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Search found 135 matches

by Danger Ross
Wed May 06, 2020 11:29 pm
Forum: Superfighters Deluxe
Topic: Danger Ross POG
Replies: 4
Views: 225
Gender:

Danger Ross POG

Image
https://imgur.com/gallery/eFFRcaR
I drew my character from SFD doing the POG Twitch emote
Image
by Danger Ross
Wed Apr 08, 2020 12:18 am
Forum: Implemented ScriptAPI suggestions
Topic: OnProjectileHit event for deflected bullets
Replies: 1
Views: 449
Gender:

OnProjectileHit event for deflected bullets

currently, if a player blocks a bullet with a melee weapon, there's no way to know that through script since it never triggers the OnProjectileHit event. The bullet essentially disappears without ever hitting anything even though it technically hit the player's melee weapon (or to generalize, the pl...
by Danger Ross
Wed Apr 08, 2020 12:14 am
Forum: ScriptAPI suggestions
Topic: Add IPlayer.AimingPlayerID
Replies: 2
Views: 310
Gender:

Re: Add IPlayer.AimingPlayerID

Instead of "AimingPlayerID" it should be generalized to "TargetPlayerID". The player the bot is targeting is also who they're aiming at.
by Danger Ross
Wed Apr 08, 2020 12:13 am
Forum: Implemented ScriptAPI suggestions
Topic: Add IObject.DealDamage()
Replies: 2
Views: 543
Gender:

Re: Add IObject.DealDamage()

This can also help with interacting with the ObjectDamageCallback. There's no way to artificially trigger that event at the moment, so it makes some things harder to integrate.

Would love to have a method that simulates object damage in a similar way how DealDamage simulates player damage.
by Danger Ross
Wed Apr 08, 2020 12:10 am
Forum: Superfighters Deluxe
Topic: Who remember me? :(
Replies: 10
Views: 1278
Gender:

Re: Who remember me? :(

I've been here since the beginning. If you're familiar with me, I'm still here.
by Danger Ross
Sun Apr 05, 2020 10:22 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: FAN ART: Sticky Bomb
Replies: 2
Views: 243
Gender:

Re: FAN ART: Sticky Bomb

Kind of wish C4 was sticky. It would give it more uses imo.
by Danger Ross
Sun Apr 05, 2020 6:18 am
Forum: Solved Bugs
Topic: IGame.GetColorPackage(string colorPackageName) returns null
Replies: 3
Views: 425
Gender:

Re: IGame.GetColorPackage(string colorPackageName) returns null

Gurt wrote:
Sat Apr 04, 2020 10:49 am
By design.
Observe the documentation: "returns null if not found."
Not all clothing items have a color package and those will return an empty string if you try to read it.
The function literally can't return anything but null. There is not a single color package name that works.
by Danger Ross
Fri Apr 03, 2020 1:27 am
Forum: Solved Bugs
Topic: IGame.GetColorPackage(string colorPackageName) returns null
Replies: 3
Views: 425
Gender:

IGame.GetColorPackage(string colorPackageName) returns null

This method is the only way to get RGB colors from clothing items and it doesn't function. It probably went unnoticed because it has very limited uses, but I've come into a situation where I need it. This is taken from the in game code: https://cdn.discordapp.com/attachments/198884391462764544/69540...
by Danger Ross
Fri Mar 27, 2020 7:52 am
Forum: Implemented ScriptAPI suggestions
Topic: Corpse health is unreadable (api problem)
Replies: 1
Views: 191
Gender:

Corpse health is unreadable (api problem)

My memory is hazy but I believe IObject.GetHealth() used to return the corpse object's health after the player dies. At this moment, IObject.GetHealth() only returns the player's PlayerModifier.CurrentHealth property, so if the player is dead it always returns zero. IObject.SetHealth() has no effect...
by Danger Ross
Wed Mar 25, 2020 10:26 am
Forum: Implemented ScriptAPI suggestions
Topic: OnProjectileHit bouncy bullets are flagged for removal
Replies: 2
Views: 604
Gender:

OnProjectileHit bouncy bullets are flagged for removal

Is this by design or a bug? I've noticed that bouncy bullets that impact something that would break a normal bullet trigger the same flags despite not being removed. It was a little confusing to me because intuitively I understand that the bouncy bullet would still "survive" and not be removed. This...
by Danger Ross
Mon Mar 23, 2020 4:10 am
Forum: Implemented ScriptAPI suggestions
Topic: Add IPlayer.CurrentThrownItem.IsActivated
Replies: 3
Views: 403
Gender:

