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Search found 336 matches

by Noble
Sun Aug 19, 2018 9:15 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: Embers to Ashes (EA) Group Picture
Replies: 104
Views: 13074

Re: Embers to Ashes (EA) Group Picture

Holy moly a really better clan page y'all got there
by Noble
Fri Aug 10, 2018 11:15 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Mini chat cycle upto 8 words
Replies: 10
Views: 240

Re: Mini chat cycle upto 8 words

I liked this post as a script, from far not as game's suggestion/idea, for some of the same reasons as Sree said above. I also disliked how much space it occupies in any case, but sounds just valid to play if that's implemented as a script or map, like, it's fun and you guys thought some nice uses f...
by Noble
Thu Aug 02, 2018 10:07 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Slow Motion
Replies: 21
Views: 611

Re: Slow Motion

StarNord , I'm pretty sure you will not have time to aim and shoot your opponent if this was implemented, no matter what you do or how this would be made, maybe rarely. And you first said the user shouldn't be able to use it above, but your last line says the opposite. However, even if it was the o...
by Noble
Thu Aug 02, 2018 2:58 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Slow Motion
Replies: 21
Views: 611

Re: Slow Motion

I have to admit that I kinda liked the color of what you're just saying there, mate. Being able to aim jumping during slomo seems very cool. However, I think that will work waaaaaay better for those who used the slomo instead of who is being the victim, to aim while jumping, you can't even compare h...
by Noble
Thu Aug 02, 2018 1:48 am
Forum: Verified Bugs
Topic: Jump cancelling bug
Replies: 2
Views: 122

Re: Jump cancelling bug

Not to mention that it happens in both host and client's screens, and I was having ping 1 (and you around 20) when we were trying to reproduce this bug that happens often (and can be a lot stubborn). I've been wondering if what causes this is exactly the box/crates we are jumping near (and we get ba...
by Noble
Tue Jul 31, 2018 11:33 pm
Forum: Superfighters Deluxe
Topic: Hjarpe, sir, I'm still waiting.
Replies: 14
Views: 420

Re: Hjarpe, sir, I'm still waiting.

Hjarpe wrote:
Tue Jul 31, 2018 12:19 pm
Sh4d0w wrote:
Tue Jul 31, 2018 11:50 am
It will contain one haircut and that would be Jeff's, am I right?
It's an aviator hat.
Pff, we all know it's hair.
by Noble
Tue Jul 24, 2018 7:24 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: (SV) Seekers of Vendetta
Replies: 34
Views: 2829

Re: (SV) Seekers of Vendetta

Are u all dragon ball fans, seekers of vegeta
Im super shenlong, get the balls before wishing something pls
by Noble
Thu Jul 12, 2018 6:04 am
Forum: Superfighters Deluxe
Topic: Superfighters Deluxe Steam page is up!
Replies: 16
Views: 832

Re: Superfighters Deluxe Steam page is up!

Well, I waited almost 6 years for this, I can't wait to buy this game. I still think it's a pretty accessible price from my point of view (although I'd pay any price xd), I believe here in Brazil it would cost around 20-30 BRL. I hope to see a 4-copy pack to send to my friends. Steam Wallet ready, ...
by Noble
Thu Jul 12, 2018 5:58 am
Forum: Superfighters Deluxe
Topic: Superfighters Deluxe Steam page is up!
Replies: 16
Views: 832

Re: Superfighters Deluxe Steam page is up!

12,99 USD, Let's wait the Dollar decrease your valor, Here in Brazil every players are very sad, because $ 12,99 USD is R$ 50,40 BRL, i'll buy the game, I love this game! That's an insane value for a Steam game by the way. it doesn't seem like anyone would buy a R$ 50,40 BRL game here (or I'm proba...
by Noble
Mon Jul 09, 2018 7:04 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Anti runner mesurements
Replies: 8
Views: 349

Re: Anti runner mesurements

Well, honestly, I think the game goes a lot well if you're moving in the map and making the game dynamic instead of "camping", I'm pretty sure it also raises your chance of winning, more than if you just hide or wait for your opponent to move first. You do tend to get more weapons if you spend them ...
by Noble
Mon Jul 09, 2018 7:05 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Block Phasing
Replies: 5
Views: 228

