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Search found 340 matches

by Noble
Sat Oct 20, 2018 5:04 am
Forum: General
Topic: Forum Game: Rate the username above you on a scale of 1 - 10
Replies: 113
Views: 8934

Re: Forum Game: Rate the username above you on a scale of 1 - 10

Merchant isn't bad. I'd say it's original and of the same kind as mine, a simple english word (while yours also represents a class)
I give you x^4-\frac{5}{2}x^3
by Noble
Sat Sep 08, 2018 2:43 am
Forum: Superfighters Deluxe Clan Discussion
Topic: Old clan threads will be auto-deleted
Replies: 0
Views: 119

Old clan threads will be auto-deleted

Old topics in the Clan Discussion forum are going to be deleted without warning to remove old and inactive topics and to clean it up. So if you want your clan thread alive it need at least one new post once every 60 days (2 months). But do not worry, you can recover your beloved Clan topic by privat...
by Noble
Sat Sep 08, 2018 2:06 am
Forum: Superfighters Deluxe
Topic: The ads on SFDMaps
Replies: 2
Views: 150

Re: The ads on SFDMaps

When sfd gets steam workshop support, this will be a problem of the past. Might be some time before then though, it sounds like they plan to release sfd without workshop support. Not sure why they would do that as by the time they finish implementing it the interest and demand in sfd will have decr...
by Noble
Mon Aug 27, 2018 10:19 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 341
Views: 29491

Re: Small Suggestions topic

Considering sfd's community and it's technical staff, I don't think reporting mechanic would do well either. The mods would have fun time reviewing reports like "this noob 2v1" or "hardscoper" lmao even if the reports look legitimate, there is no way for the devs to track it or know what really hap...
by Noble
Thu Aug 23, 2018 11:40 pm
Forum: SFD Status Updates
Topic: Status update 2018-08-12
Replies: 13
Views: 863

Re: Status update 2018-08-12

So, status updates coming and we feel closer and closer to the Steam Beta each time, that's exciting :OO I've been wondering what new mechanics and reworks the devs are working now. A red hit flashing just surprised us in the last video, and seems like Gurt worked on dives (what I honestly think it ...
by Noble
Wed Aug 22, 2018 1:21 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: (LM) Lunar Mafia
Replies: 24
Views: 701

Re: (LM) Lunar Mafia

men is bac
by Noble
Sun Aug 19, 2018 9:15 pm
Forum: Superfighters Deluxe Clan Discussion
Topic: Embers to Ashes (EA) Clan War Against LS
Replies: 110
Views: 14238

Re: Embers to Ashes (EA) Group Picture

Holy moly a really better clan page y'all got there
by Noble
Fri Aug 10, 2018 11:15 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Mini chat cycle upto 8 words
Replies: 10
Views: 401

Re: Mini chat cycle upto 8 words

I liked this post as a script, from far not as game's suggestion/idea, for some of the same reasons as Sree said above. I also disliked how much space it occupies in any case, but sounds just valid to play if that's implemented as a script or map, like, it's fun and you guys thought some nice uses f...
by Noble
Thu Aug 02, 2018 10:07 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Slow Motion
Replies: 21
Views: 687

Re: Slow Motion

StarNord , I'm pretty sure you will not have time to aim and shoot your opponent if this was implemented, no matter what you do or how this would be made, maybe rarely. And you first said the user shouldn't be able to use it above, but your last line says the opposite. However, even if it was the o...
by Noble
Thu Aug 02, 2018 2:58 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Slow Motion
Replies: 21
Views: 687

Re: Slow Motion

I have to admit that I kinda liked the color of what you're just saying there, mate. Being able to aim jumping during slomo seems very cool. However, I think that will work waaaaaay better for those who used the slomo instead of who is being the victim, to aim while jumping, you can't even compare h...
by Noble
Thu Aug 02, 2018 1:48 am
Forum: Solved Bugs
Topic: Jump cancelling bug
Replies: 2
Views: 245

Re: Jump cancelling bug

Not to mention that it happens in both host and client's screens, and I was having ping 1 (and you around 20) when we were trying to reproduce this bug that happens often (and can be a lot stubborn). I've been wondering if what causes this is exactly the box/crates we are jumping near (and we get ba...
by Noble
Tue Jul 31, 2018 11:33 pm
Forum: Superfighters Deluxe
Topic: Hjarpe, sir, I'm still waiting.
Replies: 13
Views: 544

Re: Hjarpe, sir, I'm still waiting.