Re: Add IPlayer.CurrentThrownItem.IsActivated

You can keep track of that information through virtualkey inputs. that's what I do that in my current project.
Once IPlayer.IsThrowingMode is added you'll be able to filter throwing the item from activating it as well.
This addition isn't necessary.
by Danger Ross
Mon Mar 23, 2020 4:07 am
Forum: ScriptAPI suggestions
Topic: IObject.IsIndestructible
Replies: 0
Views: 362
Gender:

IObject.IsIndestructible

I would like to propose a read-only property of IObjects that allows us to differentiate destructible objects from map tiles. Without this distinction, it's impossible to tell between the two; dynamic objects are not always damageable ones and objects with one hitpoint aren't always indestructible.
by Danger Ross
Sun Mar 22, 2020 4:49 am
Forum: Implemented ScriptAPI suggestions
Topic: IPlayer.DealDamage(float damage, DamageType type)
Replies: 1
Views: 177
Gender:

IPlayer.DealDamage(float damage, DamageType type)

I've been able to work around the fact that I can't make artificial damage (damage done through script) by setting the players health to some amount below their current health, but after the strength boost was added with its unique "boost health" mechanic, I realized there's some limitations to this...
by Danger Ross
Mon Mar 09, 2020 10:00 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Some melee weapons should block shock baton
Replies: 24
Views: 1809
Gender:

Re: Some melee weapons should block shock baton

Again no argument, you just stated what you said previously, that his argument were nonsense, do you even bother at this point? I repeated it because I thought you were confused. I don't know if you're familiar to this concept in debate, but that is called a "counter argument" or a "rebuttal". It's...
by Danger Ross
Sun Mar 01, 2020 11:18 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Some melee weapons should block shock baton
Replies: 24
Views: 1809
Gender:

Re: Some melee weapons should block shock baton

"your argument were so weak, so i wanted To take them apart" You didn't, you just said they were irrelevant or nonsense, which Is even less of an argument That's taking it apart. He was going off topic so I wanted to correct him. If you go off topic then your argument doesn't make any sense. Mighty...
by Danger Ross
Sat Feb 29, 2020 5:00 am
Forum: Implemented ScriptAPI suggestions
Topic: Add CollisionFilter.InteractProjectiles
Replies: 2
Views: 319
Gender:

Re: Add CollisionFilter.BlockProjectiles

Please also add this feature to raycasting. the same issue exists there. I have no idea if a raycast hit object will block a projectile or hit and pass through it.
by Danger Ross
Sat Feb 29, 2020 4:25 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Some melee weapons should block shock baton
Replies: 24
Views: 1809
Gender:

Re: Some melee weapons should block shock baton

So you're the kind of person that thinks its a good thing if you get chainsawraped in a corner because you can't get out or couldn't outrun your enemy? Or that it's the first person to race to a drone box, when your opponents exhausted and can hardly defend himself, that tips the entire match in yo...
by Danger Ross
Sat Feb 08, 2020 11:30 pm
Forum: Implemented ScriptAPI suggestions
Topic: IPlayer throwing mode
Replies: 1
Views: 333
Gender:

IPlayer throwing mode

It would be extremely useful if it was possible to tell if the player is throwing or not. As of right now, there's no way to differentiate between the player shooting a gun or throwing the gun (which are two completely different things). I'm specifically talking about the moment when the attack key ...
by Danger Ross
Sat Feb 08, 2020 10:53 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Some melee weapons should block shock baton
Replies: 24
Views: 1809
Gender:

Re: Some melee weapons should block shock baton

SFD is a strategy game. There's nothing wrong with a weapon that discourages a certain tactic, it's just one more thing to add to the dynamic (which is a good thing). Also, stun baton has limited uses, you shouldn't take away the uses that it already has because that would just take away from the dy...
by Danger Ross
Thu Dec 05, 2019 2:53 am
Forum: Superfighters Deluxe
Topic: Third Party Websites
Replies: 1
Views: 379
Gender:

Re: Third Party Websites

SuperFighters Deluxe puts you in the ring against some of the most dangerous battlers in the world. However, you are required to show your skills to fight these dangerous battlers. You do this by blocking attacks towards you and releasing your powerful attacks. You must understand how to use the we...