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Search found 100 matches

by StarNord
Fri Sep 14, 2018 3:49 am
Forum: Superfighters Deluxe
Topic: SUPERFIGHTERS MEME
Replies: 49
Views: 4152
Gender:

Re: SUPERFIGHTERS MEME

Image
Image

To replicate this, type "Hjarpe's" in search.
by StarNord
Sat Sep 08, 2018 3:09 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Styles Idea
Replies: 6
Views: 247
Gender:

Re: Styles Idea

one phrase... This Is Why Textures Exist!
Off Topic
by StarNord
Sat Sep 08, 2018 2:58 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The Specifics Of Using Gasoline
Replies: 2
Views: 97
Gender:

Re: The Specifics Of Using Gasoline

I've always wanted to see gas and propane as makeshifts that you could throw. They don't even need to have all those options as you listed, just being able to pick them up and throw them alone would allow players to move dangerous objects into positions they want to deal with. I was actually going ...
by StarNord
Fri Sep 07, 2018 2:27 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The Specifics Of Using Gasoline
Replies: 2
Views: 97
Gender:

The Specifics Of Using Gasoline

Now, we've all wanted to leave a trail of gasoline and light it up from afar, like in the movies, but in SFD this isn't possible... yet. The most basic form of this would be to simply grab a can of gasoline and spread it around but it doesn't have to be this monotonous (even though that'd still be p...
by StarNord
Thu Sep 06, 2018 11:23 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 337
Views: 28508
Gender:

Re: Small Suggestions topic

The ability for explosions to snuff out ground fires, it makes sense that a huge shockwave would snuff out fire from a small area, it would be one of those small details that make the game just a bit better... On the topic of snuffing out fires, fires should not be able to exist underneath objects, ...
by StarNord
Wed Sep 05, 2018 8:32 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestions
Replies: 106
Views: 10475
Gender:

A Pixel Tile

SFD's map editor, as of now, lacks many decorative tiles that deviate from SFD's dark and bleak art style, what I mean is that you can't really replicate, let's say, sonic with SFD's colour palette, it would just be plain impossible. And of course, this doesn't need to be possible but I think there ...
by StarNord
Mon Sep 03, 2018 1:56 pm
Forum: Superfighters Deluxe Map Editor
Topic: Can I Force The Camera Into Dynamic
Replies: 3
Views: 93
Gender:

Re: Can I Force The Camera Into Dynamic

I'm sorry but i'm not that much of a script savvy guy (I'd love to learn a bit though), could you just give me a string that I can just stick into the scripts tab and just forget about it? @JakSparro98
by StarNord
Sun Sep 02, 2018 7:03 pm
Forum: Superfighters Deluxe Map Editor
Topic: Can I Force The Camera Into Dynamic
Replies: 3
Views: 93
Gender:

Can I Force The Camera Into Dynamic

I love the dynamic cam because it expands and shrinks based on the action, the problem is that if you're making a gigantic adventure map, some players don't switch to dynamic cam or have no knowledge of it, so I want to force the camera into dynamic just as the map starts so that the camera doesn't ...
by StarNord
Fri Aug 31, 2018 1:44 pm
Forum: Answered ScriptAPI Topics
Topic: The Script Workshop
Replies: 22
Views: 1810
Gender:

Re: The Script Workshop

This thread has been dead for a while but I'd love it if someone was able to fix the Invasion map by Gwendalaze , or atleast point me to a fixed version. I know it's supposed to be script fixers, but this map is mostly script (from my limited knowledge) and SFD doesn't really have an "Infection" gam...
by StarNord
Thu Aug 30, 2018 5:16 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The Trash Bag Suggestion
Replies: 13
Views: 271
Gender:

Re: The Trash Bag Suggestion

You still ignored a huge part of my post where I tried explaining why the trash bag would still not be very effective. the only good part of your response was you addressing what I said concerning the "community service" achievement which I honestly considered as a meme on my behalf. Hey, there's n...
by StarNord
Wed Aug 29, 2018 11:12 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The Trash Bag Suggestion
Replies: 13
Views: 271
Gender:

