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Search found 22 matches

by StarNord
Mon Jan 15, 2018 6:47 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 257
Views: 16579
Gender:

Re: Small Suggestions topic

A lil' birdy told me that there was a ricochet special ammo(basically, bouncy bullets) in the works, so i thought about every weapon in the game with bouncy bullets and after a short process of elimination i came around to the grenade launcher, and after deeming it a bit useless while at the same ti...
by StarNord
Fri Jan 12, 2018 10:37 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Changing Survival Opposition And Different Survival Modes
Replies: 0
Views: 34
Gender:

Changing Survival Opposition And Different Survival Modes

The first survival map was about zombies but i don't think every survival map has to be zombie themed, there could be other survivals with different and unique enemy types that come in different types of waves. Enemy types could include: Law Enforcement and Military: like police, S.W.A.T team and ag...
by StarNord
Fri Jan 12, 2018 2:28 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Reworking the "moving corpses" mechanic
Replies: 8
Views: 225
Gender:

Re: Reworking the "moving corpses" mechanic

I don't think being able to move around as fast as other players with twice your own weight on you (carrying a corpse) would be very realistic. And if this were to be implemented, competitive SFD (if not all of SFD) would devolve into a corpse shield simulator where the main focus of the game would ...
by StarNord
Mon Dec 11, 2017 10:29 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Costume Ideas and Suggestions
Replies: 135
Views: 11478
Gender:

Re: Costume Ideas and Suggestions

If we already have tatoos where's Facepaint? Here's a small suggestion for tatoos and facepaint customization, the color palette to the right will be replaced by a variety palette in which colours are replaced with icon previews of each facepaint and tatoo kinda like this: Example1 Example2 Here's a...
by StarNord
Tue Dec 05, 2017 8:54 pm
Forum: General
Topic: Merry Christmas y'all
Replies: 4
Views: 139
Gender:

Re: Merry Christmas y'all

I can't upload it just yet since i'm in the middle of EXAMS(shit!)

it'll probably be up tomorrow or if you live somwhere other than the shithole i do, about 10 hours or so
by StarNord
Tue Dec 05, 2017 8:43 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Adrenaline Injection
Replies: 21
Views: 560
Gender:

Re: Adrenaline Injection

here is a suggestion, if a player runs out of stamina the powerup will automatically activate although this might mean no speedboost since poor frankie here(who's low on stamina) might go careening off the edge because of the speedboost unable to help himself to that delicious pudding. https://i.img...
by StarNord
Tue Dec 05, 2017 6:35 pm
Forum: General
Topic: Merry Christmas y'all
Replies: 4
Views: 139
Gender:

Re: Merry Christmas y'all

Merry Christmas My Fellow Basement Dwellers! Enjoy some seasonal treats while you bash everyone's face in with that cool-ass candy cane skin! Pills | Fruitcake Cookie https://i.imgur.com/McWNYzy.png Medkit | Pudding https://i.imgur.com/bJiSWRx.png 5 sec slomo | Hot Chocolate https://i.imgur.com/wqU...
by StarNord
Tue Dec 05, 2017 6:14 pm
Forum: Superfighters Deluxe Map Editor
Topic: Making A.I zombies on custom maps (the zombies that were introduced in 1.0.0)
Replies: 3
Views: 139
Gender:

Re: Making A.I zombies on custom maps (the zombies that were introduced in 1.0.0)

Gurt wrote:
Tue Dec 05, 2017 5:42 pm
Some information: The current bots (zombie-bots) can not be fully activated today in the map editor but will be in future versions.
what about using scripts? Will we still not be able to do that untill bots are up and running in the map editor?
by StarNord
Mon Dec 04, 2017 12:22 pm
Forum: Superfighters Deluxe
Topic: Publishing My Textures
Replies: 3
Views: 115
Gender:

Re: Publishing My Textures

Open the screenshot in the default Windows image preview software and zoom into the image (Ctrl + Scroll MMB Up). Use the default Windows snipping tool to capture the enlarged image and upload that to an image-hosting site of your choice (Imgur is preferred, avoid uploading to Google Docs or MediaF...
by StarNord
Sun Dec 03, 2017 5:39 pm
Forum: Superfighters Deluxe
Topic: Publishing My Textures
Replies: 3
Views: 115
Gender:

