- Forum: Answered ScriptAPI Topics
- Topic: How to get PlayerModifier properties by using a button?
- Replies: 2
- Views: 3912
Re: How to get PlayerModifier properties by using a button?
You will need to set the button's script method to 'GiveMods' and set the string in the script 'ModifierCustomID' to your PlayerModifierInfo CustomID. public string ModifierCustomID = "YourModifierCustomID"; public void GiveMods(TriggerArgs args){ if(args.Sender is IPlayer){ IPlayer ply = args.Sende...
- Wed Mar 20, 2019 7:45 pm
- Forum: Superfighters Deluxe Map Editor
- Topic: Map editor - map not showing up when hosting a game
- Replies: 4
- Views: 4810
Re: Map editor
If you can open it in the Editor you can save as in a different folder, or check the installation folder Data\Maps\Custom which sometimes get saved there and move it.
- Mon Feb 18, 2019 4:09 am
- Forum: General
- Topic: What Motivates You?
- Replies: 9
- Views: 7120
Re: What Motivates You?
I used to compete in gymnastics and what motivated me was to just get better. I'm no pro and I rarely ever 'won' or got in top three but I just liked getting better. Where I live, few even knew what the sport was so being able to show off was also great. Later on I started to get more into music and...
- Fri Jan 04, 2019 7:49 am
- Forum: Answered ScriptAPI Topics
- Topic: Set IObject max health and material?
- Replies: 1
- Views: 2300
Set IObject max health and material?
Is it possible to set an objects max health or material so that it is similar to another object?
- Tue Jan 01, 2019 7:29 am
- Forum: Superfighters Deluxe
- Topic: How Do I Re-update My Game
- Replies: 3
- Views: 3236
Re: How Do I Re-update My Game
Right Click SFD in Steam and go to Properties then go to the Local Files tab and Verify the integrity of the game files.
- Tue Jan 01, 2019 1:10 am
- Forum: Answered ScriptAPI Topics
- Topic: How to make an object jump?
- Replies: 2
- Views: 2739
Re: How to make an object jump?
'SetLinearVelocity()' function if you can use the Script Editor
- Sun Dec 30, 2018 10:02 pm
- Forum: Superfighters Deluxe
- Topic: [SOLVED] Where are the "DS" portraits used?
- Replies: 3
- Views: 2875
Re: Where are the "DS" portraits used?
Looks like the ones used in the dedicated server application
- Wed Dec 12, 2018 6:36 am
- Forum: Answered ScriptAPI Topics
- Topic: [Request] In-Game Commands Script
- Replies: 1
- Views: 2123
Re: [Request] In-Game Commands Script
static bool debugMode = false; Events.UserMessageCallback m_userMessageCallback = null; public void OnStartup(){ m_userMessageCallback = Events.UserMessageCallback.Start(OnUserMessage); } public void OnUserMessage(UserMessageCallbackArgs args){ if(args.IsCommand){ switch(args.Command){ case "RFDEBU...
- Sat Nov 24, 2018 8:58 am
- Forum: Answered ScriptAPI Topics
- Topic: [REQUEST] Rainbow man!
- Replies: 3
- Views: 2991
Re: [REQUEST] Rainbow man!
I think I understand what you wanted now? //This affects the rate of colour change int TimeScale = 250; //If you change your username you will need to change this string player_name = "DiamondTH"; int col = 0; string color_name = "Red"; public void OnStartup(){ IObjectTimerTrigger Timer = (IObjectTi...
- Sat Nov 03, 2018 1:14 am
- Forum: Answered ScriptAPI Topics
- Topic: Need help with IProfile
- Replies: 1
- Views: 2232
Re: Need help with IProfile
I don't know if you solved it yet but you could do this:
Code: Select all
If(ply.Name == "randomname"){
IProfile sav = ply.GetProfile();
sav.Head.Color1 = "ClothingBlue";
ply.SetProfile(sav);
}