No thanks. Just because three people will crack a game that they won't be able to play multiplayer in because they're pirates, doesn't mean the rest of us have to deal with a crappy account system.
Please leave
Ps: You can just ban the hackers. That's why it's not important
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Search found 22 matches
- Mon Feb 12, 2018 4:15 am
- Forum: Superfighters Deluxe
- Topic: Game Security.
- Replies: 2
- Views: 2679
- Fri Feb 02, 2018 12:14 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: April fools idea
- Replies: 5
- Views: 3708
Re: April fools idea
You're welcome. I would've expected that you expected it.
- Mon Jan 29, 2018 11:55 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: April fools idea
- Replies: 5
- Views: 3708
Re: April fools idea
No? An april fools joke shouldn't just fuck over the game like that and turn it upside down for a day. I don't know if they're gonna do something for april fools, but it definetely won't be this, and I bet they won't even tell us what's coming. It should "turn it upside down for a day". That's the ...
- Fri Jan 26, 2018 10:08 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: April fools idea
- Replies: 5
- Views: 3708
April fools idea
For April fools, you guys should prank the users.
I suggest something along the lines of replacing the punch with grab, kick with grab, and block with grab. The judo throw throws the receiving player all the way across the map, and the judo punch instakills.
Way to show those grab-hating buds. >:D
I suggest something along the lines of replacing the punch with grab, kick with grab, and block with grab. The judo throw throws the receiving player all the way across the map, and the judo punch instakills.
Way to show those grab-hating buds. >:D
- Wed Jan 03, 2018 10:38 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Reworking the "moving corpses" mechanic
- Replies: 8
- Views: 5248
Reworking the "moving corpses" mechanic
So. lately I've felt as if the "hold up corpse" mechanic was quite clumsy and limited. The following is my solution to such problem. When you pick up a corpse, the player throws him over his shoulder. This will allow the player to walk and run as fast as the other characters, jump with the corpse, c...
- Wed Jan 03, 2018 5:59 pm
- Forum: Superfighters Deluxe ScriptAPI
- Topic: [Request] Zero gravity script
- Replies: 0
- Views: 2123
[Request] Zero gravity script
Can anybody create a script that can be enabled on any map, to activate zero gravity?
Thanks in advance!
Thanks in advance!
- Wed Jan 03, 2018 5:56 pm
- Forum: Superfighters Deluxe
- Topic: Favorite custom map!
- Replies: 11
- Views: 7089
Re: Favorite custom map!
There was a post asking us what's our favorite map, it even had a multiple choice chart I'm not adding a multiple choice chart for a question that has countless answers. It wasn't countless, it was all the official maps and gurt asked us which one did we like the most, just it Where is this going.....
- Wed Jan 03, 2018 5:19 pm
- Forum: Superfighters Deluxe
- Topic: Favorite custom map!
- Replies: 11
- Views: 7089
- Wed Jan 03, 2018 5:17 pm
- Forum: Custom Scripts
- Topic: [REQUEST] Zero gravity script
- Replies: 3
- Views: 4234
Re: [Request] Zero gravity script
Can anybody link to a script that makes the map have zero gravity? Here Next time post your future requests after you are sure that there isn't already a thread about your needs. I'm not that stupid. The "script" over there is for mapmakers. I'm talking about a script that you can enable on any map...
- Wed Jan 03, 2018 5:26 am
- Forum: Custom Scripts
- Topic: [REQUEST] Zero gravity script
- Replies: 3
- Views: 4234
[REQUEST] Zero gravity script
Can anybody link to a script that makes the map have zero gravity?
- Mon Jan 01, 2018 11:51 pm
- Forum: Superfighters Deluxe
- Topic: Favorite custom map!
- Replies: 11
- Views: 7089
Favorite custom map!
Write down your favorite custom map in the comments below!
- Mon Jan 01, 2018 8:03 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Breakable chains.
- Replies: 2
- Views: 2249
Re: Breakable chains.
That's the magic of it. The person who has to shoot it down would have to do it for a good reason. He'll have to weigh the pros and cons, and take the risk of blocking off the path, to benefit himself. I don't think anyone else would shoot it down for no reason.
- Sun Dec 31, 2017 7:46 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Breakable chains.
- Replies: 2
- Views: 2249
Breakable chains.
Do you know those BIG RED CRATES on train yard, and how they're hanging thanks to this rope system with a little wheel? Welp, call me an idiot, but I spent three solid minutes using any weapon I could find to shoot it off, to make the crate fall down. In my opinion, all of those wheel things should ...
- Fri Dec 29, 2017 5:11 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Adrenaline Injection
- Replies: 21
- Views: 11172
Re: Adrenaline Injection
Sree, luck is not bad. "Superfighters is all about little men shooting, stabbing, mashing, smashing, burning and blowing each other into tiny bits... and then doing it all over again! The first thing you need to know about SF is this: IT AIN'T FAIR. It's not supposed to be fair. Player spawns are ra...
- Wed Dec 27, 2017 9:48 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Grab buff + rework
- Replies: 3
- Views: 2703
Grab buff + rework
Now, while looking through these forums, I saw a topic called "grab nerf". Well, I have my own spin on it! The "grab buff" I've noticed that sometimes whilst fighting an opponent, I try to sneak in a grab to give myself some breathing space. But, it seems as if the grab won't initiate after being pu...
- Fri Dec 15, 2017 11:11 pm
- Forum: Superfighters Deluxe
- Topic: Development roadmap and business plan (NEW!)
- Replies: 43
- Views: 27093
Re: Development roadmap and business plan (NEW!)
For starters, my friend couldn't log onto his own account... XD Anyways, I think that it would simply create an unnecessary hassle. No need for that, especially since I didn't hear a single soul wanting to pirate the game. In addition, the pirates probably wouldn't want to play anyway. They wouldn'...
- Fri Dec 15, 2017 2:24 am
- Forum: Superfighters Deluxe
- Topic: Development roadmap and business plan (NEW!)
- Replies: 43
- Views: 27093
Re: Development roadmap and business plan (NEW!)
For starters, my friend couldn't log onto his own account... XD Anyways, I think that it would simply create an unnecessary hassle. No need for that, especially since I didn't hear a single soul wanting to pirate the game. In addition, the pirates probably wouldn't want to play anyway. They wouldn't...
- Thu Dec 14, 2017 11:57 pm
- Forum: Superfighters Deluxe
- Topic: Development roadmap and business plan (NEW!)
- Replies: 43
- Views: 27093
Re: Development roadmap and business plan (NEW!)
Actually, I don't think that this game will be pirated much. And the hassle in my opinion is not worth it (I have king Arthur's gold. the account system causes way too many bugs). Let it stay as planned, I suggest. ( my personal opinion. I don't want a game that inconveniences me to inconvenience ot...
- Thu Dec 14, 2017 10:04 pm
- Forum: Superfighters Deluxe
- Topic: Development roadmap and business plan (NEW!)
- Replies: 43
- Views: 27093
- Sat Dec 09, 2017 3:48 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 496
- Views: 269592
Re: Small Suggestions topic
Maybe slow down the animation for grabbing a player, to make it look a little neater? And maybe make the running grab different. The player uses sprint while holding r to charge at someone with a grab. the player can also jump while sprinting for a grab.