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Search found 143 matches

by Danger Ross
Thu Jan 25, 2024 3:56 am
Forum: Superfighters Deluxe ScriptAPI
Topic: What Is The Speed of Velocity?
Replies: 1
Views: 1732
Gender:

Re: What Is The Speed of Velocity?

I forgot to reply back but here's the experiment I set up: https://i.imgur.com/yPO7YjK.gif According to this, one unit of "velocity" is equivalent to around 21 pixels per second. However, this estimate doesnt include drag. In that gif, the results output shows that there is a 0.031 pix/s difference ...
by Danger Ross
Fri Sep 08, 2023 11:42 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Invisible Ladders Block Explosions
Replies: 0
Views: 2213
Gender:

Invisible Ladders Block Explosions

Invisible Ladders have the 'block explosions' flag. I discovered this while trying to filter non-tile objects with hitTest(). the character in this gif is immune to falling damage, and has one hit point. He survived because the ladder blocked the explosion damage. https://i.imgur.com/jFEbwJy.gif v.1...
by Danger Ross
Tue Sep 05, 2023 1:31 am
Forum: Superfighters Deluxe ScriptAPI
Topic: What Is The Speed of Velocity?
Replies: 1
Views: 1732
Gender:

What Is The Speed of Velocity?

The question I'm trying to answer is how many pixels/units will an object travel per second if its velocity is one(1) in some direction. I tried to do some research about Box2D but it's leaving me confused and I suspect that the actual values are specific to the game that uses the engine. The magnit...
by Danger Ross
Fri Sep 03, 2021 7:39 pm
Forum: Superfighters Deluxe
Topic: Is there a decade update coming?(10 years anniversary)
Replies: 22
Views: 7596
Gender:

Re: Is there a decade update coming?(10 years anniversary)

The update should feature jetpacks to celebrate how far Superfighters soared!
by Danger Ross
Tue Dec 29, 2020 11:34 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Double Barrel Pistol
Replies: 1
Views: 2037
Gender:

Double Barrel Pistol

To add a little bit of variety to the sidearm category I suggest a pistol that fires two bullets instead of one. It would be subtly different from the .45 and pistol because it would function a bit like a shotgun and pistol. I imagine that the accuracy, firing speed and and projectile damage would b...
by Danger Ross
Mon Aug 03, 2020 12:28 am
Forum: Superfighters Deluxe
Topic: Find a different way to monetize SFD
Replies: 18
Views: 10787
Gender:

Re: Find a different way to monetize SFD

Selling SFD merch could also be a good idea.
by Danger Ross
Wed Jul 29, 2020 1:06 am
Forum: Superfighters Deluxe
Topic: Find a different way to monetize SFD
Replies: 18
Views: 10787
Gender:

Find a different way to monetize SFD

This isn't just a case of players being too selfish to spend money on SFD. A large amount of the player-base literally don't even have credit cards. Almost 100% of the people who play SFD came from playing the FLASH GAME that can be found on FLASH GAME WEBSITES. People who used these websites are al...
by Danger Ross
Fri Jul 24, 2020 8:19 am
Forum: Superfighters Deluxe Clan Discussion
Topic: [Tz] The Tasty
Replies: 14
Views: 8164
Gender:

Re: [Tz] The Tasty

Is this a California clan?
Thank goodness some more of my kin are becoming active. Now I have people to play with :D
by Danger Ross
Wed May 06, 2020 11:29 pm
Forum: Superfighters Deluxe
Topic: Danger Ross POG
Replies: 4
Views: 3396
Gender:

Danger Ross POG

Image
https://imgur.com/gallery/eFFRcaR
I drew my character from SFD doing the POG Twitch emote
Image
by Danger Ross
Wed Apr 08, 2020 12:18 am
Forum: Implemented ScriptAPI suggestions
Topic: OnProjectileHit event for deflected bullets
Replies: 1
Views: 2692
Gender:

OnProjectileHit event for deflected bullets

currently, if a player blocks a bullet with a melee weapon, there's no way to know that through script since it never triggers the OnProjectileHit event. The bullet essentially disappears without ever hitting anything even though it technically hit the player's melee weapon (or to generalize, the pl...
by Danger Ross
Wed Apr 08, 2020 12:14 am
Forum: ScriptAPI suggestions
Topic: Add IPlayer.AimingPlayerID
Replies: 2
Views: 2883
Gender:

Re: Add IPlayer.AimingPlayerID

Instead of "AimingPlayerID" it should be generalized to "TargetPlayerID". The player the bot is targeting is also who they're aiming at.
by Danger Ross
Wed Apr 08, 2020 12:13 am
Forum: Implemented ScriptAPI suggestions
Topic: Add IObject.DealDamage()
Replies: 2
Views: 3338
Gender:

Re: Add IObject.DealDamage()

This can also help with interacting with the ObjectDamageCallback. There's no way to artificially trigger that event at the moment, so it makes some things harder to integrate.