Re: The Trash Bag Suggestion

filling it with decorative items sounds better but then again, nobody's gonna be running around the map filling a trash bag with decorative items instead of accumulating guns and other useful items (unless they are of an unsound mind or just messing around lol) Also there is another perspective you...
by StarNord
Wed Aug 29, 2018 3:22 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The Trash Bag Suggestion
Replies: 13
Views: 271
Gender:

Re: The Trash Bag Suggestion

if I am having to fill the trash bag with other make shift items, can't I just instead use these makeshift items the trash bag can be filled with? unless the damage of the trash bag which when filled with makeshift items is absolutely ridiculous (which i think isn't gonna happen). It isn't just oth...
by StarNord
Tue Aug 28, 2018 11:27 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The Trash Bag Suggestion
Replies: 13
Views: 271
Gender:

Re: The Trash Bag Suggestion

Great idea, the damage from throwing the trashbag would come from the objects in it rather than the trashbag itself which would burst out on impact. Also, this'd would be a lovely christmas addition, maybe rather than a plastic bag, they should add a sack makeshift weapon that's only available at ch...
by StarNord
Tue Aug 28, 2018 8:39 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The Trash Bag Suggestion
Replies: 13
Views: 271
Gender:

The Trash Bag Suggestion

The Trashbag is probably one of the worst makeshift weapons in the game right now, but unlike other weapons it is a bag, which means it can carry items. My suggestion is to make it that the trashbag can be filled up with bottles, chairs and other small objects, which'll increase it's damage but decr...
by StarNord
Sun Aug 12, 2018 8:40 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Classes Gamemode
Replies: 3
Views: 154
Gender:

Re: Classes Gamemode

Actually, Just type battle of teams in the search or just teams really, you'll find tons of maps, some that don't work anymore and some that just suck, but there are great ones like the one danger ross linked
by StarNord
Fri Aug 10, 2018 2:07 am
Forum: Solved Bugs
Topic: Odd Design
Replies: 1
Views: 109
Gender:

Odd Design

I've been working on a texture pack and I decided to retexture the water, the water I textured was alot more blue than water looks in the game and this happened... https://i.imgur.com/QA5DIAs.png Sorry for the horrible quality it was a quick screenshot that I had to make smaller than 600 pixels. At ...
by StarNord
Tue Aug 07, 2018 7:55 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Custom texture packs support.
Replies: 4
Views: 165
Gender:

Re: Custom texture packs support.

I believe He is referring to the issue where when a player updates the game, the texture pack they are currently using is lost because all the files are overwritten. I don't think so, there hasn't been an update to SFD in a long time, I think what he really meant was that sometimes an update option...
by StarNord
Sat Aug 04, 2018 5:52 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Custom texture packs support.
Replies: 4
Views: 165
Gender:

Re: Custom texture packs support.

Most creators, when creating textures for a specific item, create the texture within the confines of the default texture's boundary, the only time SFD will ask you to update a texture is if somebody has "drawn" outside these boundaries, atleast from my experience. This doesn't usually happen with te...
by StarNord
Thu Aug 02, 2018 2:25 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Slow Motion
Replies: 21
Views: 659
Gender:

Re: Slow Motion

I have to admit that I kinda liked the color of what you're just saying there, mate. Being able to aim jumping during slomo seems very cool. However, I think that will work waaaaaay better for those who used the slomo instead of who is being the victim, to aim while jumping, you can't even compare ...
by StarNord
Thu Aug 02, 2018 2:13 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Makeshift weapons don't need to deal so much damage.
Replies: 20
Views: 462
Gender:

Re: Makeshift weapons don't need to deal so much damage.

imo, I feel the only way to really help this would be to nerf the throw damage and slightly nerf the attack damage (if not at all), I feel it's a general consensus that it's easier to land a throw than it is to land a blow, (proud of that unintentional rhyme, make it ur signature you melee geeks...)...