Re: Block Phasing

I think I'm pretty good at predicting an attack or adapting to an opponent's "rythm", so I press Block as soon as I see a hit coming -- and I still get hit. Well, if you see a hit coming, it's not predicting xD Unless you've got ping 1 or very low, it really is impossible to defend exactly when you...
by Noble
Tue Jul 03, 2018 4:47 am
Forum: SFD Status Updates
Topic: Status Update 2018-07-02 (Beta)
Replies: 47
Views: 2038

Re: Status Update 2018-07-02 (Beta)

I don't know why, but I feel very nervous for this, I swear I am SOO nervous . Also I feel like I'm worthy the 4 criteria, I hope I am. 've been always active, reporting bugs and helping with what I could, then I'm so anxious for this Beta. There are also people I feel like deserve and could help a ...
by Noble
Fri Jun 29, 2018 4:18 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The maps have horrible spots and designs.
Replies: 14
Views: 335

Re: The maps have horrible spots and designs.

We're all in a run to help polishing our beloved game before its ultimate version comes, as I can see. Mall still should be reworked though if only that one it's seriously one of the worse maps in the game and again it's not just because of the camping problem, almost every player I know hates that ...
by Noble
Thu Jun 21, 2018 4:59 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Slow Motion
Replies: 21
Views: 611

Re: Slow Motion

Well, about the Battle of Teams, as you said, it is a custom map and that's like a misdesign by the creator, there are surely an overdose of slomo. However, I'm kinda a slomo fan. I think it's a great item and I'm gonna fight anyone that thinks the opposite 👊👊💥 I'm gonna make a big elaborated respon...
by Noble
Wed Jun 13, 2018 2:29 pm
Forum: By design
Topic: Unavoidable smash.
Replies: 29
Views: 1924

Re: Unavoidable smash.

That seems like one of those posts with a clear balancement issue but with no good suggestions or ideas on how to change it at all. I agree with what Splinter said about how this move actually brings a risk, though I think I did and 've seem this before I'm not sure this is 100% possible: After gett...
by Noble
Sun Jun 10, 2018 7:39 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Black screen weirdness
Replies: 3
Views: 134

Re: Black screen weirdness

I've been thinking that when you join a server at the same time it finishes loading, some weird things happen like this recorded one and in some cases we can't move, what forces us to rejoin. I didn't find the previous topic of this bug if it was already reported, so I'm letting it there.
by Noble
Fri Jun 08, 2018 7:31 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: By-design things that we don't like
Replies: 7
Views: 280

Re: By-design things that we don't like

I was under the impression that the problem with those issues is how dead/falling/dived bodies interact with objects. I mean, if you kick a big crate for some minutes it won't move much, but kicking a dead body there or diving a player can push it a lot. So, anyways, dead, falling and dived bodies a...
by Noble
Fri Jun 08, 2018 1:46 am
Forum: SFD Status Updates
Topic: Status update 2018-06-06
Replies: 14
Views: 559

Re: Status update 2018-06-06

Yeah, I think I'm ok with it and I think there should be a toggle on/off button for this. I just really didn't like how the some objects flashes sometimes, when it flashes out of the object, apparently.

Like this:

Image
by Noble
Wed Jun 06, 2018 11:38 pm
Forum: SFD Status Updates
Topic: Status update 2018-06-06
Replies: 14
Views: 559

Re: Status update 2018-06-06

Everybody gets awkwardly red when they get hit... is it a new feature, or is it something related to the development of the AI? I suppose it's a development-only tool, everyone saw and got confused by this in the Discord server too.. Thought I liked the effect of this when it was burning, it seemed...
by Noble
Tue Jun 05, 2018 6:33 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: weird melee hitbox
Replies: 6
Views: 214

Re: weird melee hitbox

My understanding is that the range of a melee weapon is irrelevant to it's visual art. It makes sense, the fire axe strikes should have higher range than a machete's hit and if they alter the range according to the visual art of the weapons, the fireaxe would have lesser range. so I suppose they sh...