Hjarpe wrote:
Tue Jul 31, 2018 12:19 pm
Sh4d0w wrote:
Tue Jul 31, 2018 11:50 am
It will contain one haircut and that would be Jeff's, am I right?
It's an aviator hat.
Pff, we all know it's hair.
by Noble
Thu Jul 12, 2018 6:04 am
Forum: Superfighters Deluxe
Topic: Superfighters Deluxe Steam page is up!
Replies: 21
Views: 1392

Re: Superfighters Deluxe Steam page is up!

Well, I waited almost 6 years for this, I can't wait to buy this game. I still think it's a pretty accessible price from my point of view (although I'd pay any price xd), I believe here in Brazil it would cost around 20-30 BRL. I hope to see a 4-copy pack to send to my friends. Steam Wallet ready, ...
by Noble
Thu Jul 12, 2018 5:58 am
Forum: Superfighters Deluxe
Topic: Superfighters Deluxe Steam page is up!
Replies: 21
Views: 1392

Re: Superfighters Deluxe Steam page is up!

12,99 USD, Let's wait the Dollar decrease your valor, Here in Brazil every players are very sad, because $ 12,99 USD is R$ 50,40 BRL, i'll buy the game, I love this game! That's an insane value for a Steam game by the way. it doesn't seem like anyone would buy a R$ 50,40 BRL game here (or I'm proba...
by Noble
Mon Jul 09, 2018 7:04 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Anti runner mesurements
Replies: 8
Views: 378

Re: Anti runner mesurements

Well, honestly, I think the game goes a lot well if you're moving in the map and making the game dynamic instead of "camping", I'm pretty sure it also raises your chance of winning, more than if you just hide or wait for your opponent to move first. You do tend to get more weapons if you spend them ...
by Noble
Mon Jul 09, 2018 7:05 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Block Phasing
Replies: 5
Views: 257

Re: Block Phasing

I think I'm pretty good at predicting an attack or adapting to an opponent's "rythm", so I press Block as soon as I see a hit coming -- and I still get hit. Well, if you see a hit coming, it's not predicting xD Unless you've got ping 1 or very low, it really is impossible to defend exactly when you...
by Noble
Tue Jul 03, 2018 4:47 am
Forum: SFD Status Updates
Topic: Status Update 2018-07-02 (Beta)
Replies: 48
Views: 2390

Re: Status Update 2018-07-02 (Beta)

I don't know why, but I feel very nervous for this, I swear I am SOO nervous . Also I feel like I'm worthy the 4 criteria, I hope I am. 've been always active, reporting bugs and helping with what I could, then I'm so anxious for this Beta. There are also people I feel like deserve and could help a ...
by Noble
Fri Jun 29, 2018 4:18 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The maps have horrible spots and designs.
Replies: 14
Views: 362

Re: The maps have horrible spots and designs.

We're all in a run to help polishing our beloved game before its ultimate version comes, as I can see. Mall still should be reworked though if only that one it's seriously one of the worse maps in the game and again it's not just because of the camping problem, almost every player I know hates that ...
by Noble
Thu Jun 21, 2018 4:59 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Slow Motion
Replies: 21
Views: 687

Re: Slow Motion

Well, about the Battle of Teams, as you said, it is a custom map and that's like a misdesign by the creator, there are surely an overdose of slomo. However, I'm kinda a slomo fan. I think it's a great item and I'm gonna fight anyone that thinks the opposite 👊👊💥 I'm gonna make a big elaborated respon...
by Noble
Wed Jun 13, 2018 2:29 pm
Forum: By design
Topic: Unavoidable smash.
Replies: 29
Views: 2120

Re: Unavoidable smash.

That seems like one of those posts with a clear balancement issue but with no good suggestions or ideas on how to change it at all. I agree with what Splinter said about how this move actually brings a risk, though I think I did and 've seem this before I'm not sure this is 100% possible: After gett...