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Search found 322 matches

by Noble
Wed Jun 13, 2018 2:29 pm
Forum: By design
Topic: Unavoidable smash.
Replies: 29
Views: 1727

Re: Unavoidable smash.

That seems like one of those posts with a clear balancement issue but with no good suggestions or ideas on how to change it at all. I agree with what Splinter said about how this move actually brings a risk, though I think I did and 've seem this before I'm not sure this is 100% possible: After gett...
by Noble
Sun Jun 10, 2018 7:39 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Black screen weirdness
Replies: 3
Views: 84

Re: Black screen weirdness

I've been thinking that when you join a server at the same time it finishes loading, some weird things happen like this recorded one and in some cases we can't move, what forces us to rejoin. I didn't find the previous topic of this bug if it was already reported, so I'm letting it there.
by Noble
Fri Jun 08, 2018 7:31 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: By-design things that we don't like
Replies: 7
Views: 238

Re: By-design things that we don't like

I was under the impression that the problem with those issues is how dead/falling/dived bodies interact with objects. I mean, if you kick a big crate for some minutes it won't move much, but kicking a dead body there or diving a player can push it a lot. So, anyways, dead, falling and dived bodies a...
by Noble
Fri Jun 08, 2018 1:46 am
Forum: SFD Status Updates
Topic: Status update 2018-06-06
Replies: 13
Views: 333

Re: Status update 2018-06-06

Yeah, I think I'm ok with it and I think there should be a toggle on/off button for this. I just really didn't like how the some objects flashes sometimes, when it flashes out of the object, apparently.

Like this:

Image
by Noble
Wed Jun 06, 2018 11:38 pm
Forum: SFD Status Updates
Topic: Status update 2018-06-06
Replies: 13
Views: 333

Re: Status update 2018-06-06

Everybody gets awkwardly red when they get hit... is it a new feature, or is it something related to the development of the AI? I suppose it's a development-only tool, everyone saw and got confused by this in the Discord server too.. Thought I liked the effect of this when it was burning, it seemed...
by Noble
Tue Jun 05, 2018 6:33 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: weird melee hitbox
Replies: 6
Views: 186

Re: weird melee hitbox

My understanding is that the range of a melee weapon is irrelevant to it's visual art. It makes sense, the fire axe strikes should have higher range than a machete's hit and if they alter the range according to the visual art of the weapons, the fireaxe would have lesser range. so I suppose they sh...
by Noble
Tue Jun 05, 2018 4:20 am
Forum: Solved Bugs
Topic: Unable to read lobby messages
Replies: 1
Views: 71

Unable to read lobby messages

This bug particularly doesn't need any picture of it. If we press F9 during the game we do remove some of the HUD in our interface and the chat messages, that will only appear if you press F9 again or the Show Chat button. However, if we let the HUDs off and leave the server, whenever we host again,...
by Noble
Tue Jun 05, 2018 4:09 am
Forum: By design
Topic: Server owner in a spot other than 1st
Replies: 1
Views: 71

Server owner in a spot other than 1st

Well, if you all don't know, a player joining a server is pulled to where is a team. One of these days I tried to see if I, the host, could set up teams automatically and then join my server and see myself in a spot other than the first one, and funny enough, I was able to do it. What's weird about ...
by Noble
Tue Jun 05, 2018 3:54 am
Forum: By design
Topic: Punch still hits dive after i block
Replies: 3
Views: 89

Re: Punch still hits dive after i block

Yeah, that always occur, no matter if it's in the middle of slomo or not. I suppose it is indeed a bug.
by Noble
Sun May 27, 2018 5:25 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3927

Re: Grab nerf

Splinter . Seems like I was right about the rolling after the 2nd kick being an easy way to avoid a combo if you're on the side of the object before being first kicked. Before anything, just typing what you had tell me today: In most situations, that kick>grab pattern specifically are always in a p...
by Noble
Sat May 26, 2018 12:58 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3927

Re: Grab nerf

Did you know that you can recovery roll after being shot by a shotgun or being knocked down already in the Beta 1.0.2c? We're tweaking the recover roll to also work when falling from smaller heights which includes being thrown/attacked after being grabbed. It's not like we're introducing a new move...
by Noble
Thu May 24, 2018 11:54 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3927

Re: Grab nerf

The grabbed player don't recharge stamina while the grabber does and that makes little sense! An overlook from us since we introduce the grab that hasn't been brought up to our attention I guess. We will look closer into the stamina usage for the grab mechanic. Guess I was right? ¯\_(ツ)_/¯ However,...
by Noble
Thu May 24, 2018 2:55 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3927

Re: Grab nerf

Well, about the stamina thing, recently I've been playing more than ever, a full day doing it, and recording lots of tourney matches (more than 30 till now), also feeling in my veins how much can stamina affect the game, what bugs can disturb the game and moves and combos that can be easily spammed....
by Noble
Wed May 23, 2018 9:35 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3927

Re: Grab nerf

^ you lost like half of your stamina ln that combo though, lmao. Dunno what you mean. The gif? I didn't lose a single drop of stamina, and was able to keep going endlessly on it. Review it. If I learned one thing from the kneel updates it’s that adding limitations on sfd generally makes it worse, I...
by Noble
Wed May 23, 2018 12:46 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3927

Re: Grab nerf

↑That's why I say grab should spend some stamina instead of changing its mechanical chance to work, still confused by why both grabber and grabbed who could be with 0 stamina are left with full stamina bar after the action, that leads not only in the gif I recorded, a melee fight in its totality sho...
by Noble
Wed May 23, 2018 3:51 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Grab nerf
Replies: 93
Views: 3927

Re: Grab nerf

Hello, So, I've just figured out that grabbing not only do not spend any stamina but it also recharges it at a fast speed, while I don't remember if anyone pointed that yet I suggest that the nerf should, instead, change that specific part of it. Even if you're grabbed or get yourself in a kick->gra...
by Noble
Thu May 10, 2018 9:25 pm
Forum: Superfighters Deluxe
Topic: The "Official" SF Wiki
Replies: 3
Views: 211

Re: The "Official" SF Wiki

Hey this is lowkey a request but also a question, is there (if there isn't can u make one, pls don't kill me) a chart with all the different weapons their range and Dmg. (if someone's making a chart can u separate it into 1 chart for weapon type) cuz its a pain to look at them all individually. How...
by Noble
Tue May 08, 2018 2:39 am
Forum: SFD Status Updates
Topic: Status update 2018-05-05
Replies: 7
Views: 581

Re: Status update 2018-05-05

I too can't wait for the beta coming on Steam for real! :o I'm confused about two things tho, Does that mean that bots aren't very smart unless a 'path grid' is made for the map? I'm not sure what is this, but placing a bot in a random map will make him useless/dumb? They do not automatically acknow...
by Noble
Wed Apr 25, 2018 10:36 pm
Forum: Superfighters Deluxe
Topic: What does this chinese neon sign say?
Replies: 17
Views: 810

Re: What does this chinese neon sign say?

Ya, that was quite fun, watched it from the start.
Hjarpe wrote:
Wed Apr 25, 2018 10:24 pm
Admittedly the conversion to pixel art wasn't perfect.
I think it was very good, considering we, non-chinese speakers, searched up for those unknown symbols for us and found a solid response.
by Noble
Tue Apr 24, 2018 11:12 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 295
Views: 25173

Re: Small Suggestions topic

Well it's a nice thing the gif above ^ (won't quote it tho). It could be placed in the game if devs wish, but optional isn't a thing, waiting some seconds to sheathe too. But the animation could exist and could be cancelled if character moves or do anything else, no need to anything else.