Publishing My Textures

After finnaly being satisfied of all the textures i made, i looked to SFDmaps to release them, but after reading the guidelines i got scared, there was no way you could publish your textures without having a screenshot of them, which isn't what scared me, it was that if i messed up somehow my accoun...
by StarNord
Sun Dec 03, 2017 4:42 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Adrenaline Injection
Replies: 21
Views: 560
Gender:

Re: Adrenaline Injection

A speedboost could also have a handful of disadvantages, if the speedboost is tiny then activating it while an opponent is far far away wouldn't help much, and on the other hand, if the speedboost is powerful then it'd be kinda tricky to use it effectively without accidentally jumping too far and su...
by StarNord
Fri Dec 01, 2017 12:29 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Adrenaline Injection
Replies: 21
Views: 560
Gender:

Re: Adrenaline Injection

the speed boost is just a sub-idea(intended to sell the main idea) the main idea is to give the player a burst of energy(the game's way of referring to stamina) and/or halt it. it doesn't necessarily have to give the player a speed boost, only halt energy consumption or give an energy boost so that ...
by StarNord
Wed Nov 29, 2017 1:00 am
Forum: Superfighters Deluxe Planned Features
Topic: Planned feature: Shock baton
Replies: 21
Views: 2023
Gender:

Re: Planned feature: Shock baton

EDIT: I should clarify that I have a fast weapon in mind, as I use "shocker" in my post rather than "shock baton". It should be relatively fast to swing, that's why players using it get multiple chances to stun their opponent ah, yes a shocker could be an attachment like raptor suggested but instea...
by StarNord
Tue Nov 28, 2017 7:11 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Adrenaline Injection
Replies: 21
Views: 560
Gender:

Adrenaline Injection

It's quite frustrating when you get into a melee fight and aren't able to run away from or after an opponent. You know what would help with that... an adrenaline injection! It would take the place of a slomo and when activated, give you a boost of energy to chase after or run away from an opponent, ...
by StarNord
Tue Nov 28, 2017 5:37 pm
Forum: Superfighters Deluxe Planned Features
Topic: Planned feature: Shock baton
Replies: 21
Views: 2023
Gender:

Re: Planned feature: Shock baton

Planned feature: Shock baton An electric shock baton with limited charges that electrocutes players on hit. I can finally breathe a sigh of triumph knowing i've had an influence on the game(even if it's a small one) and please no one tell me that it was already a planned feature and i've just heard...
by StarNord
Mon Nov 27, 2017 7:08 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Arbitrary Melee Damage Values
Replies: 9
Views: 278
Gender:

Re: Arbitrary Melee Damage Values

Unturned works just like this: the rarer the weapon, the more damage it does not depending on any realistic facts. Baseball bat takes about 3 heavy hits to kill a regular zed, but when you add a few nails to it it will smash through them in one hit Good point. But I was comparing the baton to the p...
by StarNord
Sun Nov 26, 2017 6:48 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Arbitrary Melee Damage Values
Replies: 9
Views: 278
Gender:

Re: Arbitrary Melee Damage Values

By inaccurate i meant outdated, i thought the damage value of the baton was lower in an earlier update and then was buffed, but i think i was wrong in that assumption, but i still want to know how to find out for myself. The baton is intended as a control device but if it is used in a way to harm(or...
by StarNord
Sat Nov 25, 2017 10:03 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Arbitrary Melee Damage Values
Replies: 9
Views: 278
Gender:

Arbitrary Melee Damage Values

Okay, lemme show you an *actual(supposedly) damage value list of a few melee weapons including one i'll be covering Pipe Wrench: 11 HP per hit Bat: 11.5 HP per hit Baton: A whopping 10.5 HP per hit!!! "What!? how can a Baton give less damage than a Bat and a Pipe Wrench?" You might ask, and here's s...
by StarNord
Wed Nov 22, 2017 7:20 pm
Forum: General
Topic: Newly registered? Welcome.
Replies: 129
Views: 10293
Gender:

Re: Newly registered? Welcome.

Heya, i'm StarNord, i used to be called Hank but i took a break since then and thought of a better name while i was at it and i stopped being a big derp i've recently gotten into texturing and i'm working on melee skins right now, i have a few plans for guns and powerups but i won't get into that ju...
by StarNord
Wed Nov 22, 2017 3:45 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Buff for Carbine (Bayonet)
Replies: 9
Views: 336
Gender:

Re: Buff for Carbine (Bayonet)

yes! this'll finnaly make grab usable while having a primary equipped

by pressing G (or whatever you use for grab) you'll charge forward with the bayonet and stab an enemy that gets in your way and then knock them over