Would love to have a method that simulates object damage in a similar way how DealDamage simulates player damage.
by Danger Ross
Wed Apr 08, 2020 12:10 am
Forum: Superfighters Deluxe
Topic: Who remember me? :(
Replies: 10
Views: 7216
Gender:

Re: Who remember me? :(

I've been here since the beginning. If you're familiar with me, I'm still here.
by Danger Ross
Sun Apr 05, 2020 10:22 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: FAN ART: Sticky Bomb
Replies: 2
Views: 2048
Gender:

Re: FAN ART: Sticky Bomb

Kind of wish C4 was sticky. It would give it more uses imo.
by Danger Ross
Sun Apr 05, 2020 6:18 am
Forum: Solved Bugs
Topic: IGame.GetColorPackage(string colorPackageName) returns null
Replies: 3
Views: 3540
Gender:

Re: IGame.GetColorPackage(string colorPackageName) returns null

Gurt wrote:
Sat Apr 04, 2020 10:49 am
By design.
Observe the documentation: "returns null if not found."
Not all clothing items have a color package and those will return an empty string if you try to read it.
The function literally can't return anything but null. There is not a single color package name that works.
by Danger Ross
Fri Apr 03, 2020 1:27 am
Forum: Solved Bugs
Topic: IGame.GetColorPackage(string colorPackageName) returns null
Replies: 3
Views: 3540
Gender:

IGame.GetColorPackage(string colorPackageName) returns null

This method is the only way to get RGB colors from clothing items and it doesn't function. It probably went unnoticed because it has very limited uses, but I've come into a situation where I need it. This is taken from the in game code: https://cdn.discordapp.com/attachments/198884391462764544/69540...
by Danger Ross
Fri Mar 27, 2020 7:52 am
Forum: Implemented ScriptAPI suggestions
Topic: Corpse health is unreadable (api problem)
Replies: 1
Views: 2319
Gender:

Corpse health is unreadable (api problem)

My memory is hazy but I believe IObject.GetHealth() used to return the corpse object's health after the player dies. At this moment, IObject.GetHealth() only returns the player's PlayerModifier.CurrentHealth property, so if the player is dead it always returns zero. IObject.SetHealth() has no effect...
by Danger Ross
Wed Mar 25, 2020 10:26 am
Forum: Implemented ScriptAPI suggestions
Topic: OnProjectileHit bouncy bullets are flagged for removal
Replies: 2
Views: 3488
Gender:

OnProjectileHit bouncy bullets are flagged for removal

Is this by design or a bug? I've noticed that bouncy bullets that impact something that would break a normal bullet trigger the same flags despite not being removed. It was a little confusing to me because intuitively I understand that the bouncy bullet would still "survive" and not be removed. This...
by Danger Ross
Mon Mar 23, 2020 4:10 am
Forum: Implemented ScriptAPI suggestions
Topic: Add IPlayer.CurrentThrownItem.IsActivated
Replies: 3
Views: 3447
Gender:

Re: Add IPlayer.CurrentThrownItem.IsActivated

You can keep track of that information through virtualkey inputs. that's what I do that in my current project.
Once IPlayer.IsThrowingMode is added you'll be able to filter throwing the item from activating it as well.
This addition isn't necessary.
by Danger Ross
Mon Mar 23, 2020 4:07 am
Forum: ScriptAPI suggestions
Topic: IObject.IsIndestructible
Replies: 0
Views: 2136
Gender:

IObject.IsIndestructible

I would like to propose a read-only property of IObjects that allows us to differentiate destructible objects from map tiles. Without this distinction, it's impossible to tell between the two; dynamic objects are not always damageable ones and objects with one hitpoint aren't always indestructible.