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Search found 22 matches

by Banisher
Mon Feb 12, 2018 4:15 am
Forum: Superfighters Deluxe
Topic: Game Security.
Replies: 2
Views: 2679

Re: Game Security.

No thanks. Just because three people will crack a game that they won't be able to play multiplayer in because they're pirates, doesn't mean the rest of us have to deal with a crappy account system.

Please leave

Ps: You can just ban the hackers. That's why it's not important
by Banisher
Fri Feb 02, 2018 12:14 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: April fools idea
Replies: 5
Views: 3708

Re: April fools idea

You're welcome. I would've expected that you expected it. ;)
by Banisher
Mon Jan 29, 2018 11:55 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: April fools idea
Replies: 5
Views: 3708

Re: April fools idea

No? An april fools joke shouldn't just fuck over the game like that and turn it upside down for a day. I don't know if they're gonna do something for april fools, but it definetely won't be this, and I bet they won't even tell us what's coming. It should "turn it upside down for a day". That's the ...
by Banisher
Fri Jan 26, 2018 10:08 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: April fools idea
Replies: 5
Views: 3708

April fools idea

For April fools, you guys should prank the users.

I suggest something along the lines of replacing the punch with grab, kick with grab, and block with grab. The judo throw throws the receiving player all the way across the map, and the judo punch instakills.

Way to show those grab-hating buds. >:D
by Banisher
Wed Jan 03, 2018 10:38 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Reworking the "moving corpses" mechanic
Replies: 8
Views: 5248

Reworking the "moving corpses" mechanic

So. lately I've felt as if the "hold up corpse" mechanic was quite clumsy and limited. The following is my solution to such problem. When you pick up a corpse, the player throws him over his shoulder. This will allow the player to walk and run as fast as the other characters, jump with the corpse, c...
by Banisher
Wed Jan 03, 2018 5:59 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: [Request] Zero gravity script
Replies: 0
Views: 2123

[Request] Zero gravity script

Can anybody create a script that can be enabled on any map, to activate zero gravity?

Thanks in advance!
by Banisher
Wed Jan 03, 2018 5:56 pm
Forum: Superfighters Deluxe
Topic: Favorite custom map!
Replies: 11
Views: 7089

Re: Favorite custom map!

There was a post asking us what's our favorite map, it even had a multiple choice chart I'm not adding a multiple choice chart for a question that has countless answers. It wasn't countless, it was all the official maps and gurt asked us which one did we like the most, just it Where is this going.....
by Banisher
Wed Jan 03, 2018 5:19 pm
Forum: Superfighters Deluxe
Topic: Favorite custom map!
Replies: 11
Views: 7089

Re: Favorite custom map!

Illusion wrote:
Wed Jan 03, 2018 3:50 pm
There was a post asking us what's our favorite map, it even had a multiple choice chart
I'm not adding a multiple choice chart for a question that has countless answers.
by Banisher
Wed Jan 03, 2018 5:17 pm
Forum: Custom Scripts
Topic: [REQUEST] Zero gravity script
Replies: 3
Views: 4234

Re: [Request] Zero gravity script

Can anybody link to a script that makes the map have zero gravity? Here Next time post your future requests after you are sure that there isn't already a thread about your needs. I'm not that stupid. The "script" over there is for mapmakers. I'm talking about a script that you can enable on any map...
by Banisher
Wed Jan 03, 2018 5:26 am
Forum: Custom Scripts
Topic: [REQUEST] Zero gravity script
Replies: 3
Views: 4234

[REQUEST] Zero gravity script

Can anybody link to a script that makes the map have zero gravity?
by Banisher
Mon Jan 01, 2018 11:51 pm
Forum: Superfighters Deluxe
Topic: Favorite custom map!
Replies: 11
Views: 7089

Favorite custom map!

Write down your favorite custom map in the comments below!
by Banisher
Mon Jan 01, 2018 8:03 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Breakable chains.
Replies: 2
Views: 2249

Re: Breakable chains.

That's the magic of it. The person who has to shoot it down would have to do it for a good reason. He'll have to weigh the pros and cons, and take the risk of blocking off the path, to benefit himself. I don't think anyone else would shoot it down for no reason.
by Banisher
Sun Dec 31, 2017 7:46 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Breakable chains.
Replies: 2
Views: 2249

Breakable chains.

Do you know those BIG RED CRATES on train yard, and how they're hanging thanks to this rope system with a little wheel? Welp, call me an idiot, but I spent three solid minutes using any weapon I could find to shoot it off, to make the crate fall down. In my opinion, all of those wheel things should ...
by Banisher
Fri Dec 29, 2017 5:11 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Adrenaline Injection
Replies: 21
Views: 11172

Re: Adrenaline Injection

Sree, luck is not bad. "Superfighters is all about little men shooting, stabbing, mashing, smashing, burning and blowing each other into tiny bits... and then doing it all over again! The first thing you need to know about SF is this: IT AIN'T FAIR. It's not supposed to be fair. Player spawns are ra...
by Banisher
Wed Dec 27, 2017 9:48 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab buff + rework
Replies: 3
Views: 2703

Grab buff + rework

Now, while looking through these forums, I saw a topic called "grab nerf". Well, I have my own spin on it! The "grab buff" I've noticed that sometimes whilst fighting an opponent, I try to sneak in a grab to give myself some breathing space. But, it seems as if the grab won't initiate after being pu...
by Banisher
Fri Dec 15, 2017 11:11 pm
Forum: Superfighters Deluxe
Topic: Development roadmap and business plan (NEW!)
Replies: 43
Views: 27093

Re: Development roadmap and business plan (NEW!)

For starters, my friend couldn't log onto his own account... XD Anyways, I think that it would simply create an unnecessary hassle. No need for that, especially since I didn't hear a single soul wanting to pirate the game. In addition, the pirates probably wouldn't want to play anyway. They wouldn'...
by Banisher
Fri Dec 15, 2017 2:24 am
Forum: Superfighters Deluxe
Topic: Development roadmap and business plan (NEW!)
Replies: 43
Views: 27093

Re: Development roadmap and business plan (NEW!)

For starters, my friend couldn't log onto his own account... XD Anyways, I think that it would simply create an unnecessary hassle. No need for that, especially since I didn't hear a single soul wanting to pirate the game. In addition, the pirates probably wouldn't want to play anyway. They wouldn't...
by Banisher
Thu Dec 14, 2017 11:57 pm
Forum: Superfighters Deluxe
Topic: Development roadmap and business plan (NEW!)
Replies: 43
Views: 27093

Re: Development roadmap and business plan (NEW!)

Actually, I don't think that this game will be pirated much. And the hassle in my opinion is not worth it (I have king Arthur's gold. the account system causes way too many bugs). Let it stay as planned, I suggest. ( my personal opinion. I don't want a game that inconveniences me to inconvenience ot...
by Banisher
Thu Dec 14, 2017 10:04 pm
Forum: Superfighters Deluxe
Topic: Development roadmap and business plan (NEW!)
Replies: 43
Views: 27093

Re: Development roadmap and business plan (NEW!)

"You also won't need a MythoLogic account to play SFD"

https://www.youtube.com/watch?v=i8ju_10NkGY
by Banisher
Sat Dec 09, 2017 3:48 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 496
Views: 269592

Re: Small Suggestions topic

Maybe slow down the animation for grabbing a player, to make it look a little neater? And maybe make the running grab different. The player uses sprint while holding r to charge at someone with a grab. the player can also jump while sprinting for a grab.